Chromium Code Reviews| Index: src/core/SkPicture.cpp |
| diff --git a/src/core/SkPicture.cpp b/src/core/SkPicture.cpp |
| index 9261664717eeaf72cf170a1356b630cf79d8fc6e..03a18ab8f839f93106459315f29c562c2433ef70 100644 |
| --- a/src/core/SkPicture.cpp |
| +++ b/src/core/SkPicture.cpp |
| @@ -191,8 +191,8 @@ SkPicture::~SkPicture() {} |
| #ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE |
| // fRecord TODO, fix by deleting this method |
| SkPicture* SkPicture::clone() const { |
| - SkPicture* clonedPicture = SkNEW(SkPicture); |
| - this->clone(clonedPicture, 1); |
| + SkPicture* clonedPicture; |
| + this->clone(&clonedPicture, 1); |
| return clonedPicture; |
| } |
| @@ -261,6 +261,72 @@ void SkPicture::clone(SkPicture* pictures, int count) const { |
| } |
| } |
| } |
| + |
| +// fRecord TODO, fix by deleting this method |
| +void SkPicture::clone(SkPicture* pictures[], int count) const { |
|
mtklein
2014/07/10 19:14:01
Can this be, for now,
void SkPicture::clone(SkPic
|
| + SkPictCopyInfo copyInfo; |
| + |
| + for (int i = 0; i < count; i++) { |
| + SkPicture* clone = pictures[i] = SkNEW(SkPicture); |
| + |
| + clone->needsNewGenID(); |
| + clone->fWidth = fWidth; |
| + clone->fHeight = fHeight; |
| + clone->fData.reset(NULL); |
| + clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps; |
| + |
| + /* We want to copy the src's playback. However, if that hasn't been built |
| + yet, we need to fake a call to endRecording() without actually calling |
| + it (since it is destructive, and we don't want to change src). |
| + */ |
| + if (fData.get()) { |
| + if (!copyInfo.initialized) { |
| + int paintCount = SafeCount(fData->fPaints); |
| + |
| + /* The alternative to doing this is to have a clone method on the paint and have it |
| + * make the deep copy of its internal structures as needed. The holdup to doing |
| + * that is at this point we would need to pass the SkBitmapHeap so that we don't |
| + * unnecessarily flatten the pixels in a bitmap shader. |
| + */ |
| + copyInfo.paintData.setCount(paintCount); |
| + |
| + /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is |
| + * one, use it. If this SkPictureData was created from a stream, fBitmapHeap |
| + * will be NULL, so create a new one. |
| + */ |
| + if (fData->fBitmapHeap.get() == NULL) { |
| + // FIXME: Put this on the stack inside SkPicture::clone. |
| + SkBitmapHeap* heap = SkNEW(SkBitmapHeap); |
| + copyInfo.controller.setBitmapStorage(heap); |
| + heap->unref(); |
| + } else { |
| + copyInfo.controller.setBitmapStorage(fData->fBitmapHeap); |
| + } |
| + |
| + SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());) |
| + for (int i = 0; i < paintCount; i++) { |
| + if (NeedsDeepCopy(fData->fPaints->at(i))) { |
| + copyInfo.paintData[i] = |
| + SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller, |
| + fData->fPaints->at(i), 0); |
| + |
| + } else { |
| + // this is our sentinel, which we use in the unflatten loop |
| + copyInfo.paintData[i] = NULL; |
| + } |
| + } |
| + SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize); |
| + |
| + // needed to create typeface playback |
| + copyInfo.controller.setupPlaybacks(); |
| + copyInfo.initialized = true; |
| + } |
| + |
| + clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info))); |
| + clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0 |
| + } |
| + } |
| +} |
| #endif//SK_SUPPORT_LEGACY_PICTURE_CLONE |
| // fRecord OK |