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Side by Side Diff: Source/core/rendering/RenderObject.cpp

Issue 380583003: Revert of Revert of Divorce PaintInvalidationState from LayoutState (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org) 4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed. 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserv ed.
7 * Copyright (C) 2009 Google Inc. All rights reserved. 7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/) 8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmo bile.com/)
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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1312 pos.move(box->locationOffset()); // FIXME: Snap offsets? crbug.c om/350474 1312 pos.move(box->locationOffset()); // FIXME: Snap offsets? crbug.c om/350474
1313 box->addFocusRingRects(rects, flooredIntPoint(pos), paintContain er); 1313 box->addFocusRingRects(rects, flooredIntPoint(pos), paintContain er);
1314 } 1314 }
1315 } else { 1315 } else {
1316 current->addFocusRingRects(rects, additionalOffset, paintContainer); 1316 current->addFocusRingRects(rects, additionalOffset, paintContainer);
1317 } 1317 }
1318 } 1318 }
1319 } 1319 }
1320 1320
1321 // FIXME: In repaint-after-layout, we should be able to change the logic to remo ve the need for this function. See crbug.com/368416. 1321 // FIXME: In repaint-after-layout, we should be able to change the logic to remo ve the need for this function. See crbug.com/368416.
1322 LayoutPoint RenderObject::positionFromPaintInvalidationContainer(const RenderLay erModelObject* paintInvalidationContainer) const 1322 LayoutPoint RenderObject::positionFromPaintInvalidationContainer(const RenderLay erModelObject* paintInvalidationContainer, const PaintInvalidationState* paintIn validationState) const
1323 { 1323 {
1324 // FIXME: This assert should be re-enabled when we move paint invalidation t o after compositing update. crbug.com/360286 1324 // FIXME: This assert should be re-enabled when we move paint invalidation t o after compositing update. crbug.com/360286
1325 // ASSERT(containerForPaintInvalidation() == paintInvalidationContainer); 1325 // ASSERT(containerForPaintInvalidation() == paintInvalidationContainer);
1326 1326
1327 LayoutPoint offset = isBox() ? toRenderBox(this)->location() : LayoutPoint() ; 1327 LayoutPoint offset = isBox() ? toRenderBox(this)->location() : LayoutPoint() ;
1328 if (paintInvalidationContainer == this) 1328 if (paintInvalidationContainer == this)
1329 return offset; 1329 return offset;
1330 1330
1331 return roundedIntPoint(localToContainerPoint(offset, paintInvalidationContai ner)); 1331 return roundedIntPoint(localToContainerPoint(offset, paintInvalidationContai ner, 0, 0, paintInvalidationState));
1332 } 1332 }
1333 1333
1334 IntRect RenderObject::absoluteBoundingBoxRect() const 1334 IntRect RenderObject::absoluteBoundingBoxRect() const
1335 { 1335 {
1336 Vector<FloatQuad> quads; 1336 Vector<FloatQuad> quads;
1337 absoluteQuads(quads); 1337 absoluteQuads(quads);
1338 1338
1339 size_t n = quads.size(); 1339 size_t n = quads.size();
1340 if (!n) 1340 if (!n)
1341 return IntRect(); 1341 return IntRect();
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1467 } 1467 }
1468 1468
1469 static PassRefPtr<TraceEvent::ConvertableToTraceFormat> jsonObjectForPaintInvali dationInfo(const LayoutRect& rect, const String& invalidationReason) 1469 static PassRefPtr<TraceEvent::ConvertableToTraceFormat> jsonObjectForPaintInvali dationInfo(const LayoutRect& rect, const String& invalidationReason)
1470 { 1470 {
1471 TracedValue value; 1471 TracedValue value;
1472 addJsonObjectForRect(value, "rect", rect); 1472 addJsonObjectForRect(value, "rect", rect);
1473 value.setString("invalidation_reason", invalidationReason); 1473 value.setString("invalidation_reason", invalidationReason);
1474 return value.finish(); 1474 return value.finish();
1475 } 1475 }
1476 1476
1477 LayoutRect RenderObject::computePaintInvalidationRect(const RenderLayerModelObje ct* paintInvalidationContainer) const 1477 LayoutRect RenderObject::computePaintInvalidationRect(const RenderLayerModelObje ct* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationS tate) const
1478 { 1478 {
1479 return clippedOverflowRectForPaintInvalidation(paintInvalidationContainer); 1479 return clippedOverflowRectForPaintInvalidation(paintInvalidationContainer, p aintInvalidationState);
1480 } 1480 }
1481 1481
1482 void RenderObject::invalidatePaintUsingContainer(const RenderLayerModelObject* p aintInvalidationContainer, const LayoutRect& r, InvalidationReason invalidationR eason) const 1482 void RenderObject::invalidatePaintUsingContainer(const RenderLayerModelObject* p aintInvalidationContainer, const LayoutRect& r, InvalidationReason invalidationR eason) const
1483 { 1483 {
1484 if (r.isEmpty()) 1484 if (r.isEmpty())
1485 return; 1485 return;
1486 1486
1487 // FIXME: This should be an assert, but editing/selection can trigger this c ase to invalidate 1487 // FIXME: This should be an assert, but editing/selection can trigger this c ase to invalidate
1488 // the selection. crbug.com/368140. 1488 // the selection. crbug.com/368140.
1489 if (!isRooted()) 1489 if (!isRooted())
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1528 return; // Don't invalidate paints if we're printing. 1528 return; // Don't invalidate paints if we're printing.
1529 1529
1530 // FIXME: really, we're in the paint invalidation phase here, and the follow ing queries are legal. 1530 // FIXME: really, we're in the paint invalidation phase here, and the follow ing queries are legal.
1531 // Until those states are fully fledged, I'll just disable the ASSERTS. 1531 // Until those states are fully fledged, I'll just disable the ASSERTS.
1532 DisableCompositingQueryAsserts disabler; 1532 DisableCompositingQueryAsserts disabler;
1533 const RenderLayerModelObject* paintInvalidationContainer = containerForPaint Invalidation(); 1533 const RenderLayerModelObject* paintInvalidationContainer = containerForPaint Invalidation();
1534 LayoutRect paintInvalidationRect = boundsRectForPaintInvalidation(paintInval idationContainer); 1534 LayoutRect paintInvalidationRect = boundsRectForPaintInvalidation(paintInval idationContainer);
1535 invalidatePaintUsingContainer(paintInvalidationContainer, paintInvalidationR ect, InvalidationPaint); 1535 invalidatePaintUsingContainer(paintInvalidationContainer, paintInvalidationR ect, InvalidationPaint);
1536 } 1536 }
1537 1537
1538 LayoutRect RenderObject::boundsRectForPaintInvalidation(const RenderLayerModelOb ject* paintInvalidationContainer) const 1538 LayoutRect RenderObject::boundsRectForPaintInvalidation(const RenderLayerModelOb ject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidatio nState) const
1539 { 1539 {
1540 if (!paintInvalidationContainer) 1540 if (!paintInvalidationContainer)
1541 return computePaintInvalidationRect(paintInvalidationContainer); 1541 return computePaintInvalidationRect(paintInvalidationContainer, paintInv alidationState);
1542 return RenderLayer::computePaintInvalidationRect(this, paintInvalidationCont ainer->layer()); 1542 return RenderLayer::computePaintInvalidationRect(this, paintInvalidationCont ainer->layer(), paintInvalidationState);
1543 } 1543 }
1544 1544
1545 void RenderObject::invalidatePaintRectangle(const LayoutRect& r) const 1545 void RenderObject::invalidatePaintRectangle(const LayoutRect& r) const
1546 { 1546 {
1547 if (!isRooted()) 1547 if (!isRooted())
1548 return; 1548 return;
1549 1549
1550 if (view()->document().printing()) 1550 if (view()->document().printing())
1551 return; // Don't invalidate paints if we're printing. 1551 return; // Don't invalidate paints if we're printing.
1552 1552
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1589 return "layer"; 1589 return "layer";
1590 case InvalidationPaint: 1590 case InvalidationPaint:
1591 return "invalidate paint"; 1591 return "invalidate paint";
1592 case InvalidationPaintRectangle: 1592 case InvalidationPaintRectangle:
1593 return "invalidate paint rectangle"; 1593 return "invalidate paint rectangle";
1594 } 1594 }
1595 ASSERT_NOT_REACHED(); 1595 ASSERT_NOT_REACHED();
1596 return ""; 1596 return "";
1597 } 1597 }
1598 1598
1599 void RenderObject::invalidateTreeAfterLayout(const RenderLayerModelObject& paint InvalidationContainer) 1599 void RenderObject::invalidateTreeAfterLayout(const PaintInvalidationState& paint InvalidationState)
1600 { 1600 {
1601 // If we didn't need paint invalidation then our children don't need as well . 1601 // If we didn't need paint invalidation then our children don't need as well .
1602 // Skip walking down the tree as everything should be fine below us. 1602 // Skip walking down the tree as everything should be fine below us.
1603 if (!shouldCheckForPaintInvalidationAfterLayout()) 1603 if (!shouldCheckForPaintInvalidationAfterLayout())
1604 return; 1604 return;
1605 1605
1606 clearPaintInvalidationState(); 1606 clearPaintInvalidationState();
1607 1607
1608 for (RenderObject* child = slowFirstChild(); child; child = child->nextSibli ng()) { 1608 for (RenderObject* child = slowFirstChild(); child; child = child->nextSibli ng()) {
1609 if (!child->isOutOfFlowPositioned()) 1609 if (!child->isOutOfFlowPositioned())
1610 child->invalidateTreeAfterLayout(paintInvalidationContainer); 1610 child->invalidateTreeAfterLayout(paintInvalidationState);
1611 } 1611 }
1612 } 1612 }
1613 1613
1614 static PassRefPtr<TraceEvent::ConvertableToTraceFormat> jsonObjectForOldAndNewRe cts(const LayoutRect& oldRect, const LayoutRect& newRect) 1614 static PassRefPtr<TraceEvent::ConvertableToTraceFormat> jsonObjectForOldAndNewRe cts(const LayoutRect& oldRect, const LayoutRect& newRect)
1615 { 1615 {
1616 TracedValue value; 1616 TracedValue value;
1617 addJsonObjectForRect(value, "old", oldRect); 1617 addJsonObjectForRect(value, "old", oldRect);
1618 addJsonObjectForRect(value, "new", newRect); 1618 addJsonObjectForRect(value, "new", newRect);
1619 return value.finish(); 1619 return value.finish();
1620 } 1620 }
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1723 { 1723 {
1724 if (shouldInvalidateOverflowForPaint()) 1724 if (shouldInvalidateOverflowForPaint())
1725 invalidatePaintForOverflow(); 1725 invalidatePaintForOverflow();
1726 } 1726 }
1727 1727
1728 bool RenderObject::checkForPaintInvalidation() const 1728 bool RenderObject::checkForPaintInvalidation() const
1729 { 1729 {
1730 return !document().view()->needsFullPaintInvalidation() && everHadLayout(); 1730 return !document().view()->needsFullPaintInvalidation() && everHadLayout();
1731 } 1731 }
1732 1732
1733 LayoutRect RenderObject::rectWithOutlineForPaintInvalidation(const RenderLayerMo delObject* paintInvalidationContainer, LayoutUnit outlineWidth) const 1733 LayoutRect RenderObject::rectWithOutlineForPaintInvalidation(const RenderLayerMo delObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInval idationState* paintInvalidationState) const
1734 { 1734 {
1735 LayoutRect r(clippedOverflowRectForPaintInvalidation(paintInvalidationContai ner)); 1735 LayoutRect r(clippedOverflowRectForPaintInvalidation(paintInvalidationContai ner, paintInvalidationState));
1736 r.inflate(outlineWidth); 1736 r.inflate(outlineWidth);
1737 return r; 1737 return r;
1738 } 1738 }
1739 1739
1740 LayoutRect RenderObject::clippedOverflowRectForPaintInvalidation(const RenderLay erModelObject*) const 1740 LayoutRect RenderObject::clippedOverflowRectForPaintInvalidation(const RenderLay erModelObject*, const PaintInvalidationState*) const
1741 { 1741 {
1742 ASSERT_NOT_REACHED(); 1742 ASSERT_NOT_REACHED();
1743 return LayoutRect(); 1743 return LayoutRect();
1744 } 1744 }
1745 1745
1746 void RenderObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObjec t* paintInvalidationContainer, LayoutRect& rect, bool fixed) const 1746 void RenderObject::mapRectToPaintInvalidationBacking(const RenderLayerModelObjec t* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalida tionState* paintInvalidationState) const
1747 { 1747 {
1748 if (paintInvalidationContainer == this) 1748 if (paintInvalidationContainer == this)
1749 return; 1749 return;
1750 1750
1751 if (RenderObject* o = parent()) { 1751 if (RenderObject* o = parent()) {
1752 if (o->isRenderBlockFlow()) { 1752 if (o->isRenderBlockFlow()) {
1753 RenderBlock* cb = toRenderBlock(o); 1753 RenderBlock* cb = toRenderBlock(o);
1754 if (cb->hasColumns()) 1754 if (cb->hasColumns())
1755 cb->adjustRectForColumns(rect); 1755 cb->adjustRectForColumns(rect);
1756 } 1756 }
1757 1757
1758 if (o->hasOverflowClip()) { 1758 if (o->hasOverflowClip()) {
1759 RenderBox* boxParent = toRenderBox(o); 1759 RenderBox* boxParent = toRenderBox(o);
1760 boxParent->applyCachedClipAndScrollOffsetForRepaint(rect); 1760 boxParent->applyCachedClipAndScrollOffsetForRepaint(rect);
1761 if (rect.isEmpty()) 1761 if (rect.isEmpty())
1762 return; 1762 return;
1763 } 1763 }
1764 1764
1765 o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, f ixed); 1765 o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, f ixed, paintInvalidationState);
1766 } 1766 }
1767 } 1767 }
1768 1768
1769 void RenderObject::computeFloatRectForPaintInvalidation(const RenderLayerModelOb ject*, FloatRect&, bool) const 1769 void RenderObject::computeFloatRectForPaintInvalidation(const RenderLayerModelOb ject*, FloatRect&, bool, const PaintInvalidationState*) const
1770 { 1770 {
1771 ASSERT_NOT_REACHED(); 1771 ASSERT_NOT_REACHED();
1772 } 1772 }
1773 1773
1774 void RenderObject::dirtyLinesFromChangedChild(RenderObject*) 1774 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
1775 { 1775 {
1776 } 1776 }
1777 1777
1778 #ifndef NDEBUG 1778 #ifndef NDEBUG
1779 1779
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2309 } 2309 }
2310 2310
2311 FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinate sFlags mode) const 2311 FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinate sFlags mode) const
2312 { 2312 {
2313 TransformState transformState(TransformState::UnapplyInverseTransformDirecti on, quad.boundingBox().center(), quad); 2313 TransformState transformState(TransformState::UnapplyInverseTransformDirecti on, quad.boundingBox().center(), quad);
2314 mapAbsoluteToLocalPoint(mode, transformState); 2314 mapAbsoluteToLocalPoint(mode, transformState);
2315 transformState.flatten(); 2315 transformState.flatten();
2316 return transformState.lastPlanarQuad(); 2316 return transformState.lastPlanarQuad();
2317 } 2317 }
2318 2318
2319 void RenderObject::mapLocalToContainer(const RenderLayerModelObject* paintInvali dationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const 2319 void RenderObject::mapLocalToContainer(const RenderLayerModelObject* paintInvali dationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
2320 { 2320 {
2321 if (paintInvalidationContainer == this) 2321 if (paintInvalidationContainer == this)
2322 return; 2322 return;
2323 2323
2324 RenderObject* o = parent(); 2324 RenderObject* o = parent();
2325 if (!o) 2325 if (!o)
2326 return; 2326 return;
2327 2327
2328 // FIXME: this should call offsetFromContainer to share code, but I'm not su re it's ever called. 2328 // FIXME: this should call offsetFromContainer to share code, but I'm not su re it's ever called.
2329 LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint()); 2329 LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint());
2330 if (mode & ApplyContainerFlip && o->isBox()) { 2330 if (mode & ApplyContainerFlip && o->isBox()) {
2331 if (o->style()->isFlippedBlocksWritingMode()) 2331 if (o->style()->isFlippedBlocksWritingMode())
2332 transformState.move(toRenderBox(o)->flipForWritingModeIncludingColum ns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint); 2332 transformState.move(toRenderBox(o)->flipForWritingModeIncludingColum ns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint);
2333 mode &= ~ApplyContainerFlip; 2333 mode &= ~ApplyContainerFlip;
2334 } 2334 }
2335 2335
2336 transformState.move(o->columnOffset(roundedLayoutPoint(transformState.mapped Point()))); 2336 transformState.move(o->columnOffset(roundedLayoutPoint(transformState.mapped Point())));
2337 2337
2338 if (o->hasOverflowClip()) 2338 if (o->hasOverflowClip())
2339 transformState.move(-toRenderBox(o)->scrolledContentOffset()); 2339 transformState.move(-toRenderBox(o)->scrolledContentOffset());
2340 2340
2341 o->mapLocalToContainer(paintInvalidationContainer, transformState, mode, was Fixed); 2341 o->mapLocalToContainer(paintInvalidationContainer, transformState, mode, was Fixed, paintInvalidationState);
2342 } 2342 }
2343 2343
2344 const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelO bject* ancestorToStopAt, RenderGeometryMap& geometryMap) const 2344 const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelO bject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
2345 { 2345 {
2346 ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); 2346 ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
2347 2347
2348 RenderObject* container = parent(); 2348 RenderObject* container = parent();
2349 if (!container) 2349 if (!container)
2350 return 0; 2350 return 0;
2351 2351
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2402 { 2402 {
2403 // Track the point at the center of the quad's bounding box. As mapLocalToCo ntainer() calls offsetFromContainer(), 2403 // Track the point at the center of the quad's bounding box. As mapLocalToCo ntainer() calls offsetFromContainer(),
2404 // it will use that point as the reference point to decide which column's tr ansform to apply in multiple-column blocks. 2404 // it will use that point as the reference point to decide which column's tr ansform to apply in multiple-column blocks.
2405 TransformState transformState(TransformState::ApplyTransformDirection, local Quad.boundingBox().center(), localQuad); 2405 TransformState transformState(TransformState::ApplyTransformDirection, local Quad.boundingBox().center(), localQuad);
2406 mapLocalToContainer(paintInvalidationContainer, transformState, mode | Apply ContainerFlip | UseTransforms, wasFixed); 2406 mapLocalToContainer(paintInvalidationContainer, transformState, mode | Apply ContainerFlip | UseTransforms, wasFixed);
2407 transformState.flatten(); 2407 transformState.flatten();
2408 2408
2409 return transformState.lastPlanarQuad(); 2409 return transformState.lastPlanarQuad();
2410 } 2410 }
2411 2411
2412 FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, con st RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags mode, bool* wasFixed) const 2412 FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, con st RenderLayerModelObject* paintInvalidationContainer, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
2413 { 2413 {
2414 TransformState transformState(TransformState::ApplyTransformDirection, local Point); 2414 TransformState transformState(TransformState::ApplyTransformDirection, local Point);
2415 mapLocalToContainer(paintInvalidationContainer, transformState, mode | Apply ContainerFlip | UseTransforms, wasFixed); 2415 mapLocalToContainer(paintInvalidationContainer, transformState, mode | Apply ContainerFlip | UseTransforms, wasFixed, paintInvalidationState);
2416 transformState.flatten(); 2416 transformState.flatten();
2417 2417
2418 return transformState.lastPlanarPoint(); 2418 return transformState.lastPlanarPoint();
2419 } 2419 }
2420 2420
2421 LayoutSize RenderObject::offsetFromContainer(const RenderObject* o, const Layout Point& point, bool* offsetDependsOnPoint) const 2421 LayoutSize RenderObject::offsetFromContainer(const RenderObject* o, const Layout Point& point, bool* offsetDependsOnPoint) const
2422 { 2422 {
2423 ASSERT(o == container()); 2423 ASSERT(o == container());
2424 2424
2425 LayoutSize offset = o->columnOffset(point); 2425 LayoutSize offset = o->columnOffset(point);
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3445 { 3445 {
3446 if (object1) { 3446 if (object1) {
3447 const WebCore::RenderObject* root = object1; 3447 const WebCore::RenderObject* root = object1;
3448 while (root->parent()) 3448 while (root->parent())
3449 root = root->parent(); 3449 root = root->parent();
3450 root->showRenderTreeAndMark(object1, "*", object2, "-", 0); 3450 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
3451 } 3451 }
3452 } 3452 }
3453 3453
3454 #endif 3454 #endif
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