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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
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37 const gfx::Rect& visible_rect, | 37 const gfx::Rect& visible_rect, |
38 bool needs_blending, | 38 bool needs_blending, |
39 RenderPass::Id render_pass_id, | 39 RenderPass::Id render_pass_id, |
40 bool is_replica, | 40 bool is_replica, |
41 ResourceProvider::ResourceId mask_resource_id, | 41 ResourceProvider::ResourceId mask_resource_id, |
42 const gfx::Rect& contents_changed_since_last_frame, | 42 const gfx::Rect& contents_changed_since_last_frame, |
43 const gfx::RectF& mask_uv_rect, | 43 const gfx::RectF& mask_uv_rect, |
44 const FilterOperations& filters, | 44 const FilterOperations& filters, |
45 const FilterOperations& background_filters); | 45 const FilterOperations& background_filters); |
46 | 46 |
47 scoped_ptr<RenderPassDrawQuad> Copy( | |
48 const SharedQuadState* copied_shared_quad_state, | |
49 RenderPass::Id copied_render_pass_id) const; | |
50 | |
51 RenderPass::Id render_pass_id; | 47 RenderPass::Id render_pass_id; |
52 bool is_replica; | 48 bool is_replica; |
53 ResourceProvider::ResourceId mask_resource_id; | 49 ResourceProvider::ResourceId mask_resource_id; |
54 gfx::Rect contents_changed_since_last_frame; | 50 gfx::Rect contents_changed_since_last_frame; |
55 gfx::RectF mask_uv_rect; | 51 gfx::RectF mask_uv_rect; |
56 | 52 |
57 // Post-processing filters, applied to the pixels in the render pass' texture. | 53 // Post-processing filters, applied to the pixels in the render pass' texture. |
58 FilterOperations filters; | 54 FilterOperations filters; |
59 | 55 |
60 // Post-processing filters, applied to the pixels showing through the | 56 // Post-processing filters, applied to the pixels showing through the |
61 // background of the render pass, from behind it. | 57 // background of the render pass, from behind it. |
62 FilterOperations background_filters; | 58 FilterOperations background_filters; |
63 | 59 |
64 virtual void IterateResources(const ResourceIteratorCallback& callback) | 60 virtual void IterateResources(const ResourceIteratorCallback& callback) |
65 OVERRIDE; | 61 OVERRIDE; |
66 | 62 |
67 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); | 63 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); |
68 | 64 |
69 private: | 65 private: |
70 RenderPassDrawQuad(); | 66 RenderPassDrawQuad(); |
71 virtual void ExtendValue(base::DictionaryValue* value) const OVERRIDE; | 67 virtual void ExtendValue(base::DictionaryValue* value) const OVERRIDE; |
72 }; | 68 }; |
73 | 69 |
74 } // namespace cc | 70 } // namespace cc |
75 | 71 |
76 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 72 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
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