Index: src/core/SkPicture.cpp |
diff --git a/src/core/SkPicture.cpp b/src/core/SkPicture.cpp |
index 9261664717eeaf72cf170a1356b630cf79d8fc6e..03a18ab8f839f93106459315f29c562c2433ef70 100644 |
--- a/src/core/SkPicture.cpp |
+++ b/src/core/SkPicture.cpp |
@@ -191,8 +191,8 @@ SkPicture::~SkPicture() {} |
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE |
// fRecord TODO, fix by deleting this method |
SkPicture* SkPicture::clone() const { |
- SkPicture* clonedPicture = SkNEW(SkPicture); |
- this->clone(clonedPicture, 1); |
+ SkPicture* clonedPicture; |
+ this->clone(&clonedPicture, 1); |
return clonedPicture; |
} |
@@ -261,6 +261,72 @@ void SkPicture::clone(SkPicture* pictures, int count) const { |
} |
} |
} |
+ |
+// fRecord TODO, fix by deleting this method |
+void SkPicture::clone(SkPicture* pictures[], int count) const { |
mtklein
2014/07/10 19:14:01
Can this be, for now,
void SkPicture::clone(SkPic
|
+ SkPictCopyInfo copyInfo; |
+ |
+ for (int i = 0; i < count; i++) { |
+ SkPicture* clone = pictures[i] = SkNEW(SkPicture); |
+ |
+ clone->needsNewGenID(); |
+ clone->fWidth = fWidth; |
+ clone->fHeight = fHeight; |
+ clone->fData.reset(NULL); |
+ clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps; |
+ |
+ /* We want to copy the src's playback. However, if that hasn't been built |
+ yet, we need to fake a call to endRecording() without actually calling |
+ it (since it is destructive, and we don't want to change src). |
+ */ |
+ if (fData.get()) { |
+ if (!copyInfo.initialized) { |
+ int paintCount = SafeCount(fData->fPaints); |
+ |
+ /* The alternative to doing this is to have a clone method on the paint and have it |
+ * make the deep copy of its internal structures as needed. The holdup to doing |
+ * that is at this point we would need to pass the SkBitmapHeap so that we don't |
+ * unnecessarily flatten the pixels in a bitmap shader. |
+ */ |
+ copyInfo.paintData.setCount(paintCount); |
+ |
+ /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is |
+ * one, use it. If this SkPictureData was created from a stream, fBitmapHeap |
+ * will be NULL, so create a new one. |
+ */ |
+ if (fData->fBitmapHeap.get() == NULL) { |
+ // FIXME: Put this on the stack inside SkPicture::clone. |
+ SkBitmapHeap* heap = SkNEW(SkBitmapHeap); |
+ copyInfo.controller.setBitmapStorage(heap); |
+ heap->unref(); |
+ } else { |
+ copyInfo.controller.setBitmapStorage(fData->fBitmapHeap); |
+ } |
+ |
+ SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());) |
+ for (int i = 0; i < paintCount; i++) { |
+ if (NeedsDeepCopy(fData->fPaints->at(i))) { |
+ copyInfo.paintData[i] = |
+ SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller, |
+ fData->fPaints->at(i), 0); |
+ |
+ } else { |
+ // this is our sentinel, which we use in the unflatten loop |
+ copyInfo.paintData[i] = NULL; |
+ } |
+ } |
+ SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize); |
+ |
+ // needed to create typeface playback |
+ copyInfo.controller.setupPlaybacks(); |
+ copyInfo.initialized = true; |
+ } |
+ |
+ clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info))); |
+ clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0 |
+ } |
+ } |
+} |
#endif//SK_SUPPORT_LEGACY_PICTURE_CLONE |
// fRecord OK |