 Chromium Code Reviews
 Chromium Code Reviews Issue 384083002:
  WIP BSP Tree for 3D Layer Sorting  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master
    
  
    Issue 384083002:
  WIP BSP Tree for 3D Layer Sorting  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master| OLD | NEW | 
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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/output/bsp_tree.h" | |
| 6 | |
| 7 #include <list> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "cc/base/scoped_ptr_deque.h" | |
| 12 #include "cc/base/scoped_ptr_vector.h" | |
| 13 #include "cc/output/bsp_compare_result.h" | |
| 14 #include "cc/output/bsp_controller.h" | |
| 15 #include "cc/quads/draw_polygon.h" | |
| 16 | |
| 17 namespace cc { | |
| 18 | |
| 19 BspNode::BspNode(scoped_ptr<DrawPolygon> data) { | |
| 20 node_data = data.Pass(); | |
| 21 } | |
| 22 | |
| 23 BspNode::~BspNode() { | |
| 24 } | |
| 25 | |
| 26 BspTree::BspTree(BspController* bsp_controller, | |
| 27 ScopedPtrVector<DrawPolygon>* list) | |
| 28 : controller_(bsp_controller) { | |
| 29 FromList(list); | |
| 30 } | |
| 31 | |
| 32 void BspTree::FromList(ScopedPtrVector<DrawPolygon>* list) { | |
| 33 if (list->size() <= 0) | |
| 
Ian Vollick
2014/07/16 20:54:32
Can size < 0?
 
troyhildebrandt
2014/07/18 21:48:26
Nope, it's unsigned, changed to == 0.
 | |
| 34 return; | |
| 35 | |
| 36 float split_weight = 0.0f; | |
| 
Ian Vollick
2014/07/16 20:54:33
nit: max_weight or max_split_weight conveys a bit
 
troyhildebrandt
2014/07/18 21:48:25
Done.
 | |
| 37 ScopedPtrDeque<DrawPolygon> list_data; | |
| 38 for (ScopedPtrVector<DrawPolygon>::iterator it = list->begin(); | |
| 39 it != list->end(); | |
| 40 ++it) { | |
| 41 float poly_weight = controller_->SplitWeight(*list->back()); | |
| 42 if (poly_weight > split_weight) { | |
| 43 list_data.push_front(list->take(it)); | |
| 44 split_weight = poly_weight; | |
| 45 } else { | |
| 46 list_data.push_back(list->take(it)); | |
| 47 } | |
| 48 } | |
| 49 | |
| 50 root_ = scoped_ptr<BspNode>(new BspNode(list_data.take_front())); | |
| 51 BuildTree(root_, &list_data); | |
| 52 } | |
| 53 | |
| 54 void BspTree::BuildTree(const scoped_ptr<BspNode>& node, | |
| 55 ScopedPtrDeque<DrawPolygon>* data) { | |
| 56 ScopedPtrDeque<DrawPolygon> front_list; | |
| 57 ScopedPtrDeque<DrawPolygon> back_list; | |
| 58 // We keep track of the splitting weights (the "score" of a polygon that | |
| 59 // chooses whether or not it's the splitting plane of a new node) for both | |
| 60 // the front and back list independently so the better splitting plane is | |
| 61 // chosen for both sides. | |
| 62 float front_weight = 0.0f; | |
| 
Ian Vollick
2014/07/16 20:54:32
Could you choose names for these that involve "max
 
troyhildebrandt
2014/07/18 21:48:26
Done.
 | |
| 63 float back_weight = 0.0f; | |
| 64 | |
| 65 // We take in a list of polygons at this level of the tree, and have to | |
| 66 // find a splitting plane, then classify polygons as either in front of | |
| 67 // or behind that splitting plane. | |
| 68 while (data->size() > 0) { | |
| 69 // Is this particular polygon in front of or behind our splitting polygon. | |
| 70 BspCompareResult comparer_result = controller_->GetNodePositionRelative( | |
| 71 *data->front(), *(node->node_data)); | |
| 72 float poly_weight = controller_->SplitWeight(*data->front()); | |
| 73 | |
| 74 // If it's clearly behind or in front of the splitting plane, we use the | |
| 75 // heuristic to decide whether or not we should put it at the back | |
| 76 // or front of the list. | |
| 77 if (comparer_result == BSP_FRONT) { | |
| 
Ian Vollick
2014/07/16 20:54:32
switch?
 
troyhildebrandt
2014/07/18 21:48:26
Done.
 | |
| 78 if (poly_weight > front_weight) { | |
| 79 front_list.push_front(data->take_front()); | |
| 80 front_weight = poly_weight; | |
| 81 } else { | |
| 82 front_list.push_back(data->take_front()); | |
| 83 } | |
| 84 | |
| 85 } else if (comparer_result == BSP_BACK) { | |
| 86 if (poly_weight > back_weight) { | |
| 87 back_list.push_front(data->take_front()); | |
| 88 back_weight = poly_weight; | |
| 89 } else { | |
| 90 back_list.push_back(data->take_front()); | |
| 
Ian Vollick
2014/07/16 20:54:33
The front and back behavior is so symmetric that i
 
troyhildebrandt
2014/07/18 21:48:26
Done.
 | |
| 91 } | |
| 92 | |
| 93 } else if (comparer_result == BSP_SPLIT) { | |
| 94 // Time to split this geometry, *it needs to be split by node_data. | |
| 95 scoped_ptr<DrawPolygon> new_front; | |
| 96 scoped_ptr<DrawPolygon> new_back; | |
| 97 if (controller_->SplitPolygon( | |
| 98 data->take_front(), *(node->node_data), &new_front, &new_back)) { | |
| 99 // Now add new_front and new_back to their respective lists, again | |
| 100 // using the heuristic in an attempt to choose the best splitting | |
| 101 // plane, and keep track of the highest weighted polygon known so far | |
| 102 // so if we find something better we can use that instead. | |
| 103 float front_poly_weight = controller_->SplitWeight(*new_front); | |
| 104 float back_poly_weight = controller_->SplitWeight(*new_back); | |
| 105 | |
| 106 if (front_poly_weight > front_weight) { | |
| 107 front_list.push_front(new_front.Pass()); | |
| 108 front_weight = front_poly_weight; | |
| 109 } else { | |
| 110 front_list.push_back(new_front.Pass()); | |
| 
Ian Vollick
2014/07/16 20:54:32
These two bits could use that helper, too.
 
troyhildebrandt
2014/07/18 21:48:26
Done.
 | |
| 111 } | |
| 112 | |
| 113 if (back_poly_weight > back_weight) { | |
| 114 back_list.push_front(new_back.Pass()); | |
| 115 back_weight = back_poly_weight; | |
| 116 } else { | |
| 117 back_list.push_back(new_back.Pass()); | |
| 118 } | |
| 119 } | |
| 120 } else if (comparer_result == BSP_COPLANAR_FRONT) { | |
| 121 node->coplanars_front.push_back(data->take_front()); | |
| 122 } else if (comparer_result == BSP_COPLANAR_BACK) { | |
| 123 node->coplanars_back.push_back(data->take_front()); | |
| 124 } | |
| 
Ian Vollick
2014/07/16 20:54:33
else {
  NOTREACHED(); // or equivalent for the de
 
troyhildebrandt
2014/07/18 21:48:26
Done.
 | |
| 125 } | |
| 126 | |
| 127 // Build the back subtree using the front of the back_list as our splitter. | |
| 128 if (back_list.size() > 0) { | |
| 129 node->back_child = scoped_ptr<BspNode>(new BspNode(back_list.take_front())); | |
| 130 BuildTree(node->back_child, &back_list); | |
| 131 } | |
| 132 | |
| 133 // Build the front subtree using the front of the front_list as our splitter. | |
| 134 if (front_list.size() > 0) { | |
| 135 node->front_child = | |
| 136 scoped_ptr<BspNode>(new BspNode(front_list.take_front())); | |
| 137 BuildTree(node->front_child, &front_list); | |
| 138 } | |
| 139 } | |
| 140 | |
| 141 void BspTree::Clear() { | |
| 142 if (root_) { | |
| 143 root_.reset(); | |
| 144 } | |
| 145 } | |
| 146 | |
| 147 BspTree::~BspTree() { | |
| 148 Clear(); | |
| 149 } | |
| 150 | |
| 151 } // namespace cc | |
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