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| 1 /* | 1 /* |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | 2 * Copyright (c) 2013, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 | 32 |
| 33 #include "platform/graphics/ImageBufferSurface.h" | 33 #include "platform/graphics/ImageBufferSurface.h" |
| 34 | 34 |
| 35 #include "platform/graphics/ImageBuffer.h" | 35 #include "platform/graphics/ImageBuffer.h" |
| 36 #include "third_party/skia/include/core/SkCanvas.h" | 36 #include "third_party/skia/include/core/SkCanvas.h" |
| 37 #include "third_party/skia/include/core/SkDevice.h" | 37 #include "third_party/skia/include/core/SkDevice.h" |
| 38 #include "third_party/skia/include/core/SkPicture.h" |
| 38 | 39 |
| 39 namespace WebCore { | 40 namespace WebCore { |
| 40 | 41 |
| 41 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM
ode) | 42 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM
ode) |
| 42 : m_opacityMode(opacityMode) | 43 : m_opacityMode(opacityMode) |
| 43 , m_size(size) | 44 , m_size(size) |
| 44 { | 45 { |
| 45 setIsHidden(false); | 46 setIsHidden(false); |
| 46 } | 47 } |
| 47 | 48 |
| 49 ImageBufferSurface::~ImageBufferSurface() |
| 50 { } |
| 51 |
| 52 PassRefPtr<SkPicture> ImageBufferSurface::getPicture() |
| 53 { |
| 54 return nullptr; |
| 55 } |
| 56 |
| 48 void ImageBufferSurface::clear() | 57 void ImageBufferSurface::clear() |
| 49 { | 58 { |
| 50 // Clear the background transparent or opaque, as required. It would be nice
if this wasn't | 59 // Clear the background transparent or opaque, as required. It would be nice
if this wasn't |
| 51 // required, but the canvas is currently filled with the magic transparency | 60 // required, but the canvas is currently filled with the magic transparency |
| 52 // color. Can we have another way to manage this? | 61 // color. Can we have another way to manage this? |
| 53 if (isValid()) { | 62 if (isValid()) { |
| 54 if (m_opacityMode == Opaque) | 63 if (m_opacityMode == Opaque) |
| 55 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); | 64 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); |
| 56 else | 65 else |
| 57 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); | 66 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); |
| 67 didClearCanvas(); |
| 58 } | 68 } |
| 59 } | 69 } |
| 60 | 70 |
| 61 const SkBitmap& ImageBufferSurface::bitmap() const | 71 const SkBitmap& ImageBufferSurface::bitmap() |
| 62 { | 72 { |
| 63 ASSERT(canvas()); | 73 willReadback(); |
| 64 return canvas()->getTopDevice()->accessBitmap(false); | 74 return canvas()->getTopDevice()->accessBitmap(false); |
| 65 } | 75 } |
| 66 | 76 |
| 67 const SkBitmap& ImageBufferSurface::cachedBitmap() const | 77 const SkBitmap& ImageBufferSurface::cachedBitmap() const |
| 68 { | 78 { |
| 69 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); | 79 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); |
| 70 return nullBitmap; | 80 return nullBitmap; |
| 71 } | 81 } |
| 72 | 82 |
| 73 } // namespace WebCore | 83 } // namespace WebCore |
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