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Unified Diff: include/gpu/GrBackendEffectFactory.h

Issue 379113004: Makes GrGLProgramDesc's key store the lengths as well as offsets of the effect keys. (Closed) Base URL: https://skia.googlesource.com/skia.git@key
Patch Set: fix typo Created 6 years, 5 months ago
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Index: include/gpu/GrBackendEffectFactory.h
diff --git a/include/gpu/GrBackendEffectFactory.h b/include/gpu/GrBackendEffectFactory.h
index 32f14f27460955a0f99939faaaef27a4d87ec9b3..791feab8e746cd82c51be91cfe281bdb92ce8ade 100644
--- a/include/gpu/GrBackendEffectFactory.h
+++ b/include/gpu/GrBackendEffectFactory.h
@@ -14,22 +14,12 @@
#include "SkTypes.h"
#include "SkTArray.h"
-/** Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
- effect object. Also tracks equivalence of shaders generated via a key. Each factory instance
- is assigned a generation ID at construction. The ID of the return of GrEffect::getFactory()
- is used as a type identifier. Thus a GrEffect subclass must return a singleton from
- getFactory(). GrEffect subclasses should use the derived class GrTBackendEffectFactory that is
- templated on the GrEffect subclass as their factory object. It requires that the GrEffect
- subclass has a nested class (or typedef) GLEffect which is its GL implementation and a subclass
- of GrGLEffect.
- */
-
class GrGLEffect;
class GrGLCaps;
class GrDrawEffect;
/**
- * Used by effects to build their keys. It incorpates each per-effect key into a larger shader key.
+ * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key.
*/
class GrEffectKeyBuilder {
public:
@@ -42,6 +32,14 @@ public:
fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
}
+ /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
+ add*() call. */
+ uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
+ SkASSERT(count > 0);
+ fCount += count;
+ return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
+ }
+
size_t size() const { return sizeof(uint32_t) * fCount; }
private:
@@ -49,43 +47,73 @@ private:
int fCount; // number of uint32_ts added to fData by the effect.
};
+/**
+ * Given a GrEffect of a particular type, creates the corresponding graphics-backend-specific
+ * effect object. Also tracks equivalence of shaders generated via a key. Each factory instance
+ * is assigned an ID at construction. The ID of the return of GrEffect::getFactory() is used as a
+ * type identifier. Thus, a GrEffect subclass must always return the same object from getFactory()
+ * and that factory object must be unique to the GrEffect subclass (and unique from any further
+ * derived subclasses).
+ *
robertphillips 2014/07/11 17:24:58 This sentence seems a bit garbled
bsalomon 2014/07/11 17:52:56 Done.
+ * It is recommended that GrEffect subclasses the derived class GrTBackendEffectFactory by
+ * writing their getFactory() method as:
+ *
+ * const GrBackendEffectFactory& MyEffect::getFactory() const {
+ * return GrTBackendEffectFactory<MyEffect>::getInstance();
+ * }
+ *
+ * Using GrTBackendEffectFactory places a few constraints on the effect. See that class's comments.
+ */
class GrBackendEffectFactory : SkNoncopyable {
public:
typedef uint32_t EffectKey;
- virtual bool getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
+ /**
+ * Generates an effect's key. The key is based on the aspects of the GrEffect object's
+ * configuration that affect GLSL code generation. Two GrEffect instances that would cause
+ * this->createGLInstance()->emitCode() to produce different code must produce different keys.
+ */
+ virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*) const = 0;
+
+ /**
+ * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL
+ * program and to manage updating uniforms for the program when it is used.
+ */
virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0;
- bool operator ==(const GrBackendEffectFactory& b) const {
- return fEffectClassID == b.fEffectClassID;
- }
- bool operator !=(const GrBackendEffectFactory& b) const {
- return !(*this == b);
- }
-
+ /**
+ * Produces a human-reable name for the effect.
+ */
virtual const char* name() const = 0;
+ /**
+ * A unique value for every instance of this factory. It is automatically incorporated into the
+ * effect's key. This allows keys generated by getGLEffectKey() to only be unique within a
+ * GrEffect subclass and not necessarily across subclasses.
+ */
+ uint32_t effectClassID() const { return fEffectClassID; }
+
protected:
+ GrBackendEffectFactory() : fEffectClassID(GenID()) {}
+ virtual ~GrBackendEffectFactory() {}
+
+private:
enum {
kIllegalEffectClassID = 0,
};
- GrBackendEffectFactory() {
- fEffectClassID = kIllegalEffectClassID;
- }
- virtual ~GrBackendEffectFactory() {}
-
- static int32_t GenID() {
+ static uint32_t GenID() {
// fCurrEffectClassID has been initialized to kIllegalEffectClassID. The
// atomic inc returns the old value not the incremented value. So we add
// 1 to the returned value.
- int32_t id = sk_atomic_inc(&fCurrEffectClassID) + 1;
+ uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrEffectClassID)) + 1;
robertphillips 2014/07/11 17:24:58 Can this even happen ?
bsalomon 2014/07/11 17:52:56 After 4 billion calls, yeah :)
+ if (!id) {
robertphillips 2014/07/11 17:24:58 This error message seems misleading
bsalomon 2014/07/11 17:52:56 Done.
+ SkFAIL("This should only be called once per GrEffect subclass.");
+ }
return id;
}
robertphillips 2014/07/11 17:24:58 const?
bsalomon 2014/07/11 17:52:56 Done.
- int32_t fEffectClassID;
-
-private:
+ uint32_t fEffectClassID;
static int32_t fCurrEffectClassID;
};
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