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Side by Side Diff: Source/core/rendering/RenderInline.cpp

Issue 379073002: Revert of Divorce PaintInvalidationState from LayoutState (https://codereview.chromium.org/36083300… (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Correct revert order Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 4 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
(...skipping 971 matching lines...) Expand 10 before | Expand all | Expand 10 after
982 LayoutUnit logicalTop = firstLineBox()->logicalTopVisualOverflow(firstRootBo x.lineTop()); 982 LayoutUnit logicalTop = firstLineBox()->logicalTopVisualOverflow(firstRootBo x.lineTop());
983 LayoutUnit logicalWidth = logicalRightSide - logicalLeftSide; 983 LayoutUnit logicalWidth = logicalRightSide - logicalLeftSide;
984 LayoutUnit logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRo otBox.lineBottom()) - logicalTop; 984 LayoutUnit logicalHeight = lastLineBox()->logicalBottomVisualOverflow(lastRo otBox.lineBottom()) - logicalTop;
985 985
986 LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight); 986 LayoutRect rect(logicalLeftSide, logicalTop, logicalWidth, logicalHeight);
987 if (!style()->isHorizontalWritingMode()) 987 if (!style()->isHorizontalWritingMode())
988 rect = rect.transposedRect(); 988 rect = rect.transposedRect();
989 return rect; 989 return rect;
990 } 990 }
991 991
992 LayoutRect RenderInline::clippedOverflowRectForPaintInvalidation(const RenderLay erModelObject* paintInvalidationContainer, const PaintInvalidationState* paintIn validationState) const 992 LayoutRect RenderInline::clippedOverflowRectForPaintInvalidation(const RenderLay erModelObject* paintInvalidationContainer) const
993 { 993 {
994 ASSERT(!view() || !view()->layoutStateCachedOffsetsEnabled());
995
994 if (!firstLineBoxIncludingCulling() && !continuation()) 996 if (!firstLineBoxIncludingCulling() && !continuation())
995 return LayoutRect(); 997 return LayoutRect();
996 998
997 LayoutRect repaintRect(linesVisualOverflowBoundingBox()); 999 LayoutRect repaintRect(linesVisualOverflowBoundingBox());
998 bool hitRepaintContainer = false; 1000 bool hitRepaintContainer = false;
999 1001
1000 // We need to add in the in-flow position offsets of any inlines (including us) up to our 1002 // We need to add in the in-flow position offsets of any inlines (including us) up to our
1001 // containing block. 1003 // containing block.
1002 RenderBlock* cb = containingBlock(); 1004 RenderBlock* cb = containingBlock();
1003 for (const RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isRend erInline() && inlineFlow != cb; 1005 for (const RenderObject* inlineFlow = this; inlineFlow && inlineFlow->isRend erInline() && inlineFlow != cb;
(...skipping 11 matching lines...) Expand all
1015 1017
1016 if (hitRepaintContainer || !cb) 1018 if (hitRepaintContainer || !cb)
1017 return repaintRect; 1019 return repaintRect;
1018 1020
1019 if (cb->hasColumns()) 1021 if (cb->hasColumns())
1020 cb->adjustRectForColumns(repaintRect); 1022 cb->adjustRectForColumns(repaintRect);
1021 1023
1022 if (cb->hasOverflowClip()) 1024 if (cb->hasOverflowClip())
1023 cb->applyCachedClipAndScrollOffsetForRepaint(repaintRect); 1025 cb->applyCachedClipAndScrollOffsetForRepaint(repaintRect);
1024 1026
1025 cb->mapRectToPaintInvalidationBacking(paintInvalidationContainer, repaintRec t, paintInvalidationState); 1027 cb->mapRectToPaintInvalidationBacking(paintInvalidationContainer, repaintRec t);
1026 1028
1027 if (outlineSize) { 1029 if (outlineSize) {
1028 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling() ) { 1030 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling() ) {
1029 if (!curr->isText()) 1031 if (!curr->isText())
1030 repaintRect.unite(curr->rectWithOutlineForPaintInvalidation(pain tInvalidationContainer, outlineSize)); 1032 repaintRect.unite(curr->rectWithOutlineForPaintInvalidation(pain tInvalidationContainer, outlineSize));
1031 } 1033 }
1032 1034
1033 if (continuation() && !continuation()->isInline() && continuation()->par ent()) 1035 if (continuation() && !continuation()->isInline() && continuation()->par ent())
1034 repaintRect.unite(continuation()->rectWithOutlineForPaintInvalidatio n(paintInvalidationContainer, outlineSize)); 1036 repaintRect.unite(continuation()->rectWithOutlineForPaintInvalidatio n(paintInvalidationContainer, outlineSize));
1035 } 1037 }
1036 1038
1037 return repaintRect; 1039 return repaintRect;
1038 } 1040 }
1039 1041
1040 LayoutRect RenderInline::rectWithOutlineForPaintInvalidation(const RenderLayerMo delObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInval idationState* paintInvalidationState) const 1042 LayoutRect RenderInline::rectWithOutlineForPaintInvalidation(const RenderLayerMo delObject* paintInvalidationContainer, LayoutUnit outlineWidth) const
1041 { 1043 {
1042 LayoutRect r(RenderBoxModelObject::rectWithOutlineForPaintInvalidation(paint InvalidationContainer, outlineWidth, paintInvalidationState)); 1044 LayoutRect r(RenderBoxModelObject::rectWithOutlineForPaintInvalidation(paint InvalidationContainer, outlineWidth));
1043 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) { 1045 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
1044 if (!curr->isText()) 1046 if (!curr->isText())
1045 r.unite(curr->rectWithOutlineForPaintInvalidation(paintInvalidationC ontainer, outlineWidth, paintInvalidationState)); 1047 r.unite(curr->rectWithOutlineForPaintInvalidation(paintInvalidationC ontainer, outlineWidth));
1046 } 1048 }
1047 return r; 1049 return r;
1048 } 1050 }
1049 1051
1050 void RenderInline::mapRectToPaintInvalidationBacking(const RenderLayerModelObjec t* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalida tionState* paintInvalidationState) const 1052 void RenderInline::mapRectToPaintInvalidationBacking(const RenderLayerModelObjec t* paintInvalidationContainer, LayoutRect& rect, bool fixed) const
1051 { 1053 {
1052 if (paintInvalidationState && paintInvalidationState->canMapToContainer(pain tInvalidationContainer)) { 1054 if (RenderView* v = view()) {
1053 if (style()->hasInFlowPosition() && layer()) 1055 // LayoutState is only valid for root-relative repainting
1054 rect.move(layer()->offsetForInFlowPosition()); 1056 if (v->canMapUsingLayoutStateForContainer(paintInvalidationContainer)) {
1055 rect.move(paintInvalidationState->paintOffset()); 1057 LayoutState* layoutState = v->layoutState();
1056 if (paintInvalidationState->isClipped()) 1058 if (style()->hasInFlowPosition() && layer())
1057 rect.intersect(paintInvalidationState->clipRect()); 1059 rect.move(layer()->offsetForInFlowPosition());
1058 return; 1060 rect.move(layoutState->paintOffset());
1061 if (layoutState->isClipped())
1062 rect.intersect(layoutState->clipRect());
1063 return;
1064 }
1059 } 1065 }
1060 1066
1061 if (paintInvalidationContainer == this) 1067 if (paintInvalidationContainer == this)
1062 return; 1068 return;
1063 1069
1064 bool containerSkipped; 1070 bool containerSkipped;
1065 RenderObject* o = container(paintInvalidationContainer, &containerSkipped); 1071 RenderObject* o = container(paintInvalidationContainer, &containerSkipped);
1066 if (!o) 1072 if (!o)
1067 return; 1073 return;
1068 1074
(...skipping 27 matching lines...) Expand all
1096 return; 1102 return;
1097 } 1103 }
1098 1104
1099 if (containerSkipped) { 1105 if (containerSkipped) {
1100 // If the paintInvalidationContainer is below o, then we need to map the rect into paintInvalidationContainer's coordinates. 1106 // If the paintInvalidationContainer is below o, then we need to map the rect into paintInvalidationContainer's coordinates.
1101 LayoutSize containerOffset = paintInvalidationContainer->offsetFromAnces torContainer(o); 1107 LayoutSize containerOffset = paintInvalidationContainer->offsetFromAnces torContainer(o);
1102 rect.move(-containerOffset); 1108 rect.move(-containerOffset);
1103 return; 1109 return;
1104 } 1110 }
1105 1111
1106 o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, fixed , paintInvalidationState); 1112 o->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, fixed );
1107 } 1113 }
1108 1114
1109 LayoutSize RenderInline::offsetFromContainer(const RenderObject* container, cons t LayoutPoint& point, bool* offsetDependsOnPoint) const 1115 LayoutSize RenderInline::offsetFromContainer(const RenderObject* container, cons t LayoutPoint& point, bool* offsetDependsOnPoint) const
1110 { 1116 {
1111 ASSERT(container == this->container()); 1117 ASSERT(container == this->container());
1112 1118
1113 LayoutSize offset; 1119 LayoutSize offset;
1114 if (isRelPositioned()) 1120 if (isRelPositioned())
1115 offset += offsetForInFlowPosition(); 1121 offset += offsetForInFlowPosition();
1116 1122
1117 offset += container->columnOffset(point); 1123 offset += container->columnOffset(point);
1118 1124
1119 if (container->hasOverflowClip()) 1125 if (container->hasOverflowClip())
1120 offset -= toRenderBox(container)->scrolledContentOffset(); 1126 offset -= toRenderBox(container)->scrolledContentOffset();
1121 1127
1122 if (offsetDependsOnPoint) { 1128 if (offsetDependsOnPoint) {
1123 *offsetDependsOnPoint = container->hasColumns() 1129 *offsetDependsOnPoint = container->hasColumns()
1124 || (container->isBox() && container->style()->isFlippedBlocksWriting Mode()) 1130 || (container->isBox() && container->style()->isFlippedBlocksWriting Mode())
1125 || container->isRenderFlowThread(); 1131 || container->isRenderFlowThread();
1126 } 1132 }
1127 1133
1128 return offset; 1134 return offset;
1129 } 1135 }
1130 1136
1131 void RenderInline::mapLocalToContainer(const RenderLayerModelObject* repaintCont ainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const 1137 void RenderInline::mapLocalToContainer(const RenderLayerModelObject* repaintCont ainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
1132 { 1138 {
1133 if (repaintContainer == this) 1139 if (repaintContainer == this)
1134 return; 1140 return;
1135 1141
1136 if (paintInvalidationState && paintInvalidationState->canMapToContainer(repa intContainer)) { 1142 if (RenderView *v = view()) {
1137 LayoutSize offset = paintInvalidationState->paintOffset(); 1143 if (v->canMapUsingLayoutStateForContainer(repaintContainer)) {
1138 if (style()->hasInFlowPosition() && layer()) 1144 LayoutState* layoutState = v->layoutState();
1139 offset += layer()->offsetForInFlowPosition(); 1145 LayoutSize offset = layoutState->paintOffset();
1140 transformState.move(offset); 1146 if (style()->hasInFlowPosition() && layer())
1141 return; 1147 offset += layer()->offsetForInFlowPosition();
1148 transformState.move(offset);
1149 return;
1150 }
1142 } 1151 }
1143 1152
1144 bool containerSkipped; 1153 bool containerSkipped;
1145 RenderObject* o = container(repaintContainer, &containerSkipped); 1154 RenderObject* o = container(repaintContainer, &containerSkipped);
1146 if (!o) 1155 if (!o)
1147 return; 1156 return;
1148 1157
1149 if (mode & ApplyContainerFlip && o->isBox()) { 1158 if (mode & ApplyContainerFlip && o->isBox()) {
1150 if (o->style()->isFlippedBlocksWritingMode()) { 1159 if (o->style()->isFlippedBlocksWritingMode()) {
1151 IntPoint centerPoint = roundedIntPoint(transformState.mappedPoint()) ; 1160 IntPoint centerPoint = roundedIntPoint(transformState.mappedPoint()) ;
(...skipping 13 matching lines...) Expand all
1165 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm); 1174 transformState.move(containerOffset.width(), containerOffset.height(), p reserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransfo rm);
1166 1175
1167 if (containerSkipped) { 1176 if (containerSkipped) {
1168 // There can't be a transform between repaintContainer and o, because tr ansforms create containers, so it should be safe 1177 // There can't be a transform between repaintContainer and o, because tr ansforms create containers, so it should be safe
1169 // to just subtract the delta between the repaintContainer and o. 1178 // to just subtract the delta between the repaintContainer and o.
1170 LayoutSize containerOffset = repaintContainer->offsetFromAncestorContain er(o); 1179 LayoutSize containerOffset = repaintContainer->offsetFromAncestorContain er(o);
1171 transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTrans form); 1180 transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTrans form);
1172 return; 1181 return;
1173 } 1182 }
1174 1183
1175 o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed, pai ntInvalidationState); 1184 o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
1176 } 1185 }
1177 1186
1178 void RenderInline::updateDragState(bool dragOn) 1187 void RenderInline::updateDragState(bool dragOn)
1179 { 1188 {
1180 RenderBoxModelObject::updateDragState(dragOn); 1189 RenderBoxModelObject::updateDragState(dragOn);
1181 if (continuation()) 1190 if (continuation())
1182 continuation()->updateDragState(dragOn); 1191 continuation()->updateDragState(dragOn);
1183 } 1192 }
1184 1193
1185 void RenderInline::childBecameNonInline(RenderObject* child) 1194 void RenderInline::childBecameNonInline(RenderObject* child)
(...skipping 367 matching lines...) Expand 10 before | Expand all | Expand 10 after
1553 if (!container) 1562 if (!container)
1554 container = this; 1563 container = this;
1555 1564
1556 FloatPoint absPos = container->localToAbsolute(); 1565 FloatPoint absPos = container->localToAbsolute();
1557 region.bounds.setX(absPos.x() + region.bounds.x()); 1566 region.bounds.setX(absPos.x() + region.bounds.x());
1558 region.bounds.setY(absPos.y() + region.bounds.y()); 1567 region.bounds.setY(absPos.y() + region.bounds.y());
1559 1568
1560 regions.append(region); 1569 regions.append(region);
1561 } 1570 }
1562 1571
1563 void RenderInline::invalidateTreeAfterLayout(const PaintInvalidationState& paint InvalidationState) 1572 void RenderInline::invalidateTreeAfterLayout(const RenderLayerModelObject& paint InvalidationContainer)
1564 { 1573 {
1565 bool establishesNewPaintInvalidationContainer = isPaintInvalidationContainer (); 1574 LayoutState state(*this);
1566 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustComposi tedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? this : &paintInvalidationState.paintInvalidationContainer()); 1575 RenderObject::invalidateTreeAfterLayout(paintInvalidationContainer);
1567 PaintInvalidationState childPaintInvalidationState(paintInvalidationState, * this, newPaintInvalidationContainer);
1568 RenderObject::invalidateTreeAfterLayout(paintInvalidationState);
1569 } 1576 }
1570 1577
1571 } // namespace WebCore 1578 } // namespace WebCore
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