| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index fec99814ede3557bc90f7f6387eae4bfc8a500d6..5c522d0e8e8e3aa7a4fe6476d9ffddc4994db6b8 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -344,15 +344,15 @@
|
| // Computes the position of the given render object in the space of |paintInvalidationContainer|.
|
| // FIXME: invert the logic to have paint invalidation containers take care of painting objects into them, rather than the reverse.
|
| // This will allow us to clean up this static method messiness.
|
| - static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer);
|
| + static LayoutPoint positionFromPaintInvalidationContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0);
|
|
|
| static void mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&);
|
|
|
| // Adjusts the given rect (in the coordinate space of the RenderObject) to the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
|
| - static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&);
|
| + static void mapRectToPaintInvalidationBacking(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, LayoutRect&, const PaintInvalidationState* = 0);
|
|
|
| // Computes the bounding paint invalidation rect for |renderObject|, in the coordinate space of |paintInvalidationContainer|'s GraphicsLayer backing.
|
| - static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer);
|
| + static LayoutRect computePaintInvalidationRect(const RenderObject*, const RenderLayer* paintInvalidationContainer, const PaintInvalidationState* = 0);
|
|
|
| bool paintsWithTransparency(PaintBehavior paintBehavior) const
|
| {
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|
|