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Side by Side Diff: cc/resources/tile_priority.h

Issue 380763002: Add builders for tracing event's structural arguments (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed memory leak found by Linux ASAN Created 6 years, 4 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_ 5 #ifndef CC_RESOURCES_TILE_PRIORITY_H_
6 #define CC_RESOURCES_TILE_PRIORITY_H_ 6 #define CC_RESOURCES_TILE_PRIORITY_H_
7 7
8 #include <algorithm> 8 #include <algorithm>
9 #include <limits> 9 #include <limits>
10 #include <string>
10 11
11 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
13 #include "cc/resources/picture_pile.h" 14 #include "cc/resources/picture_pile.h"
14 #include "ui/gfx/quad_f.h" 15 #include "ui/gfx/quad_f.h"
15 #include "ui/gfx/rect.h" 16 #include "ui/gfx/rect.h"
16 #include "ui/gfx/size.h" 17 #include "ui/gfx/size.h"
17 18
18 namespace base { 19 namespace base {
19 class Value; 20 class Value;
20 } 21 }
21 22
22 namespace cc { 23 namespace cc {
23 24
24 enum WhichTree { 25 enum WhichTree {
25 // Note: these must be 0 and 1 because we index with them in various places, 26 // Note: these must be 0 and 1 because we index with them in various places,
26 // e.g. in Tile::priority_. 27 // e.g. in Tile::priority_.
27 ACTIVE_TREE = 0, 28 ACTIVE_TREE = 0,
28 PENDING_TREE = 1, 29 PENDING_TREE = 1,
29 NUM_TREES = 2 30 NUM_TREES = 2
30 // Be sure to update WhichTreeAsValue when adding new fields. 31 // Be sure to update WhichTreeAsValue when adding new fields.
31 }; 32 };
32 scoped_ptr<base::Value> WhichTreeAsValue( 33 scoped_ptr<base::Value> WhichTreeAsValue(WhichTree tree);
33 WhichTree tree);
34 34
35 enum TileResolution { 35 enum TileResolution {
36 LOW_RESOLUTION = 0 , 36 LOW_RESOLUTION = 0 ,
37 HIGH_RESOLUTION = 1, 37 HIGH_RESOLUTION = 1,
38 NON_IDEAL_RESOLUTION = 2, 38 NON_IDEAL_RESOLUTION = 2,
39 }; 39 };
40 scoped_ptr<base::Value> TileResolutionAsValue( 40 std::string TileResolutionToString(TileResolution resolution);
41 TileResolution resolution);
42 41
43 struct CC_EXPORT TilePriority { 42 struct CC_EXPORT TilePriority {
44 enum PriorityBin { NOW, SOON, EVENTUALLY }; 43 enum PriorityBin { NOW, SOON, EVENTUALLY };
45 44
46 TilePriority() 45 TilePriority()
47 : resolution(NON_IDEAL_RESOLUTION), 46 : resolution(NON_IDEAL_RESOLUTION),
48 required_for_activation(false), 47 required_for_activation(false),
49 priority_bin(EVENTUALLY), 48 priority_bin(EVENTUALLY),
50 distance_to_visible(std::numeric_limits<float>::infinity()) {} 49 distance_to_visible(std::numeric_limits<float>::infinity()) {}
51 50
(...skipping 24 matching lines...) Expand all
76 } else if (active.priority_bin > pending.priority_bin) { 75 } else if (active.priority_bin > pending.priority_bin) {
77 priority_bin = pending.priority_bin; 76 priority_bin = pending.priority_bin;
78 distance_to_visible = pending.distance_to_visible; 77 distance_to_visible = pending.distance_to_visible;
79 } else { 78 } else {
80 priority_bin = active.priority_bin; 79 priority_bin = active.priority_bin;
81 distance_to_visible = 80 distance_to_visible =
82 std::min(active.distance_to_visible, pending.distance_to_visible); 81 std::min(active.distance_to_visible, pending.distance_to_visible);
83 } 82 }
84 } 83 }
85 84
86 scoped_ptr<base::Value> AsValue() const; 85 void AsValueInto(base::debug::TracedValue* dict) const;
87 86
88 bool operator ==(const TilePriority& other) const { 87 bool operator ==(const TilePriority& other) const {
89 return resolution == other.resolution && 88 return resolution == other.resolution &&
90 priority_bin == other.priority_bin && 89 priority_bin == other.priority_bin &&
91 distance_to_visible == other.distance_to_visible && 90 distance_to_visible == other.distance_to_visible &&
92 required_for_activation == other.required_for_activation; 91 required_for_activation == other.required_for_activation;
93 } 92 }
94 93
95 bool operator !=(const TilePriority& other) const { 94 bool operator !=(const TilePriority& other) const {
96 return !(*this == other); 95 return !(*this == other);
97 } 96 }
98 97
99 bool IsHigherPriorityThan(const TilePriority& other) const { 98 bool IsHigherPriorityThan(const TilePriority& other) const {
100 return priority_bin < other.priority_bin || 99 return priority_bin < other.priority_bin ||
101 (priority_bin == other.priority_bin && 100 (priority_bin == other.priority_bin &&
102 distance_to_visible < other.distance_to_visible); 101 distance_to_visible < other.distance_to_visible);
103 } 102 }
104 103
105 TileResolution resolution; 104 TileResolution resolution;
106 bool required_for_activation; 105 bool required_for_activation;
107 PriorityBin priority_bin; 106 PriorityBin priority_bin;
108 float distance_to_visible; 107 float distance_to_visible;
109 }; 108 };
110 109
111 scoped_ptr<base::Value> TilePriorityBinAsValue(TilePriority::PriorityBin bin); 110 std::string TilePriorityBinToString(TilePriority::PriorityBin bin);
112 111
113 enum TileMemoryLimitPolicy { 112 enum TileMemoryLimitPolicy {
114 // Nothing. 113 // Nothing.
115 ALLOW_NOTHING = 0, 114 ALLOW_NOTHING = 0,
116 115
117 // You might be made visible, but you're not being interacted with. 116 // You might be made visible, but you're not being interacted with.
118 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. 117 ALLOW_ABSOLUTE_MINIMUM = 1, // Tall.
119 118
120 // You're being interacted with, but we're low on memory. 119 // You're being interacted with, but we're low on memory.
121 ALLOW_PREPAINT_ONLY = 2, // Grande. 120 ALLOW_PREPAINT_ONLY = 2, // Grande.
122 121
123 // You're the only thing in town. Go crazy. 122 // You're the only thing in town. Go crazy.
124 ALLOW_ANYTHING = 3, // Venti. 123 ALLOW_ANYTHING = 3, // Venti.
125 124
126 NUM_TILE_MEMORY_LIMIT_POLICIES = 4, 125 NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
127 126
128 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding 127 // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding
129 // or reordering fields. 128 // or reordering fields.
130 }; 129 };
131 scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue( 130 std::string TileMemoryLimitPolicyToString(TileMemoryLimitPolicy policy);
132 TileMemoryLimitPolicy policy);
133 131
134 enum TreePriority { 132 enum TreePriority {
135 SAME_PRIORITY_FOR_BOTH_TREES, 133 SAME_PRIORITY_FOR_BOTH_TREES,
136 SMOOTHNESS_TAKES_PRIORITY, 134 SMOOTHNESS_TAKES_PRIORITY,
137 NEW_CONTENT_TAKES_PRIORITY, 135 NEW_CONTENT_TAKES_PRIORITY,
138 NUM_TREE_PRIORITIES 136 NUM_TREE_PRIORITIES
139 // Be sure to update TreePriorityAsValue when adding new fields. 137 // Be sure to update TreePriorityAsValue when adding new fields.
140 }; 138 };
141 scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio); 139 std::string TreePriorityToString(TreePriority prio);
142 140
143 class GlobalStateThatImpactsTilePriority { 141 class GlobalStateThatImpactsTilePriority {
144 public: 142 public:
145 GlobalStateThatImpactsTilePriority() 143 GlobalStateThatImpactsTilePriority()
146 : memory_limit_policy(ALLOW_NOTHING), 144 : memory_limit_policy(ALLOW_NOTHING),
147 soft_memory_limit_in_bytes(0), 145 soft_memory_limit_in_bytes(0),
148 hard_memory_limit_in_bytes(0), 146 hard_memory_limit_in_bytes(0),
149 num_resources_limit(0), 147 num_resources_limit(0),
150 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {} 148 tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {}
151 149
152 TileMemoryLimitPolicy memory_limit_policy; 150 TileMemoryLimitPolicy memory_limit_policy;
153 151
154 size_t soft_memory_limit_in_bytes; 152 size_t soft_memory_limit_in_bytes;
155 size_t hard_memory_limit_in_bytes; 153 size_t hard_memory_limit_in_bytes;
156 size_t num_resources_limit; 154 size_t num_resources_limit;
157 155
158 TreePriority tree_priority; 156 TreePriority tree_priority;
159 157
160 bool operator==(const GlobalStateThatImpactsTilePriority& other) const { 158 bool operator==(const GlobalStateThatImpactsTilePriority& other) const {
161 return memory_limit_policy == other.memory_limit_policy && 159 return memory_limit_policy == other.memory_limit_policy &&
162 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes && 160 soft_memory_limit_in_bytes == other.soft_memory_limit_in_bytes &&
163 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes && 161 hard_memory_limit_in_bytes == other.hard_memory_limit_in_bytes &&
164 num_resources_limit == other.num_resources_limit && 162 num_resources_limit == other.num_resources_limit &&
165 tree_priority == other.tree_priority; 163 tree_priority == other.tree_priority;
166 } 164 }
167 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { 165 bool operator!=(const GlobalStateThatImpactsTilePriority& other) const {
168 return !(*this == other); 166 return !(*this == other);
169 } 167 }
170 168
171 scoped_ptr<base::Value> AsValue() const; 169 void AsValueInto(base::debug::TracedValue* dict) const;
172 }; 170 };
173 171
174 } // namespace cc 172 } // namespace cc
175 173
176 #endif // CC_RESOURCES_TILE_PRIORITY_H_ 174 #endif // CC_RESOURCES_TILE_PRIORITY_H_
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