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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/output/bsp_tree.h" | |
| 6 | |
| 7 #include <list> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "cc/base/scoped_ptr_deque.h" | |
| 12 #include "cc/base/scoped_ptr_vector.h" | |
| 13 #include "cc/output/bsp_compare_result.h" | |
| 14 #include "cc/quads/draw_polygon.h" | |
| 15 | |
| 16 namespace cc { | |
| 17 | |
| 18 BspNode::BspNode(scoped_ptr<DrawPolygon> data) { | |
| 19 node_data = data.Pass(); | |
|
enne (OOO)
2014/07/29 00:28:08
nit: use an initializer for this, i.e.
BspNode::B
troyhildebrandt
2014/07/29 19:05:19
Done.
| |
| 20 } | |
| 21 | |
| 22 BspNode::~BspNode() { | |
| 23 } | |
| 24 | |
| 25 BspTree::BspTree(ScopedPtrDeque<DrawPolygon>* list) { | |
| 26 if (list->size() == 0) | |
| 27 return; | |
| 28 | |
| 29 root_ = scoped_ptr<BspNode>(new BspNode(list->take_front())); | |
| 30 BuildTree(root_.get(), list); | |
| 31 } | |
| 32 | |
| 33 // The idea behind using a deque for BuildTree's input is that we want to be | |
| 34 // able to place polygons that we've decided aren't splitting plane candidates | |
| 35 // at the back of the queue while moving the candidate splitting planes to the | |
| 36 // front when the heuristic decides that they're a better choice. This way we | |
| 37 // can always simply just take from the front of the deque for our node's | |
| 38 // data. | |
| 39 void BspTree::BuildTree(BspNode* node, | |
| 40 ScopedPtrDeque<DrawPolygon>* polygon_list) { | |
| 41 ScopedPtrDeque<DrawPolygon> front_list; | |
| 42 ScopedPtrDeque<DrawPolygon> back_list; | |
| 43 | |
| 44 // We take in a list of polygons at this level of the tree, and have to | |
| 45 // find a splitting plane, then classify polygons as either in front of | |
| 46 // or behind that splitting plane. | |
| 47 while (polygon_list->size() > 0) { | |
| 48 // Is this particular polygon in front of or behind our splitting polygon. | |
| 49 BspCompareResult comparer_result = | |
| 50 GetNodePositionRelative(*polygon_list->front(), *(node->node_data)); | |
| 51 | |
| 52 // If it's clearly behind or in front of the splitting plane, we use the | |
| 53 // heuristic to decide whether or not we should put it at the back | |
| 54 // or front of the list. | |
| 55 scoped_ptr<DrawPolygon> new_front; | |
| 56 scoped_ptr<DrawPolygon> new_back; | |
| 57 scoped_ptr<DrawPolygon> polygon; | |
| 58 bool split_result = false; | |
|
enne (OOO)
2014/07/29 00:28:08
Can you scope this closer to where it's used? I kn
troyhildebrandt
2014/07/29 19:05:19
Done.
| |
| 59 switch (comparer_result) { | |
| 60 case BSP_FRONT: | |
| 61 front_list.push_back(polygon_list->take_front().Pass()); | |
| 62 break; | |
| 63 case BSP_BACK: | |
| 64 back_list.push_back(polygon_list->take_front().Pass()); | |
| 65 break; | |
| 66 case BSP_SPLIT: | |
| 67 // Time to split this geometry, *it needs to be split by node_data. | |
| 68 polygon = polygon_list->take_front(); | |
| 69 split_result = | |
| 70 polygon->Split(*(node->node_data), &new_front, &new_back); | |
| 71 DCHECK(split_result); | |
| 72 if (!split_result) { | |
| 73 break; | |
| 74 } | |
| 75 front_list.push_back(new_front.Pass()); | |
| 76 back_list.push_back(new_back.Pass()); | |
| 77 break; | |
| 78 case BSP_COPLANAR_FRONT: | |
| 79 node->coplanars_front.push_back(polygon_list->take_front()); | |
| 80 break; | |
| 81 case BSP_COPLANAR_BACK: | |
| 82 node->coplanars_back.push_back(polygon_list->take_front()); | |
| 83 break; | |
| 84 default: | |
| 85 NOTREACHED(); | |
| 86 break; | |
| 87 } | |
| 88 } | |
| 89 | |
| 90 // Build the back subtree using the front of the back_list as our splitter. | |
| 91 if (back_list.size() > 0) { | |
| 92 node->back_child = scoped_ptr<BspNode>(new BspNode(back_list.take_front())); | |
| 93 BuildTree(node->back_child.get(), &back_list); | |
| 94 } | |
| 95 | |
| 96 // Build the front subtree using the front of the front_list as our splitter. | |
| 97 if (front_list.size() > 0) { | |
| 98 node->front_child = | |
| 99 scoped_ptr<BspNode>(new BspNode(front_list.take_front())); | |
| 100 BuildTree(node->front_child.get(), &front_list); | |
| 101 } | |
| 102 } | |
| 103 | |
| 104 BspCompareResult BspTree::GetNodePositionRelative(const DrawPolygon& node_a, | |
| 105 const DrawPolygon& node_b) { | |
| 106 return DrawPolygon::SideCompare(node_a, node_b); | |
| 107 } | |
| 108 | |
| 109 // The base comparer with 0,0,0 as camera position facing forward | |
| 110 BspCompareResult BspTree::GetCameraPositionRelative(const DrawPolygon& node) { | |
| 111 if (node.normal().z() > 0.0f) { | |
| 112 return BSP_FRONT; | |
| 113 } | |
| 114 return BSP_BACK; | |
| 115 } | |
| 116 | |
| 117 BspTree::~BspTree() { | |
| 118 } | |
| 119 | |
| 120 } // namespace cc | |
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