Index: Source/core/rendering/RenderBlockFlow.cpp |
diff --git a/Source/core/rendering/RenderBlockFlow.cpp b/Source/core/rendering/RenderBlockFlow.cpp |
index 6b7421a4652480fba84690f581451bedb5be03bb..e67e947b377957ed25127eac28eb31a433da3bcd 100644 |
--- a/Source/core/rendering/RenderBlockFlow.cpp |
+++ b/Source/core/rendering/RenderBlockFlow.cpp |
@@ -1902,6 +1902,9 @@ void RenderBlockFlow::invalidatePaintForOverhangingFloats(bool paintAllDescendan |
if (!hasOverhangingFloats()) |
return; |
+ // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating |
+ // in this block. Better yet would be to push extra state for the containers of other floats. |
+ ForceHorriblySlowRectMapping slowRectMapping(*this); |
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
FloatingObjectSetIterator end = floatingObjectSet.end(); |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |