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Side by Side Diff: Source/platform/graphics/ImageBufferSurface.cpp

Issue 379253002: Initial implementation of display list backed 2D canvases (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebased Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 17 matching lines...) Expand all
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 32
33 #include "platform/graphics/ImageBufferSurface.h" 33 #include "platform/graphics/ImageBufferSurface.h"
34 34
35 #include "platform/graphics/ImageBuffer.h" 35 #include "platform/graphics/ImageBuffer.h"
36 #include "third_party/skia/include/core/SkCanvas.h" 36 #include "third_party/skia/include/core/SkCanvas.h"
37 #include "third_party/skia/include/core/SkDevice.h" 37 #include "third_party/skia/include/core/SkDevice.h"
38 #include "third_party/skia/include/core/SkPicture.h"
38 39
39 namespace blink { 40 namespace blink {
40 41
41 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM ode) 42 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM ode)
42 : m_opacityMode(opacityMode) 43 : m_opacityMode(opacityMode)
43 , m_size(size) 44 , m_size(size)
44 { 45 {
45 setIsHidden(false); 46 setIsHidden(false);
46 } 47 }
47 48
49 PassRefPtr<SkPicture> ImageBufferSurface::getPicture()
50 {
51 return nullptr;
52 }
53
48 void ImageBufferSurface::clear() 54 void ImageBufferSurface::clear()
49 { 55 {
50 // Clear the background transparent or opaque, as required. It would be nice if this wasn't 56 // Clear the background transparent or opaque, as required. It would be nice if this wasn't
51 // required, but the canvas is currently filled with the magic transparency 57 // required, but the canvas is currently filled with the magic transparency
52 // color. Can we have another way to manage this? 58 // color. Can we have another way to manage this?
53 if (isValid()) { 59 if (isValid()) {
54 if (m_opacityMode == Opaque) 60 if (m_opacityMode == Opaque)
55 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); 61 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode);
56 else 62 else
57 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); 63 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
64 didClearCanvas();
58 } 65 }
59 } 66 }
60 67
61 const SkBitmap& ImageBufferSurface::bitmap() const 68 const SkBitmap& ImageBufferSurface::bitmap()
62 { 69 {
63 ASSERT(canvas()); 70 ASSERT(canvas());
71 willReadback();
64 return canvas()->getTopDevice()->accessBitmap(false); 72 return canvas()->getTopDevice()->accessBitmap(false);
65 } 73 }
66 74
67 const SkBitmap& ImageBufferSurface::cachedBitmap() const 75 const SkBitmap& ImageBufferSurface::cachedBitmap() const
68 { 76 {
69 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); 77 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ());
70 return nullBitmap; 78 return nullBitmap;
71 } 79 }
72 80
73 } // namespace blink 81 } // namespace blink
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