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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/output/bsp_tree.h" | |
| 6 | |
| 7 #include <list> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "cc/base/scoped_ptr_deque.h" | |
| 12 #include "cc/base/scoped_ptr_vector.h" | |
| 13 #include "cc/output/bsp_compare_result.h" | |
| 14 #include "cc/output/bsp_controller.h" | |
| 15 #include "cc/quads/draw_polygon.h" | |
| 16 | |
| 17 namespace cc { | |
| 18 | |
| 19 BspNode::BspNode(scoped_ptr<DrawPolygon> data) { | |
| 20 node_data = data.Pass(); | |
| 21 } | |
| 22 | |
| 23 BspNode::~BspNode() { | |
| 24 } | |
| 25 | |
| 26 BspTree::BspTree(BspController* bsp_controller, | |
|
enne (OOO)
2014/07/28 21:38:20
This is kind of an OO weirdness. BspController is
troyhildebrandt
2014/07/29 00:04:33
Removed the BspController, it's an artifact of an
| |
| 27 ScopedPtrVector<DrawPolygon>* list) | |
|
enne (OOO)
2014/07/28 21:38:20
The BspTree takes ownership of this list, right? I
troyhildebrandt
2014/07/29 00:04:33
Now BspTree constructor takes a ScopedPtrDeque* in
troyhildebrandt
2014/07/29 00:04:33
Removed FromList, made the constructor do minimal
| |
| 28 : controller_(bsp_controller) { | |
| 29 FromList(list); | |
| 30 } | |
| 31 | |
| 32 // FromList takes an input list and moves the better splitting polygons to the | |
| 33 // front of the queue so when it comes time to build the tree, we already have | |
| 34 // our splitting plane decided in the first element of the queue. BuildTree is | |
| 35 // then called to perform the actual building of the tree using this list. | |
| 36 void BspTree::FromList(ScopedPtrVector<DrawPolygon>* list) { | |
| 37 if (list->size() == 0) | |
| 38 return; | |
| 39 | |
| 40 ScopedPtrDeque<DrawPolygon> list_data; | |
| 41 for (ScopedPtrVector<DrawPolygon>::iterator it = list->begin(); | |
| 42 it != list->end(); | |
| 43 ++it) { | |
| 44 list_data.push_back(list->take(it)); | |
| 45 } | |
| 46 | |
| 47 root_ = scoped_ptr<BspNode>(new BspNode(list_data.take_front())); | |
| 48 BuildTree(root_.get(), &list_data); | |
| 49 } | |
| 50 | |
| 51 // The idea behind using a deque for BuildTree's input is that we want to be | |
| 52 // able to place polygons that we've decided aren't splitting plane candidates | |
| 53 // at the back of the queue while moving the candidate splitting planes to the | |
| 54 // front when the heuristic decides that they're a better choice. This way we | |
| 55 // can always simply just take from the front of the deque for our node's | |
| 56 // data. | |
| 57 void BspTree::BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data) { | |
|
enne (OOO)
2014/07/28 21:38:20
Can you come up with a better name than "data"?
troyhildebrandt
2014/07/29 00:04:32
Done.
| |
| 58 ScopedPtrDeque<DrawPolygon> front_list; | |
| 59 ScopedPtrDeque<DrawPolygon> back_list; | |
| 60 | |
| 61 // We take in a list of polygons at this level of the tree, and have to | |
| 62 // find a splitting plane, then classify polygons as either in front of | |
| 63 // or behind that splitting plane. | |
| 64 while (data->size() > 0) { | |
| 65 // Is this particular polygon in front of or behind our splitting polygon. | |
| 66 BspCompareResult comparer_result = controller_->GetNodePositionRelative( | |
| 67 *data->front(), *(node->node_data)); | |
| 68 | |
| 69 // If it's clearly behind or in front of the splitting plane, we use the | |
| 70 // heuristic to decide whether or not we should put it at the back | |
| 71 // or front of the list. | |
| 72 scoped_ptr<DrawPolygon> new_front; | |
| 73 scoped_ptr<DrawPolygon> new_back; | |
| 74 switch (comparer_result) { | |
| 75 case BSP_FRONT: | |
| 76 front_list.push_back(data->take_front().Pass()); | |
| 77 break; | |
| 78 case BSP_BACK: | |
| 79 back_list.push_back(data->take_front().Pass()); | |
| 80 break; | |
| 81 case BSP_SPLIT: | |
| 82 // Time to split this geometry, *it needs to be split by node_data. | |
| 83 if (controller_->SplitPolygon(data->take_front(), | |
| 84 *(node->node_data), | |
| 85 &new_front, | |
| 86 &new_back)) { | |
| 87 front_list.push_back(new_front.Pass()); | |
| 88 back_list.push_back(new_back.Pass()); | |
| 89 } | |
| 90 break; | |
| 91 case BSP_COPLANAR_FRONT: | |
| 92 node->coplanars_front.push_back(data->take_front()); | |
| 93 break; | |
| 94 case BSP_COPLANAR_BACK: | |
| 95 node->coplanars_back.push_back(data->take_front()); | |
| 96 break; | |
| 97 default: | |
| 98 NOTREACHED(); | |
| 99 break; | |
| 100 } | |
| 101 } | |
| 102 | |
| 103 // Build the back subtree using the front of the back_list as our splitter. | |
| 104 if (back_list.size() > 0) { | |
| 105 node->back_child = scoped_ptr<BspNode>(new BspNode(back_list.take_front())); | |
| 106 BuildTree(node->back_child.get(), &back_list); | |
| 107 } | |
| 108 | |
| 109 // Build the front subtree using the front of the front_list as our splitter. | |
| 110 if (front_list.size() > 0) { | |
| 111 node->front_child = | |
| 112 scoped_ptr<BspNode>(new BspNode(front_list.take_front())); | |
| 113 BuildTree(node->front_child.get(), &front_list); | |
| 114 } | |
| 115 } | |
| 116 | |
| 117 void BspTree::Clear() { | |
| 118 if (root_) { | |
| 119 root_.reset(); | |
| 120 } | |
| 121 } | |
| 122 | |
| 123 BspTree::~BspTree() { | |
| 124 Clear(); | |
|
enne (OOO)
2014/07/28 21:38:19
Why does there need to be an explicit clear? Can t
troyhildebrandt
2014/07/29 00:04:32
Removed.
| |
| 125 } | |
| 126 | |
| 127 } // namespace cc | |
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