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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_OUTPUT_BSP_TREE_H_ |
| 6 #define CC_OUTPUT_BSP_TREE_H_ |
| 7 |
| 8 #include <list> |
| 9 #include <vector> |
| 10 |
| 11 #include "base/memory/scoped_ptr.h" |
| 12 #include "cc/base/scoped_ptr_deque.h" |
| 13 #include "cc/base/scoped_ptr_vector.h" |
| 14 #include "cc/output/bsp_compare_result.h" |
| 15 #include "cc/output/bsp_controller.h" |
| 16 #include "cc/quads/draw_polygon.h" |
| 17 |
| 18 namespace cc { |
| 19 |
| 20 struct BspNode { |
| 21 // This represents the splitting plane. |
| 22 scoped_ptr<DrawPolygon> node_data; |
| 23 // This represents any coplanar geometry we found while building the BSP. |
| 24 ScopedPtrVector<DrawPolygon> coplanars_front; |
| 25 ScopedPtrVector<DrawPolygon> coplanars_back; |
| 26 |
| 27 scoped_ptr<BspNode> back_child; |
| 28 scoped_ptr<BspNode> front_child; |
| 29 |
| 30 explicit BspNode(scoped_ptr<DrawPolygon> data); |
| 31 ~BspNode(); |
| 32 }; |
| 33 |
| 34 class BspTree { |
| 35 public: |
| 36 BspTree(BspController* bsp_controller, ScopedPtrVector<DrawPolygon>* list); |
| 37 scoped_ptr<BspNode>& root() { return root_; } |
| 38 |
| 39 template <typename ActionHandlerType> |
| 40 void TraverseWithActionHandler(ActionHandlerType* action_handler) const { |
| 41 if (root_) { |
| 42 WalkInOrderRecursion<ActionHandlerType>(action_handler, root_); |
| 43 } |
| 44 } |
| 45 |
| 46 void Clear(); |
| 47 ~BspTree(); |
| 48 |
| 49 private: |
| 50 scoped_ptr<BspNode> root_; |
| 51 BspController* controller_; |
| 52 |
| 53 void FromList(ScopedPtrVector<DrawPolygon>* list); |
| 54 void BuildTree(const scoped_ptr<BspNode>& node, |
| 55 ScopedPtrDeque<DrawPolygon>* data); |
| 56 |
| 57 template <typename ActionHandlerType> |
| 58 void WalkInOrderAction(ActionHandlerType* action_handler, |
| 59 DrawPolygon* item) const { |
| 60 (*action_handler)(item); |
| 61 } |
| 62 |
| 63 template <typename ActionHandlerType> |
| 64 void WalkInOrderVisitNodes( |
| 65 ActionHandlerType* action_handler, |
| 66 const scoped_ptr<BspNode>& node, |
| 67 const scoped_ptr<BspNode>& first_child, |
| 68 const scoped_ptr<BspNode>& second_child, |
| 69 const ScopedPtrVector<DrawPolygon>& first_coplanars, |
| 70 const ScopedPtrVector<DrawPolygon>& second_coplanars) const { |
| 71 if (first_child) { |
| 72 WalkInOrderRecursion(action_handler, first_child); |
| 73 } |
| 74 for (unsigned int i = 0; i < first_coplanars.size(); i++) { |
| 75 WalkInOrderAction(action_handler, first_coplanars[i]); |
| 76 } |
| 77 WalkInOrderAction(action_handler, node->node_data.get()); |
| 78 for (unsigned int i = 0; i < second_coplanars.size(); i++) { |
| 79 WalkInOrderAction(action_handler, second_coplanars[i]); |
| 80 } |
| 81 if (second_child) { |
| 82 WalkInOrderRecursion(action_handler, second_child); |
| 83 } |
| 84 } |
| 85 |
| 86 template <typename ActionHandlerType> |
| 87 void WalkInOrderRecursion(ActionHandlerType* action_handler, |
| 88 const scoped_ptr<BspNode>& node) const { |
| 89 // If our view is in front of the the polygon |
| 90 // in this node then walk back then front. |
| 91 if (controller_->GetCameraPositionRelative(*(node->node_data)) == |
| 92 BSP_FRONT) { |
| 93 WalkInOrderVisitNodes<ActionHandlerType>(action_handler, |
| 94 node, |
| 95 node->back_child, |
| 96 node->front_child, |
| 97 node->coplanars_front, |
| 98 node->coplanars_back); |
| 99 } else { |
| 100 WalkInOrderVisitNodes<ActionHandlerType>(action_handler, |
| 101 node, |
| 102 node->front_child, |
| 103 node->back_child, |
| 104 node->coplanars_back, |
| 105 node->coplanars_front); |
| 106 } |
| 107 } |
| 108 }; |
| 109 |
| 110 } // namespace cc |
| 111 |
| 112 #endif // CC_OUTPUT_BSP_TREE_H_ |
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