 Chromium Code Reviews
 Chromium Code Reviews Issue 384083002:
  WIP BSP Tree for 3D Layer Sorting  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master
    
  
    Issue 384083002:
  WIP BSP Tree for 3D Layer Sorting  (Closed) 
  Base URL: https://chromium.googlesource.com/chromium/src.git@master| OLD | NEW | 
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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/macros.h" | |
| 6 #include "base/memory/scoped_ptr.h" | |
| 7 #include "cc/base/scoped_ptr_vector.h" | |
| 8 #include "cc/output/bsp_controller.h" | |
| 9 #include "cc/output/bsp_tree.h" | |
| 10 #include "cc/output/bsp_walk_action.h" | |
| 11 #include "cc/quads/draw_polygon.h" | |
| 12 #include "testing/gtest/include/gtest/gtest.h" | |
| 13 | |
| 14 namespace cc { | |
| 15 namespace { | |
| 16 | |
| 17 #define EXPECT_SORTED_LISTS_EQ(polygon_list, compare_list) \ | |
| 18 do { \ | |
| 19 EXPECT_EQ(polygon_list.size(), compare_list.size()); \ | |
| 20 for (unsigned int i = 0; i < polygon_list.size(); i++) { \ | |
| 21 EXPECT_EQ(polygon_list[i]->order_index(), compare_list[i]); \ | |
| 22 } \ | |
| 23 } while (false); | |
| 24 | |
| 25 #define INT_VECTOR_FROM_ARRAY(array) \ | |
| 26 std::vector<int>(array, array + arraysize(array)) | |
| 27 | |
| 28 #define CREATE_DRAW_POLYGON(vertex_vector, polygon_id) \ | |
| 29 new DrawPolygon(NULL, vertex_vector, polygon_id) | |
| 30 | |
| 31 class BspTreeTest { | |
| 32 public: | |
| 33 static void RunTest(ScopedPtrVector<DrawPolygon>* test_polygons, | |
| 34 const std::vector<int>& compare_list) { | |
| 35 BspController bsp_controller; | |
| 36 BspTree bsp_tree(&bsp_controller, test_polygons); | |
| 37 | |
| 38 std::vector<DrawPolygon*> sorted_list; | |
| 39 BspWalkActionToVector action_handler(&sorted_list); | |
| 40 bsp_tree.TraverseWithActionHandler(&action_handler); | |
| 41 | |
| 42 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); | |
| 43 EXPECT_TRUE(VerifySidedness(bsp_tree.root())); | |
| 44 } | |
| 45 | |
| 46 static bool VerifySidedness(const scoped_ptr<BspNode>& node) { | |
| 47 // We check if both the front and back child nodes have geometry that is | |
| 48 // completely on the expected side of the current node. | |
| 49 bool front_ok = true; | |
| 50 bool back_ok = true; | |
| 51 if (node->back_child) { | |
| 52 // Make sure the back child lies entirely behind this node. | |
| 53 BspCompareResult result = DrawPolygon::SideCompare( | |
| 54 *(node->back_child->node_data), *(node->node_data)); | |
| 55 if (result != BSP_BACK) { | |
| 56 return false; | |
| 57 } | |
| 58 back_ok = VerifySidedness(node->back_child); | |
| 59 } | |
| 60 // Make sure the front child lies entirely in front of this node. | |
| 61 if (node->front_child) { | |
| 62 BspCompareResult result = DrawPolygon::SideCompare( | |
| 63 *(node->front_child->node_data), *(node->node_data)); | |
| 64 if (result != BSP_FRONT) { | |
| 65 return false; | |
| 66 } | |
| 67 front_ok = VerifySidedness(node->front_child); | |
| 68 } | |
| 69 if (!back_ok || !front_ok) { | |
| 70 return false; | |
| 71 } | |
| 72 | |
| 73 // Now we need to make sure our coplanar geometry is all actually coplanar. | |
| 74 for (unsigned int i = 0; i < node->coplanars_front.size(); i++) { | |
| 75 BspCompareResult result = DrawPolygon::SideCompare( | |
| 76 *(node->coplanars_front[i]), *(node->node_data)); | |
| 77 if (result != BSP_COPLANAR_FRONT) { | |
| 78 return false; | |
| 79 } | |
| 80 } | |
| 81 for (unsigned int i = 0; i < node->coplanars_back.size(); i++) { | |
| 
enne (OOO)
2014/07/28 21:38:20
unsigned int => size_t
 
troyhildebrandt
2014/07/29 00:04:33
Done.
 | |
| 82 BspCompareResult result = DrawPolygon::SideCompare( | |
| 83 *(node->coplanars_back[i]), *(node->node_data)); | |
| 84 if (result != BSP_COPLANAR_BACK) { | |
| 85 return false; | |
| 86 } | |
| 87 } | |
| 88 return true; | |
| 89 } | |
| 90 }; | |
| 91 | |
| 92 // Simple standing quads all parallel with each other, causing no splits. | |
| 93 TEST(BspTreeTest, NoSplit) { | |
| 94 std::vector<gfx::Point3F> vertices_a; | |
| 95 vertices_a.push_back(gfx::Point3F(0.0f, 10.0f, 0.0f)); | |
| 96 vertices_a.push_back(gfx::Point3F(0.0f, 0.0f, 0.0f)); | |
| 97 vertices_a.push_back(gfx::Point3F(10.0f, 0.0f, 0.0f)); | |
| 98 vertices_a.push_back(gfx::Point3F(10.0f, 10.0f, 0.0f)); | |
| 99 std::vector<gfx::Point3F> vertices_b; | |
| 100 vertices_b.push_back(gfx::Point3F(0.0f, 10.0f, -5.0f)); | |
| 101 vertices_b.push_back(gfx::Point3F(0.0f, 0.0f, -5.0f)); | |
| 102 vertices_b.push_back(gfx::Point3F(10.0f, 0.0f, -5.0f)); | |
| 103 vertices_b.push_back(gfx::Point3F(10.0f, 10.0f, -5.0f)); | |
| 104 std::vector<gfx::Point3F> vertices_c; | |
| 105 vertices_c.push_back(gfx::Point3F(0.0f, 10.0f, 5.0f)); | |
| 106 vertices_c.push_back(gfx::Point3F(0.0f, 0.0f, 5.0f)); | |
| 107 vertices_c.push_back(gfx::Point3F(10.0f, 0.0f, 5.0f)); | |
| 108 vertices_c.push_back(gfx::Point3F(10.0f, 10.0f, 5.0f)); | |
| 109 | |
| 110 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 111 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 112 scoped_ptr<DrawPolygon> polygon_c(CREATE_DRAW_POLYGON(vertices_c, 2)); | |
| 113 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 114 polygon_b->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 115 polygon_c->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 116 | |
| 117 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 118 polygon_list.push_back(polygon_a.Pass()); | |
| 119 polygon_list.push_back(polygon_b.Pass()); | |
| 120 polygon_list.push_back(polygon_c.Pass()); | |
| 121 | |
| 122 int compare_ids[] = {1, 0, 2}; | |
| 123 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 124 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 125 } | |
| 126 | |
| 127 // Basic two polygon split, can be viewed as a + from above. | |
| 128 TEST(BspTreeTest, BasicSplit) { | |
| 129 std::vector<gfx::Point3F> vertices_a; | |
| 130 vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); | |
| 131 vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); | |
| 132 vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); | |
| 133 vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); | |
| 134 std::vector<gfx::Point3F> vertices_b; | |
| 135 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -5.0f)); | |
| 136 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -5.0f)); | |
| 137 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, 5.0f)); | |
| 138 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, 5.0f)); | |
| 139 | |
| 140 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 141 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 142 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 143 polygon_b->SetNormal(gfx::Vector3dF(-1.0f, 0.0f, 0.0f)); | |
| 144 | |
| 145 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 146 polygon_list.push_back(polygon_a.Pass()); | |
| 147 polygon_list.push_back(polygon_b.Pass()); | |
| 148 | |
| 149 int compare_ids[] = {1, 0, 1}; | |
| 150 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 151 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 152 } | |
| 153 | |
| 154 // Same as above with the second quad offset so it doesn't intersect. One quad | |
| 155 // should be very clearly on one side of the other, and no splitting should | |
| 156 // occur. | |
| 157 TEST(BspTreeTest, QuadOffset) { | |
| 158 std::vector<gfx::Point3F> vertices_a; | |
| 159 vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); | |
| 160 vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); | |
| 161 vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); | |
| 162 vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); | |
| 163 std::vector<gfx::Point3F> vertices_b; | |
| 164 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -15.0f)); | |
| 165 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -15.0f)); | |
| 166 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -10.0f)); | |
| 167 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -10.0f)); | |
| 168 | |
| 169 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 170 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 171 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 172 polygon_b->SetNormal(gfx::Vector3dF(-1.0f, 0.0f, 0.0f)); | |
| 173 | |
| 174 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 175 polygon_list.push_back(polygon_a.Pass()); | |
| 176 polygon_list.push_back(polygon_b.Pass()); | |
| 177 | |
| 178 int compare_ids[] = {1, 0}; | |
| 179 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 180 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 181 } | |
| 182 | |
| 183 // Same as above, but this time we change the order in which the quads are | |
| 184 // inserted into the tree, causing one to actually cross the plane of the other | |
| 185 // and cause a split. | |
| 186 TEST(BspTreeTest, QuadOffsetSplit) { | |
| 187 std::vector<gfx::Point3F> vertices_a; | |
| 188 vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); | |
| 189 vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); | |
| 190 vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); | |
| 191 vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); | |
| 192 std::vector<gfx::Point3F> vertices_b; | |
| 193 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -15.0f)); | |
| 194 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -15.0f)); | |
| 195 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -10.0f)); | |
| 196 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -10.0f)); | |
| 197 | |
| 198 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 199 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 200 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 201 polygon_b->SetNormal(gfx::Vector3dF(-1.0f, 0.0f, 0.0f)); | |
| 202 | |
| 203 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 204 polygon_list.push_back(polygon_b.Pass()); | |
| 205 polygon_list.push_back(polygon_a.Pass()); | |
| 206 | |
| 207 int compare_ids[] = {0, 1, 0}; | |
| 208 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 209 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 210 } | |
| 211 | |
| 212 // In addition to what can be viewed as a + from above, another piece of | |
| 213 // geometry is inserted to cut these pieces right in the middle, viewed as | |
| 214 // a quad from overhead. | |
| 215 TEST(BspTreeTest, ThreeWaySplit) { | |
| 216 std::vector<gfx::Point3F> vertices_a; | |
| 217 vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); | |
| 218 vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); | |
| 219 vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); | |
| 220 vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); | |
| 221 std::vector<gfx::Point3F> vertices_b; | |
| 222 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, -5.0f)); | |
| 223 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, -5.0f)); | |
| 224 vertices_b.push_back(gfx::Point3F(0.0f, 5.0f, 5.0f)); | |
| 225 vertices_b.push_back(gfx::Point3F(0.0f, -5.0f, 5.0f)); | |
| 226 std::vector<gfx::Point3F> vertices_c; | |
| 227 vertices_c.push_back(gfx::Point3F(-5.0f, 0.0f, -5.0f)); | |
| 228 vertices_c.push_back(gfx::Point3F(-5.0f, 0.0f, 5.0f)); | |
| 229 vertices_c.push_back(gfx::Point3F(5.0f, 0.0f, 5.0f)); | |
| 230 vertices_c.push_back(gfx::Point3F(5.0f, 0.0f, -5.0f)); | |
| 231 | |
| 232 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 233 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 234 scoped_ptr<DrawPolygon> polygon_c(CREATE_DRAW_POLYGON(vertices_c, 2)); | |
| 235 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 236 polygon_b->SetNormal(gfx::Vector3dF(-1.0f, 0.0f, 0.0f)); | |
| 237 polygon_c->SetNormal(gfx::Vector3dF(0.0f, 1.0f, 0.0f)); | |
| 238 | |
| 239 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 240 polygon_list.push_back(polygon_a.Pass()); | |
| 241 polygon_list.push_back(polygon_b.Pass()); | |
| 242 polygon_list.push_back(polygon_c.Pass()); | |
| 243 | |
| 244 int compare_ids[] = {2, 1, 2, 0, 2, 1, 2}; | |
| 245 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 246 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 247 } | |
| 248 | |
| 249 // This test checks whether coplanar geometry, when inserted into the tree in | |
| 250 // order, comes back in the same order as it should. | |
| 251 TEST(BspTreeTest, Coplanar) { | |
| 252 std::vector<gfx::Point3F> vertices_a; | |
| 253 vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); | |
| 254 vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); | |
| 255 vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); | |
| 256 vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); | |
| 257 std::vector<gfx::Point3F> vertices_b; | |
| 258 vertices_b.push_back(gfx::Point3F(-4.0f, -4.0f, 0.0f)); | |
| 259 vertices_b.push_back(gfx::Point3F(-4.0f, 4.0f, 0.0f)); | |
| 260 vertices_b.push_back(gfx::Point3F(4.0f, 4.0f, 0.0f)); | |
| 261 vertices_b.push_back(gfx::Point3F(4.0f, -4.0f, 0.0f)); | |
| 262 std::vector<gfx::Point3F> vertices_c; | |
| 263 vertices_c.push_back(gfx::Point3F(-3.0f, -3.0f, 0.0f)); | |
| 264 vertices_c.push_back(gfx::Point3F(-3.0f, 3.0f, 0.0f)); | |
| 265 vertices_c.push_back(gfx::Point3F(3.0f, 3.0f, 0.0f)); | |
| 266 vertices_c.push_back(gfx::Point3F(3.0f, -3.0f, 0.0f)); | |
| 267 | |
| 268 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 269 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 270 scoped_ptr<DrawPolygon> polygon_c(CREATE_DRAW_POLYGON(vertices_c, 2)); | |
| 271 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 272 polygon_b->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 273 polygon_c->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 274 | |
| 275 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 
enne (OOO)
2014/07/28 21:38:20
Can you insert these same quads in a different ord
 
troyhildebrandt
2014/07/29 00:04:33
Done. They don't come in the new order, however, b
 | |
| 276 polygon_list.push_back(polygon_a.Pass()); | |
| 277 polygon_list.push_back(polygon_b.Pass()); | |
| 278 polygon_list.push_back(polygon_c.Pass()); | |
| 279 | |
| 280 int compare_ids[] = {0, 1, 2}; | |
| 281 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 282 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 283 } | |
| 284 | |
| 285 // A bunch of coplanar geometry should end up sharing a single node, and | |
| 286 // result in the final piece of geometry splitting into just two pieces on | |
| 287 // either side of the shared plane. | |
| 288 TEST(BspTreeTest, CoplanarSplit) { | |
| 289 std::vector<gfx::Point3F> vertices_a; | |
| 290 vertices_a.push_back(gfx::Point3F(-5.0f, -5.0f, 0.0f)); | |
| 291 vertices_a.push_back(gfx::Point3F(-5.0f, 5.0f, 0.0f)); | |
| 292 vertices_a.push_back(gfx::Point3F(5.0f, 5.0f, 0.0f)); | |
| 293 vertices_a.push_back(gfx::Point3F(5.0f, -5.0f, 0.0f)); | |
| 294 std::vector<gfx::Point3F> vertices_b; | |
| 295 vertices_b.push_back(gfx::Point3F(-4.0f, -4.0f, 0.0f)); | |
| 296 vertices_b.push_back(gfx::Point3F(-4.0f, 4.0f, 0.0f)); | |
| 297 vertices_b.push_back(gfx::Point3F(4.0f, 4.0f, 0.0f)); | |
| 298 vertices_b.push_back(gfx::Point3F(4.0f, -4.0f, 0.0f)); | |
| 299 std::vector<gfx::Point3F> vertices_c; | |
| 300 vertices_c.push_back(gfx::Point3F(-3.0f, -3.0f, 0.0f)); | |
| 301 vertices_c.push_back(gfx::Point3F(-3.0f, 3.0f, 0.0f)); | |
| 302 vertices_c.push_back(gfx::Point3F(3.0f, 3.0f, 0.0f)); | |
| 303 vertices_c.push_back(gfx::Point3F(3.0f, -3.0f, 0.0f)); | |
| 304 std::vector<gfx::Point3F> vertices_d; | |
| 305 vertices_d.push_back(gfx::Point3F(0.0f, -15.0f, -15.0f)); | |
| 306 vertices_d.push_back(gfx::Point3F(0.0f, 15.0f, -15.0f)); | |
| 307 vertices_d.push_back(gfx::Point3F(0.0f, 15.0f, 15.0f)); | |
| 308 vertices_d.push_back(gfx::Point3F(0.0f, -15.0f, 15.0f)); | |
| 309 | |
| 310 scoped_ptr<DrawPolygon> polygon_a(CREATE_DRAW_POLYGON(vertices_a, 0)); | |
| 311 scoped_ptr<DrawPolygon> polygon_b(CREATE_DRAW_POLYGON(vertices_b, 1)); | |
| 312 scoped_ptr<DrawPolygon> polygon_c(CREATE_DRAW_POLYGON(vertices_c, 2)); | |
| 313 scoped_ptr<DrawPolygon> polygon_d(CREATE_DRAW_POLYGON(vertices_d, 3)); | |
| 314 polygon_a->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 315 polygon_b->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 316 polygon_c->SetNormal(gfx::Vector3dF(0.0f, 0.0f, 1.0f)); | |
| 317 polygon_d->SetNormal(gfx::Vector3dF(-1.0f, 0.0f, 0.0f)); | |
| 318 | |
| 319 ScopedPtrVector<DrawPolygon> polygon_list; | |
| 320 polygon_list.push_back(polygon_a.Pass()); | |
| 321 polygon_list.push_back(polygon_b.Pass()); | |
| 322 polygon_list.push_back(polygon_c.Pass()); | |
| 323 polygon_list.push_back(polygon_d.Pass()); | |
| 324 | |
| 325 int compare_ids[] = {3, 0, 1, 2, 3}; | |
| 326 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); | |
| 327 BspTreeTest::RunTest(&polygon_list, compare_list); | |
| 328 } | |
| 329 | |
| 330 } // namespace | |
| 331 } // namespace cc | |
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