Index: ui/gfx/render_text_win.cc |
diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc |
index f79577fde0aa9314cd61ddd7b5f209ee71ae1ae4..71126415c387930d38b88ff7603a1c67c3e5ee3a 100644 |
--- a/ui/gfx/render_text_win.cc |
+++ b/ui/gfx/render_text_win.cc |
@@ -1061,8 +1061,7 @@ void RenderTextWin::LayoutTextRun(internal::TextRun* run) { |
const wchar_t* run_text = &(GetLayoutText()[run->range.start()]); |
Font original_font = run->font; |
LinkedFontsIterator fonts(original_font); |
- bool tried_cached_font = false; |
- bool tried_fallback = false; |
+ |
// Keep track of the font that is able to display the greatest number of |
// characters for which ScriptShape() returned S_OK. This font will be used |
// in the case where no font is able to display the entire run. |
@@ -1071,58 +1070,62 @@ void RenderTextWin::LayoutTextRun(internal::TextRun* run) { |
Font current_font; |
run->logical_clusters.reset(new WORD[run_length]); |
- while (fonts.NextFont(¤t_font)) { |
- HRESULT hr = ShapeTextRunWithFont(run, current_font); |
- |
- bool glyphs_missing = false; |
- if (hr == USP_E_SCRIPT_NOT_IN_FONT) { |
- glyphs_missing = true; |
- } else if (hr == S_OK) { |
- // If |hr| is S_OK, there could still be missing glyphs in the output. |
- // http://msdn.microsoft.com/en-us/library/windows/desktop/dd368564.aspx |
- const int missing_count = CountCharsWithMissingGlyphs(run); |
- // Track the font that produced the least missing glyphs. |
- if (missing_count < best_partial_font_missing_char_count) { |
- best_partial_font_missing_char_count = missing_count; |
- best_partial_font = run->font; |
- } |
- glyphs_missing = (missing_count != 0); |
- } else { |
- NOTREACHED() << hr; |
- } |
- // Use the font if it had glyphs for all characters. |
- if (!glyphs_missing) { |
- // Save the successful fallback font that was chosen. |
- if (tried_fallback) |
- successful_substitute_fonts_[original_font.GetFontName()] = run->font; |
+ // Try to shape with the first font in the fallback list. |
+ fonts.NextFont(¤t_font); |
+ int missing_count = CountCharsWithMissingGlyphs(run, |
+ ShapeTextRunWithFont(run, current_font)); |
+ if (missing_count == 0) |
+ return; |
msw
2014/07/10 22:59:50
Should we ever add the original font to |successfu
ckocagil
2014/07/10 23:41:33
I can't see a reason to add the original font. It
msw
2014/07/11 00:08:39
Acknowledged.
|
+ if (missing_count < best_partial_font_missing_char_count) { |
+ best_partial_font_missing_char_count = missing_count; |
msw
2014/07/10 22:59:50
We may as well declare and initialize |best_partia
ckocagil
2014/07/10 23:41:33
Done.
|
+ best_partial_font = run->font; |
+ } |
+ |
+ // Try to shape with the cached font from previous runs, if any. |
+ std::map<std::string, Font>::const_iterator it = |
+ successful_substitute_fonts_.find(original_font.GetFontName()); |
+ if (it != successful_substitute_fonts_.end()) { |
+ current_font = it->second; |
+ missing_count = CountCharsWithMissingGlyphs(run, |
+ ShapeTextRunWithFont(run, current_font)); |
+ if (missing_count == 0) { |
+ successful_substitute_fonts_[original_font.GetFontName()] = run->font; |
msw
2014/07/10 22:59:50
Isn't this value already set? Can we skip this?
ckocagil
2014/07/10 23:41:33
Done.
|
return; |
} |
- |
- // First, try the cached font from previous runs, if any. |
- if (!tried_cached_font) { |
- tried_cached_font = true; |
- |
- std::map<std::string, Font>::const_iterator it = |
- successful_substitute_fonts_.find(original_font.GetFontName()); |
- if (it != successful_substitute_fonts_.end()) { |
- fonts.SetNextFont(it->second); |
- continue; |
- } |
+ if (missing_count < best_partial_font_missing_char_count) { |
+ best_partial_font_missing_char_count = missing_count; |
+ best_partial_font = run->font; |
} |
+ } |
- // If there are missing glyphs, first try finding a fallback font using a |
- // meta file, if it hasn't yet been attempted for this run. |
- // TODO(msw|asvitkine): Support RenderText's font_list()? |
- if (!tried_fallback) { |
- tried_fallback = true; |
+ // Try finding a fallback font using a meta file. |
+ // TODO(msw|asvitkine): Support RenderText's font_list()? |
+ if (ChooseFallbackFont(cached_hdc_, run->font, run_text, run_length, |
+ ¤t_font)) { |
+ missing_count = CountCharsWithMissingGlyphs(run, |
+ ShapeTextRunWithFont(run, current_font)); |
+ if (missing_count == 0) { |
+ successful_substitute_fonts_[original_font.GetFontName()] = run->font; |
+ return; |
+ } |
+ if (missing_count < best_partial_font_missing_char_count) { |
+ best_partial_font_missing_char_count = missing_count; |
+ best_partial_font = run->font; |
+ } |
+ } |
- Font fallback_font; |
- if (ChooseFallbackFont(cached_hdc_, run->font, run_text, run_length, |
- &fallback_font)) { |
- fonts.SetNextFont(fallback_font); |
- continue; |
- } |
+ // Try the rest of fonts in the fallback list. |
+ while (fonts.NextFont(¤t_font)) { |
+ missing_count = CountCharsWithMissingGlyphs(run, |
+ ShapeTextRunWithFont(run, current_font)); |
+ if (missing_count < best_partial_font_missing_char_count) { |
+ best_partial_font_missing_char_count = missing_count; |
+ best_partial_font = run->font; |
+ } |
+ if (missing_count == 0) { |
+ successful_substitute_fonts_[original_font.GetFontName()] = run->font; |
+ return; |
} |
} |
@@ -1213,7 +1216,17 @@ HRESULT RenderTextWin::ShapeTextRunWithFont(internal::TextRun* run, |
return hr; |
} |
-int RenderTextWin::CountCharsWithMissingGlyphs(internal::TextRun* run) const { |
+int RenderTextWin::CountCharsWithMissingGlyphs(internal::TextRun* run, |
+ HRESULT shaping_result) const { |
+ if (shaping_result == USP_E_SCRIPT_NOT_IN_FONT) |
msw
2014/07/10 22:59:50
nit: if (shaping_result != S_OK) { DCHECK_EQ(shapi
ckocagil
2014/07/10 23:41:33
Done.
|
+ return INT_MAX; |
+ if (shaping_result != S_OK) { |
+ NOTREACHED() << shaping_result; |
+ return INT_MAX; |
+ } |
+ |
+ // If |hr| is S_OK, there could still be missing glyphs in the output. |
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/dd368564.aspx |
int chars_not_missing_glyphs = 0; |
SCRIPT_FONTPROPERTIES properties; |
memset(&properties, 0, sizeof(properties)); |