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1 /* | 1 /* |
2 * Copyright (c) 2013, Google Inc. All rights reserved. | 2 * Copyright (c) 2013, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 | 32 |
33 #include "platform/graphics/ImageBufferSurface.h" | 33 #include "platform/graphics/ImageBufferSurface.h" |
34 | 34 |
35 #include "platform/graphics/ImageBuffer.h" | 35 #include "platform/graphics/ImageBuffer.h" |
36 #include "third_party/skia/include/core/SkCanvas.h" | 36 #include "third_party/skia/include/core/SkCanvas.h" |
37 #include "third_party/skia/include/core/SkDevice.h" | 37 #include "third_party/skia/include/core/SkDevice.h" |
| 38 #include "third_party/skia/include/core/SkPicture.h" |
38 | 39 |
39 namespace WebCore { | 40 namespace WebCore { |
40 | 41 |
41 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM
ode) | 42 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM
ode) |
42 : m_opacityMode(opacityMode) | 43 : m_opacityMode(opacityMode) |
43 , m_size(size) | 44 , m_size(size) |
44 { | 45 { |
45 setIsHidden(false); | 46 setIsHidden(false); |
46 } | 47 } |
47 | 48 |
| 49 ImageBufferSurface::~ImageBufferSurface() |
| 50 { } |
| 51 |
| 52 PassRefPtr<SkPicture> ImageBufferSurface::getPicture() |
| 53 { |
| 54 return nullptr; |
| 55 } |
| 56 |
48 void ImageBufferSurface::clear() | 57 void ImageBufferSurface::clear() |
49 { | 58 { |
50 // Clear the background transparent or opaque, as required. It would be nice
if this wasn't | 59 // Clear the background transparent or opaque, as required. It would be nice
if this wasn't |
51 // required, but the canvas is currently filled with the magic transparency | 60 // required, but the canvas is currently filled with the magic transparency |
52 // color. Can we have another way to manage this? | 61 // color. Can we have another way to manage this? |
53 if (isValid()) { | 62 if (isValid()) { |
54 if (m_opacityMode == Opaque) | 63 if (m_opacityMode == Opaque) |
55 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); | 64 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); |
56 else | 65 else |
57 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); | 66 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); |
| 67 didClearCanvas(); |
58 } | 68 } |
59 } | 69 } |
60 | 70 |
61 const SkBitmap& ImageBufferSurface::bitmap() const | 71 const SkBitmap& ImageBufferSurface::bitmap() |
62 { | 72 { |
63 ASSERT(canvas()); | 73 willReadback(); |
64 return canvas()->getTopDevice()->accessBitmap(false); | 74 return canvas()->getTopDevice()->accessBitmap(false); |
65 } | 75 } |
66 | 76 |
67 const SkBitmap& ImageBufferSurface::cachedBitmap() const | 77 const SkBitmap& ImageBufferSurface::cachedBitmap() const |
68 { | 78 { |
69 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); | 79 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); |
70 return nullBitmap; | 80 return nullBitmap; |
71 } | 81 } |
72 | 82 |
73 } // namespace WebCore | 83 } // namespace WebCore |
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