Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index fec99814ede3557bc90f7f6387eae4bfc8a500d6..5c522d0e8e8e3aa7a4fe6476d9ffddc4994db6b8 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -344,15 +344,15 @@ |
// Computes the position of the given render object in the space of |paintInvalidationContainer|. |
// FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse. |
// This will allow us to clean up this static method messiness. |
- static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer); |
+ static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0); |
static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&); |
// Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&); |
+ static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0); |
// Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing. |
- static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer); |
+ static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const PaintInvalidationState* = 0); |
bool paintsWithTransparency(PaintBehavior paintBehavior) const |
{ |