Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/memory/scoped_ptr.h" | |
| 6 #include "cc/base/scoped_ptr_vector.h" | |
| 7 #include "cc/output/bsp_controller.h" | |
| 8 #include "cc/output/bsp_tree.h" | |
| 9 #include "cc/output/bsp_walk_action.h" | |
| 10 #include "cc/quads/draw_polygon.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 | |
| 13 namespace cc { | |
| 14 namespace { | |
| 15 | |
| 16 #define COMPARE_THRESHOLD 1.0f | |
| 17 #define SPLIT_THRESHOLD 0.5f | |
| 18 | |
| 19 enum TestSide { IN_FRONT, BEHIND, COPLANAR }; | |
|
Ian Vollick
2014/07/16 20:54:33
It would be nice to use the bsp test enum here rat
troyhildebrandt
2014/07/18 21:48:26
Done.
| |
| 20 | |
| 21 class TestBspController : public BspController { | |
| 22 public: | |
| 23 TestBspController(float compare_threshold, float split_threshold) | |
| 24 : BspController(compare_threshold, split_threshold) {} | |
| 25 virtual float SplitWeight(const DrawPolygon& poly) OVERRIDE { return 0.0f; } | |
|
Ian Vollick
2014/07/16 20:54:33
I'm not sure I understand why we want to override
troyhildebrandt
2014/07/18 21:48:26
Since the weights of polygons affect what order th
Ian Vollick
2014/07/19 00:45:01
That makes a lot of sense, but it's definitely not
| |
| 26 }; | |
| 27 | |
| 28 #define EXPECT_SORTED_LISTS_EQ(polygon_list, compare_list) \ | |
| 29 do { \ | |
| 30 EXPECT_EQ(polygon_list.size(), compare_list.size()); \ | |
| 31 for (unsigned int i = 0; i < polygon_list.size(); i++) { \ | |
| 32 EXPECT_EQ(polygon_list[i]->id, compare_list[i]); \ | |
| 33 } \ | |
| 34 } while (false); | |
| 35 | |
| 36 #define INT_VECTOR_FROM_ARRAY(array) \ | |
| 37 std::vector<int>(array, array + sizeof(array) / sizeof(array[0])) | |
|
Ian Vollick
2014/07/16 20:54:33
Might not need a macro for this? We've got ARRAYSI
troyhildebrandt
2014/07/18 21:48:26
Done.
| |
| 38 | |
| 39 class BspTreeTesting { | |
|
Ian Vollick
2014/07/16 20:54:33
nit: Present participle is weird for a class name.
troyhildebrandt
2014/07/18 21:48:26
Done.
| |
| 40 public: | |
| 41 static void RunTest(ScopedPtrVector<DrawPolygon>* test_polygons, | |
| 42 const std::vector<int>& compare_list) { | |
| 43 TestBspController bsp_controller(COMPARE_THRESHOLD, SPLIT_THRESHOLD); | |
| 44 BspTree bsp_tree(&bsp_controller, test_polygons); | |
| 45 | |
| 46 std::vector<DrawPolygon*> sorted_list; | |
| 47 BspWalkActionToVector action_handler(&sorted_list); | |
| 48 bsp_tree.TraverseWithActionHandler(&action_handler); | |
| 49 | |
| 50 // This loop is helpful for debugging purposes, will be removed once the | |
| 51 // tests are complete. | |
| 52 for (unsigned int i = 0; i < sorted_list.size(); i++) | |
| 53 LOG(ERROR) << sorted_list[i]->id; | |
| 54 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); | |
| 55 EXPECT_TRUE(VerifySidedness(bsp_tree.root())); | |
| 56 } | |
| 57 | |
| 58 static bool VerifySidedness(const scoped_ptr<BspNode>& node) { | |
| 59 // We check if both the front and back child nodes have geometry that is | |
| 60 // completely on the expected side of the current node. | |
| 61 bool front_ok = true; | |
| 62 bool back_ok = true; | |
| 63 if (node->back_child) { | |
| 64 // Make sure the back child lies entirely behind this node. | |
| 65 if (!GeometrySide(node, node->back_child->node_data.get(), BEHIND)) { | |
| 66 return false; | |
| 67 } | |
| 68 back_ok = VerifySidedness(node->back_child); | |
| 69 } | |
| 70 // Make sure the front child lies entirely in front of this node. | |
| 71 if (node->front_child) { | |
| 72 if (!GeometrySide(node, node->front_child->node_data.get(), IN_FRONT)) { | |
| 73 return false; | |
| 74 } | |
| 75 front_ok = VerifySidedness(node->front_child); | |
| 76 } | |
| 77 // Now we need to make sure our coplanar geometry is all actually coplanar. | |
| 78 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { | |
| 79 if (!GeometrySide(node, node->coplanars_front[i], COPLANAR)) { | |
| 80 return false; | |
| 81 } | |
| 82 } | |
| 83 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { | |
| 84 if (!GeometrySide(node, node->coplanars_back[i], COPLANAR)) { | |
| 85 return false; | |
| 86 } | |
| 87 } | |
| 88 | |
| 89 if (!back_ok || !front_ok) { | |
| 90 return false; | |
|
Ian Vollick
2014/07/16 20:54:33
Could we return false before recurring?
troyhildebrandt
2014/07/18 21:48:26
Done.
| |
| 91 } | |
| 92 return true; | |
| 93 } | |
| 94 | |
| 95 static bool GeometrySide(const scoped_ptr<BspNode>& parent, | |
| 96 DrawPolygon* child_data, | |
| 97 TestSide side) { | |
| 98 for (unsigned int i = 0; i < child_data->points.size(); i++) { | |
| 99 float p_distance = | |
| 100 parent->node_data->SignedPointDistance(child_data->points[i]); | |
| 101 if (side == BEHIND) { | |
| 102 if (p_distance > COMPARE_THRESHOLD) { | |
| 103 return false; | |
| 104 } | |
| 105 } else if (side == IN_FRONT) { | |
| 106 if (p_distance < -COMPARE_THRESHOLD) { | |
| 107 return false; | |
| 108 } | |
| 109 } else { | |
| 110 // We assume here that we're testing if it's coplanar. | |
| 111 if (std::abs(p_distance) > COMPARE_THRESHOLD) { | |
| 112 return false; | |
| 113 } | |
| 114 } | |
| 115 } | |
| 116 return true; | |
| 117 } | |
| 118 }; | |
| 119 | |
| 120 // Simple standing quads all parallel with each other, causing no splits. | |
| 121 TEST(BspTreeTest, NoSplit) { | |
| 122 gfx::Point3F vertices_a[4]; | |
| 123 vertices_a[0] = gfx::Point3F(0.0f, 10.0f, 0.0f); | |
| 124 vertices_a[1] = gfx::Point3F(0.0f, 0.0f, 0.0f); | |
| 125 vertices_a[2] = gfx::Point3F(10.0f, 0.0f, 0.0f); | |
| 126 vertices_a[3] = gfx::Point3F(10.0f, 10.0f, 0.0f); | |
| 127 gfx::Point3F vertices_b[4]; | |
| 128 vertices_b[0] = gfx::Point3F(0.0f, 10.0f, -5.0f); | |
| 129 vertices_b[1] = gfx::Point3F(0.0f, 0.0f, -5.0f); | |
| 130 vertices_b[2] = gfx::Point3F(10.0f, 0.0f, -5.0f); | |
| 131 vertices_b[3] = gfx::Point3F(10.0f, 10.0f, -5.0f); | |
| 132 gfx::Point3F vertices_c[4]; | |
| 133 vertices_c[0] = gfx::Point3F(0.0f, 10.0f, 5.0f); | |
| 134 vertices_c[1] = gfx::Point3F(0.0f, 0.0f, 5.0f); | |
| 135 vertices_c[2] = gfx::Point3F(10.0f, 0.0f, 5.0f); | |
| 136 vertices_c[3] = gfx::Point3F(10.0f, 10.0f, 5.0f); | |
| 137 | |
| 138 scoped_ptr<DrawPolygon> polygon_a( | |
| 139 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 140 scoped_ptr<DrawPolygon> polygon_b( | |
| 141 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 142 scoped_ptr<DrawPolygon> polygon_c( | |
| 143 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 144 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 145 polygon_list.push_back(polygon_a.Pass()); | |
| 146 polygon_list.push_back(polygon_b.Pass()); | |
| 147 polygon_list.push_back(polygon_c.Pass()); | |
| 148 | |
| 149 int compare_ids[] = {1, 0, 2}; | |
| 150 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 151 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 152 } | |
| 153 | |
| 154 // Basic two polygon split, can be viewed as a + from above. | |
| 155 TEST(BspTreeTest, BasicSplit) { | |
| 156 gfx::Point3F vertices_a[4]; | |
| 157 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 158 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 159 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 160 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 161 gfx::Point3F vertices_b[4]; | |
| 162 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -5.0f); | |
| 163 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -5.0f); | |
| 164 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, 5.0f); | |
| 165 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, 5.0f); | |
| 166 | |
| 167 scoped_ptr<DrawPolygon> polygon_a( | |
| 168 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 169 scoped_ptr<DrawPolygon> polygon_b( | |
| 170 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 171 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 172 polygon_list.push_back(polygon_a.Pass()); | |
| 173 polygon_list.push_back(polygon_b.Pass()); | |
| 174 | |
| 175 int compare_ids[] = {1, 0, 1}; | |
| 176 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 177 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 178 } | |
| 179 | |
| 180 // Same as above with the second quad offset so it doesn't intersect. One quad | |
| 181 // should be very clearly on one side of the other, and no splitting should | |
| 182 // occur. | |
| 183 TEST(BspTreeTest, QuadOffset) { | |
| 184 gfx::Point3F vertices_a[4]; | |
| 185 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 186 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 187 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 188 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 189 gfx::Point3F vertices_b[4]; | |
| 190 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -15.0f); | |
| 191 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -15.0f); | |
| 192 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, -10.0f); | |
| 193 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, -10.0f); | |
| 194 | |
| 195 scoped_ptr<DrawPolygon> polygon_a( | |
| 196 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 197 scoped_ptr<DrawPolygon> polygon_b( | |
| 198 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 199 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 200 polygon_list.push_back(polygon_a.Pass()); | |
| 201 polygon_list.push_back(polygon_b.Pass()); | |
| 202 | |
| 203 int compare_ids[] = {1, 0}; | |
| 204 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 205 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 206 } | |
| 207 | |
| 208 // Same as above, but this time we change the order in which the quads are | |
| 209 // inserted into the tree, causing one to actually cross the plane of the other | |
| 210 // and cause a split. | |
| 211 TEST(BspTreeTest, QuadOffsetSplit) { | |
| 212 gfx::Point3F vertices_a[4]; | |
| 213 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 214 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 215 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 216 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 217 gfx::Point3F vertices_b[4]; | |
| 218 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -15.0f); | |
| 219 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -15.0f); | |
| 220 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, -10.0f); | |
| 221 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, -10.0f); | |
| 222 | |
| 223 scoped_ptr<DrawPolygon> polygon_a( | |
| 224 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 225 scoped_ptr<DrawPolygon> polygon_b( | |
| 226 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 227 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 228 polygon_list.push_back(polygon_b.Pass()); | |
| 229 polygon_list.push_back(polygon_a.Pass()); | |
| 230 | |
| 231 int compare_ids[] = {0, 1, 0}; | |
| 232 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 233 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 234 } | |
| 235 | |
| 236 // In addition to what can be viewed as a + from above, another piece of | |
| 237 // geometry is inserted to cut these pieces right in the middle, viewed as | |
| 238 // a quad from overhead. | |
| 239 TEST(BspTreeTest, ThreeWaySplit) { | |
| 240 gfx::Point3F vertices_a[4]; | |
| 241 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 242 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 243 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 244 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 245 gfx::Point3F vertices_b[4]; | |
| 246 vertices_b[0] = gfx::Point3F(0.0f, 5.0f, -5.0f); | |
| 247 vertices_b[1] = gfx::Point3F(0.0f, -5.0f, -5.0f); | |
| 248 vertices_b[2] = gfx::Point3F(0.0f, -5.0f, 5.0f); | |
| 249 vertices_b[3] = gfx::Point3F(0.0f, 5.0f, 5.0f); | |
| 250 gfx::Point3F vertices_c[4]; | |
| 251 vertices_c[0] = gfx::Point3F(-5.0f, 0.0f, 5.0f); | |
| 252 vertices_c[1] = gfx::Point3F(-5.0f, 0.0f, -5.0f); | |
| 253 vertices_c[2] = gfx::Point3F(5.0f, 0.0f, -5.0f); | |
| 254 vertices_c[3] = gfx::Point3F(5.0f, 0.0f, 5.0f); | |
| 255 | |
| 256 scoped_ptr<DrawPolygon> polygon_a( | |
| 257 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 258 scoped_ptr<DrawPolygon> polygon_b( | |
| 259 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 260 scoped_ptr<DrawPolygon> polygon_c( | |
| 261 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 262 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 263 polygon_list.push_back(polygon_a.Pass()); | |
| 264 polygon_list.push_back(polygon_b.Pass()); | |
| 265 polygon_list.push_back(polygon_c.Pass()); | |
| 266 | |
| 267 int compare_ids[] = {2, 1, 2, 0, 2, 1, 2}; | |
| 268 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 269 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 270 } | |
| 271 | |
| 272 // This test checks whether coplanar geometry, when inserted into the tree in | |
| 273 // order, comes back in the same order as it should. | |
| 274 TEST(BspTreeTest, Coplanar) { | |
| 275 gfx::Point3F vertices_a[4]; | |
| 276 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 277 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 278 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 279 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 280 gfx::Point3F vertices_b[4]; | |
| 281 vertices_b[0] = gfx::Point3F(-4.0f, 4.0f, 0.0f); | |
| 282 vertices_b[1] = gfx::Point3F(-4.0f, -4.0f, 0.0f); | |
| 283 vertices_b[2] = gfx::Point3F(4.0f, -4.0f, 0.0f); | |
| 284 vertices_b[3] = gfx::Point3F(4.0f, 4.0f, 0.0f); | |
| 285 gfx::Point3F vertices_c[4]; | |
| 286 vertices_c[0] = gfx::Point3F(-3.0f, 3.0f, 0.0f); | |
| 287 vertices_c[1] = gfx::Point3F(-3.0f, -3.0f, 0.0f); | |
| 288 vertices_c[2] = gfx::Point3F(3.0f, -3.0f, 0.0f); | |
| 289 vertices_c[3] = gfx::Point3F(3.0f, 3.0f, 0.0f); | |
| 290 | |
| 291 scoped_ptr<DrawPolygon> polygon_a( | |
| 292 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 293 scoped_ptr<DrawPolygon> polygon_b( | |
| 294 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 295 scoped_ptr<DrawPolygon> polygon_c( | |
| 296 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 297 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 298 polygon_list.push_back(polygon_a.Pass()); | |
| 299 polygon_list.push_back(polygon_b.Pass()); | |
| 300 polygon_list.push_back(polygon_c.Pass()); | |
| 301 | |
| 302 int compare_ids[] = {0, 1, 2}; | |
| 303 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 304 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 305 } | |
| 306 | |
| 307 // A bunch of coplanar geometry should end up sharing a single node, and | |
| 308 // result in the final piece of geometry splitting into just two pieces on | |
| 309 // either side of the shared plane. | |
| 310 TEST(BspTreeTest, CoplanarSplit) { | |
| 311 gfx::Point3F vertices_a[4]; | |
| 312 vertices_a[0] = gfx::Point3F(-5.0f, 5.0f, 0.0f); | |
| 313 vertices_a[1] = gfx::Point3F(-5.0f, -5.0f, 0.0f); | |
| 314 vertices_a[2] = gfx::Point3F(5.0f, -5.0f, 0.0f); | |
| 315 vertices_a[3] = gfx::Point3F(5.0f, 5.0f, 0.0f); | |
| 316 gfx::Point3F vertices_b[4]; | |
| 317 vertices_b[0] = gfx::Point3F(-4.0f, 4.0f, 0.0f); | |
| 318 vertices_b[1] = gfx::Point3F(-4.0f, -4.0f, 0.0f); | |
| 319 vertices_b[2] = gfx::Point3F(4.0f, -4.0f, 0.0f); | |
| 320 vertices_b[3] = gfx::Point3F(4.0f, 4.0f, 0.0f); | |
| 321 gfx::Point3F vertices_c[4]; | |
| 322 vertices_c[0] = gfx::Point3F(-3.0f, 3.0f, 0.0f); | |
| 323 vertices_c[1] = gfx::Point3F(-3.0f, -3.0f, 0.0f); | |
| 324 vertices_c[2] = gfx::Point3F(3.0f, -3.0f, 0.0f); | |
| 325 vertices_c[3] = gfx::Point3F(3.0f, 3.0f, 0.0f); | |
| 326 gfx::Point3F vertices_d[4]; | |
| 327 vertices_d[0] = gfx::Point3F(0.0f, 15.0f, -15.0f); | |
| 328 vertices_d[1] = gfx::Point3F(0.0f, -15.0f, -15.0f); | |
| 329 vertices_d[2] = gfx::Point3F(0.0f, -15.0f, 15.0f); | |
| 330 vertices_d[3] = gfx::Point3F(0.0f, 15.0f, 15.0f); | |
| 331 | |
| 332 scoped_ptr<DrawPolygon> polygon_a( | |
| 333 new DrawPolygon(NULL, vertices_a, 4, 0, true)); | |
| 334 scoped_ptr<DrawPolygon> polygon_b( | |
| 335 new DrawPolygon(NULL, vertices_b, 4, 1, true)); | |
| 336 scoped_ptr<DrawPolygon> polygon_c( | |
| 337 new DrawPolygon(NULL, vertices_c, 4, 2, true)); | |
| 338 scoped_ptr<DrawPolygon> polygon_d( | |
| 339 new DrawPolygon(NULL, vertices_d, 4, 3, true)); | |
| 340 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 341 polygon_list.push_back(polygon_a.Pass()); | |
| 342 polygon_list.push_back(polygon_b.Pass()); | |
| 343 polygon_list.push_back(polygon_c.Pass()); | |
| 344 polygon_list.push_back(polygon_d.Pass()); | |
| 345 | |
| 346 int compare_ids[] = {3, 0, 1, 2, 3}; | |
| 347 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 348 BspTreeTesting::RunTest(&polygon_list, compare_list); | |
| 349 } | |
| 350 | |
| 351 } // namespace | |
| 352 } // namespace cc | |
| OLD | NEW |