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1 /* | 1 /* |
2 * Copyright (c) 2009, Google Inc. All rights reserved. | 2 * Copyright (c) 2009, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) | 43 RenderSVGModelObject::RenderSVGModelObject(SVGElement* node) |
44 : RenderObject(node) | 44 : RenderObject(node) |
45 { | 45 { |
46 } | 46 } |
47 | 47 |
48 bool RenderSVGModelObject::isChildAllowed(RenderObject* child, RenderStyle*) con
st | 48 bool RenderSVGModelObject::isChildAllowed(RenderObject* child, RenderStyle*) con
st |
49 { | 49 { |
50 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText())
; | 50 return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText())
; |
51 } | 51 } |
52 | 52 |
53 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const R
enderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*
paintInvalidationState) const | 53 LayoutRect RenderSVGModelObject::clippedOverflowRectForPaintInvalidation(const R
enderLayerModelObject* paintInvalidationContainer) const |
54 { | 54 { |
55 return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidati
onContainer, paintInvalidationState); | 55 return SVGRenderSupport::clippedOverflowRectForRepaint(this, paintInvalidati
onContainer); |
56 } | 56 } |
57 | 57 |
58 void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLaye
rModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool
fixed, const PaintInvalidationState* paintInvalidationState) const | 58 void RenderSVGModelObject::computeFloatRectForPaintInvalidation(const RenderLaye
rModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, bool
fixed) const |
59 { | 59 { |
60 SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContaine
r, paintInvalidationRect, fixed, paintInvalidationState); | 60 SVGRenderSupport::computeFloatRectForRepaint(this, paintInvalidationContaine
r, paintInvalidationRect, fixed); |
61 } | 61 } |
62 | 62 |
63 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* rep
aintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFix
ed, const PaintInvalidationState* paintInvalidationState) const | 63 void RenderSVGModelObject::mapLocalToContainer(const RenderLayerModelObject* rep
aintContainer, TransformState& transformState, MapCoordinatesFlags, bool* wasFix
ed) const |
64 { | 64 { |
65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState
, wasFixed, paintInvalidationState); | 65 SVGRenderSupport::mapLocalToContainer(this, repaintContainer, transformState
, wasFixed); |
66 } | 66 } |
67 | 67 |
68 const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLay
erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const | 68 const RenderObject* RenderSVGModelObject::pushMappingToContainer(const RenderLay
erModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
69 { | 69 { |
70 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom
etryMap); | 70 return SVGRenderSupport::pushMappingToContainer(this, ancestorToStopAt, geom
etryMap); |
71 } | 71 } |
72 | 72 |
73 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoi
nt& accumulatedOffset) const | 73 void RenderSVGModelObject::absoluteRects(Vector<IntRect>& rects, const LayoutPoi
nt& accumulatedOffset) const |
74 { | 74 { |
75 IntRect rect = enclosingIntRect(strokeBoundingBox()); | 75 IntRect rect = enclosingIntRect(strokeBoundingBox()); |
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117 return false; | 117 return false; |
118 } | 118 } |
119 | 119 |
120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads | 120 // The SVG addFocusRingRects() method adds rects in local coordinates so the def
ault absoluteFocusRingQuads |
121 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. | 121 // returns incorrect values for SVG objects. Overriding this method provides acc
ess to the absolute bounds. |
122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) | 122 void RenderSVGModelObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
123 { | 123 { |
124 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); | 124 quads.append(localToAbsoluteQuad(FloatQuad(paintInvalidationRectInLocalCoord
inates()))); |
125 } | 125 } |
126 | 126 |
127 void RenderSVGModelObject::invalidateTreeAfterLayout(const PaintInvalidationStat
e& paintInvalidationState) | 127 void RenderSVGModelObject::invalidateTreeAfterLayout(const RenderLayerModelObjec
t& paintInvalidationContainer) |
128 { | 128 { |
129 // Note: This is a reduced version of RenderBox::invalidateTreeAfterLayout()
. | 129 // Note: This is a reduced version of RenderBox::invalidateTreeAfterLayout()
. |
130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). | 130 // FIXME: Should share code with RenderBox::invalidateTreeAfterLayout(). |
131 ASSERT(!needsLayout()); | 131 ASSERT(!needsLayout()); |
132 | 132 |
133 if (!shouldCheckForPaintInvalidationAfterLayout()) | 133 if (!shouldCheckForPaintInvalidationAfterLayout()) |
134 return; | 134 return; |
135 | 135 |
136 ForceHorriblySlowRectMapping slowRectMapping(&paintInvalidationState); | 136 ForceHorriblySlowRectMapping slowRectMapping(*this); |
137 | 137 |
138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); | 138 const LayoutRect oldPaintInvalidationRect = previousPaintInvalidationRect(); |
139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); | 139 const LayoutPoint oldPositionFromPaintInvalidationContainer = previousPositi
onFromPaintInvalidationContainer(); |
140 ASSERT(paintInvalidationState.paintInvalidationContainer() == containerForPa
intInvalidation()); | 140 ASSERT(&paintInvalidationContainer == containerForPaintInvalidation()); |
141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationState.paintInvalidationContainer(), &paintInvalidationState)); | 141 setPreviousPaintInvalidationRect(boundsRectForPaintInvalidation(&paintInvali
dationContainer)); |
142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationState.paintInvalidationContain
er(), &paintInvalidationState)); | 142 setPreviousPositionFromPaintInvalidationContainer(RenderLayer::positionFromP
aintInvalidationContainer(this, &paintInvalidationContainer)); |
143 | 143 |
144 // If an ancestor container had its transform changed, then we just | 144 // If an ancestor container had its transform changed, then we just |
145 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation | 145 // need to update the RenderSVGModelObject's repaint rect above. The invalid
ation |
146 // will be handled by the container where the transform changed. This essent
ially | 146 // will be handled by the container where the transform changed. This essent
ially |
147 // means that we prune the entire branch for performance. | 147 // means that we prune the entire branch for performance. |
148 if (!SVGRenderSupport::parentTransformDidChange(this)) | 148 if (!SVGRenderSupport::parentTransformDidChange(this)) |
149 return; | 149 return; |
150 | 150 |
151 // If we are set to do a full paint invalidation that means the RenderView w
ill be | 151 // If we are set to do a full paint invalidation that means the RenderView w
ill be |
152 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child | 152 // issue paint invalidations. We can then skip issuing of paint invalidation
s for the child |
153 // renderers as they'll be covered by the RenderView. | 153 // renderers as they'll be covered by the RenderView. |
154 if (view()->doingFullRepaint()) { | 154 if (view()->doingFullRepaint()) { |
155 RenderObject::invalidateTreeAfterLayout(paintInvalidationState); | 155 RenderObject::invalidateTreeAfterLayout(paintInvalidationContainer); |
156 return; | 156 return; |
157 } | 157 } |
158 | 158 |
159 invalidatePaintIfNeeded(paintInvalidationState.paintInvalidationContainer(),
oldPaintInvalidationRect, oldPositionFromPaintInvalidationContainer); | 159 invalidatePaintIfNeeded(containerForPaintInvalidation(), oldPaintInvalidatio
nRect, oldPositionFromPaintInvalidationContainer); |
160 | 160 |
161 RenderObject::invalidateTreeAfterLayout(paintInvalidationState); | 161 RenderObject::invalidateTreeAfterLayout(paintInvalidationContainer); |
162 } | 162 } |
163 | 163 |
164 } // namespace WebCore | 164 } // namespace WebCore |
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