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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 #include "cc/output/bsp_compare_result.h" | |
| 5 #include "cc/output/bsp_controller.h" | |
| 6 #include "cc/quads/draw_polygon.h" | |
| 7 #include "ui/gfx/vector3d_f.h" | |
| 8 | |
| 9 namespace cc { | |
| 10 | |
| 11 BspCompareResult BspController::GetNodePositionRelative( | |
| 12 const DrawPolygon& node_a, | |
| 13 const DrawPolygon& node_b) const { | |
| 14 return DrawPolygon::SideCompare(node_a, node_b, compare_threshold_); | |
| 15 } | |
| 16 | |
| 17 // The base comparer with 0,0,0 as camera position facing forward | |
| 18 ViewCompareResult BspController::GetCameraPositionRelative( | |
| 19 const DrawPolygon& node) const { | |
| 20 // The dot product figures out if we're behind or in front of the | |
| 21 // current DrawPolygon based on its normal and a point from it. | |
| 22 if (node.normal.z() >= 0.f) | |
|
Ian Vollick
2014/07/16 20:54:32
This is probably a dumb question, but why don't yo
troyhildebrandt
2014/07/18 21:48:25
You're right, done.
| |
| 23 return IN_FRONT; | |
| 24 return BEHIND; | |
| 25 } | |
| 26 | |
| 27 bool BspController::SplitPolygon(scoped_ptr<DrawPolygon> polygon, | |
| 28 const DrawPolygon& splitter, | |
| 29 scoped_ptr<DrawPolygon>* front, | |
| 30 scoped_ptr<DrawPolygon>* back) const { | |
| 31 return polygon->Split(splitter, split_threshold_, front, back); | |
| 32 } | |
| 33 | |
| 34 float BspController::SplitWeight(const DrawPolygon& polygon) { | |
| 35 return polygon.area; | |
| 36 } | |
| 37 | |
| 38 } // namespace cc | |
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