Chromium Code Reviews| Index: include/gpu/GrBackendEffectFactory.h |
| diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h |
| index 32f14f27460955a0f99939faaaef27a4d87ec9b3..cdd4e8b174443d454d65b088cf0b663a583caa59 100644 |
| --- a/include/gpu/GrBackendEffectFactory.h |
| +++ b/include/gpu/GrBackendEffectFactory.h |
| @@ -14,22 +14,12 @@ |
| #include "SkTypes.h" |
| #include "SkTArray.h" |
| -/** Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific |
| - effect object. Also tracks equivalence of shaders generated via a key. Each factory instance |
| - is assigned a generation ID at construction. The ID of the return of GrEffect::getFactory() |
| - is used as a type identifier. Thus a GrEffect subclass must return a singleton from |
| - getFactory(). GrEffect subclasses should use the derived class GrTBackendEffectFactory that is |
| - templated on the GrEffect subclass as their factory object. It requires that the GrEffect |
| - subclass has a nested class (or typedef) GLEffect which is its GL implementation and a subclass |
| - of GrGLEffect. |
| - */ |
| - |
| class GrGLEffect; |
| class GrGLCaps; |
| class GrDrawEffect; |
| /** |
| - * Used by effects to build their keys. It incorpates each per-effect key into a larger shader key. |
| + * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key. |
| */ |
| class GrEffectKeyBuilder { |
| public: |
| @@ -42,6 +32,14 @@ public: |
| fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); |
| } |
| + /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next |
| + add*() call. */ |
| + uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { |
| + SkASSERT(count > 0); |
| + fCount += count; |
| + return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); |
| + } |
| + |
| size_t size() const { return sizeof(uint32_t) * fCount; } |
| private: |
| @@ -49,43 +47,74 @@ private: |
| int fCount; // number of uint32_ts added to fData by the effect. |
| }; |
| +/** |
| + * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific |
| + * effect object. Also tracks equivalence of shaders generated via a key. Each factory instance |
|
robertphillips
2014/07/11 18:19:14
The ID of the return of GrEffect::getFactory -> Th
bsalomon
2014/07/11 20:00:39
I changed it to:
"The ID of GrEffect::getFactory(
|
| + * is assigned an ID at construction. The ID of the return of GrEffect::getFactory() is used as a |
| + * type identifier. Thus, a GrEffect subclass must always return the same object from getFactory() |
| + * and that factory object must be unique to the GrEffect subclass (and unique from any further |
| + * derived subclasses). |
| + * |
| + * Rather than subclassing this class themselves, it is recommended that GrEffect authors use |
| + * the templated subclass GrTBackendEffectFactory by writing their getFactory() method as: |
| + * |
| + * const GrBackendEffectFactory& MyEffect::getFactory() const { |
| + * return GrTBackendEffectFactory<MyEffect>::getInstance(); |
| + * } |
| + * |
| + * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments. |
| + */ |
| class GrBackendEffectFactory : SkNoncopyable { |
| public: |
| typedef uint32_t EffectKey; |
| - virtual bool getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0; |
| + /** |
| + * Generates an effect's key. The key is based on the aspects of the GrEffect object's |
| + * configuration that affect GLSL code generation. Two GrEffect instances that would cause |
| + * this->createGLInstance()->emitCode() to produce different code must produce different keys. |
| + */ |
| + virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0; |
| + |
| + /** |
| + * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL |
| + * program and to manage updating uniforms for the program when it is used. |
| + */ |
| virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0; |
| - bool operator ==(const GrBackendEffectFactory& b) const { |
| - return fEffectClassID == b.fEffectClassID; |
| - } |
| - bool operator !=(const GrBackendEffectFactory& b) const { |
| - return !(*this == b); |
| - } |
| - |
| + /** |
| + * Produces a human-reable name for the effect. |
| + */ |
| virtual const char* name() const = 0; |
| + /** |
| + * A unique value for every instance of this factory. It is automatically incorporated into the |
| + * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a |
| + * GrEffect subclass and not necessarily across subclasses. |
| + */ |
| + uint32_t effectClassID() const { return fEffectClassID; } |
| + |
| protected: |
| + GrBackendEffectFactory() : fEffectClassID(GenID()) {} |
| + virtual ~GrBackendEffectFactory() {} |
| + |
| +private: |
| enum { |
| kIllegalEffectClassID = 0, |
| }; |
| - GrBackendEffectFactory() { |
| - fEffectClassID = kIllegalEffectClassID; |
| - } |
| - virtual ~GrBackendEffectFactory() {} |
| - |
| - static int32_t GenID() { |
| + static uint32_t GenID() { |
| // fCurrEffectClassID has been initialized to kIllegalEffectClassID. The |
| // atomic inc returns the old value not the incremented value. So we add |
| // 1 to the returned value. |
| - int32_t id = sk_atomic_inc(&fCurrEffectClassID) + 1; |
| + uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1; |
| + if (!id) { |
| + SkFAIL("This should never wrap as it should only be called once for each GrEffect " |
| + "subclass."); |
| + } |
| return id; |
| } |
| - int32_t fEffectClassID; |
| - |
| -private: |
| + const uint32_t fEffectClassID; |
| static int32_t fCurrEffectClassID; |
| }; |