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Side by Side Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 380763002: Add builders for tracing event's structural arguments (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler_state_machine.h" 5 #include "cc/scheduler/scheduler_state_machine.h"
6 6
7 #include "base/debug/trace_event.h"
7 #include "cc/scheduler/scheduler.h" 8 #include "cc/scheduler/scheduler.h"
8 #include "cc/test/begin_frame_args_test.h" 9 #include "cc/test/begin_frame_args_test.h"
9 #include "testing/gtest/include/gtest/gtest.h" 10 #include "testing/gtest/include/gtest/gtest.h"
10 11
11 #define EXPECT_ACTION_UPDATE_STATE(action) \ 12 #define EXPECT_ACTION_UPDATE_STATE(action) \
12 EXPECT_EQ(action, state.NextAction()) << *state.AsValue(); \ 13 EXPECT_EQ(action, state.NextAction()) << state.AsValue()->ToString(); \
13 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ 14 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \
14 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ 15 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \
15 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \ 16 EXPECT_EQ(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, \
16 state.begin_impl_frame_state()) \ 17 state.begin_impl_frame_state()) \
17 << *state.AsValue(); \ 18 << state.AsValue()->ToString(); \
18 } \ 19 } \
19 state.UpdateState(action); \ 20 state.UpdateState(action); \
20 if (action == SchedulerStateMachine::ACTION_NONE) { \ 21 if (action == SchedulerStateMachine::ACTION_NONE) { \
21 if (state.begin_impl_frame_state() == \ 22 if (state.begin_impl_frame_state() == \
22 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ 23 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \
23 state.OnBeginImplFrameDeadlinePending(); \ 24 state.OnBeginImplFrameDeadlinePending(); \
24 if (state.begin_impl_frame_state() == \ 25 if (state.begin_impl_frame_state() == \
25 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ 26 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \
26 state.OnBeginImplFrameIdle(); \ 27 state.OnBeginImplFrameIdle(); \
27 } 28 }
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1899 state.SetNeedsAnimate(); 1900 state.SetNeedsAnimate();
1900 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); 1901 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
1901 1902
1902 state.OnBeginImplFrameDeadline(); 1903 state.OnBeginImplFrameDeadline();
1903 EXPECT_ACTION_UPDATE_STATE( 1904 EXPECT_ACTION_UPDATE_STATE(
1904 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); 1905 SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
1905 } 1906 }
1906 1907
1907 } // namespace 1908 } // namespace
1908 } // namespace cc 1909 } // namespace cc
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