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Side by Side Diff: Source/core/rendering/RenderBlock.cpp

Issue 379073002: Revert of Divorce PaintInvalidationState from LayoutState (https://codereview.chromium.org/36083300… (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Correct revert order Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2007 David Smith (catfish.man@gmail.com) 4 * (C) 2007 David Smith (catfish.man@gmail.com)
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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355 // If the style has unloaded images, want to notify the ResourceLoadPriority Optimizer so that 355 // If the style has unloaded images, want to notify the ResourceLoadPriority Optimizer so that
356 // network priorities can be set. 356 // network priorities can be set.
357 Vector<ImageResource*> images; 357 Vector<ImageResource*> images;
358 appendImagesFromStyle(images, *newStyle); 358 appendImagesFromStyle(images, *newStyle);
359 if (images.isEmpty()) 359 if (images.isEmpty())
360 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRe nderObject(this); 360 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRe nderObject(this);
361 else 361 else
362 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRende rObject(this); 362 ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRende rObject(this);
363 } 363 }
364 364
365 void RenderBlock::invalidateTreeAfterLayout(const PaintInvalidationState& paintI nvalidationState) 365 void RenderBlock::invalidateTreeAfterLayout(const RenderLayerModelObject& invali dationContainer)
366 { 366 {
367 // Note, we don't want to early out here using shouldCheckForInvalidationAft erLayout as 367 // Note, we don't want to early out here using shouldCheckForInvalidationAft erLayout as
368 // we have to make sure we go through any positioned objects as they won't b e seen in 368 // we have to make sure we go through any positioned objects as they won't b e seen in
369 // the normal tree walk. 369 // the normal tree walk.
370 370
371 if (shouldCheckForPaintInvalidationAfterLayout()) 371 if (shouldCheckForPaintInvalidationAfterLayout())
372 RenderBox::invalidateTreeAfterLayout(paintInvalidationState); 372 RenderBox::invalidateTreeAfterLayout(invalidationContainer);
373 373
374 // Take care of positioned objects. This is required as PaintInvalidationSta te keeps a single clip rect. 374 // Take care of positioned objects. This is required as LayoutState keeps a single clip rect.
375 if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects( )) { 375 if (TrackedRendererListHashSet* positionedObjects = this->positionedObjects( )) {
376 TrackedRendererListHashSet::iterator end = positionedObjects->end(); 376 TrackedRendererListHashSet::iterator end = positionedObjects->end();
377 bool establishesNewPaintInvalidationContainer = isPaintInvalidationConta iner(); 377 LayoutState state(*this, isTableRow() ? LayoutSize() : locationOffset()) ;
378 const RenderLayerModelObject& newPaintInvalidationContainer = *adjustCom positedContainerForSpecialAncestors(establishesNewPaintInvalidationContainer ? t his : &paintInvalidationState.paintInvalidationContainer());
379 PaintInvalidationState childPaintInvalidationState(paintInvalidationStat e, *this, newPaintInvalidationContainer);
380 for (TrackedRendererListHashSet::iterator it = positionedObjects->begin( ); it != end; ++it) { 378 for (TrackedRendererListHashSet::iterator it = positionedObjects->begin( ); it != end; ++it) {
381 RenderBox* box = *it; 379 RenderBox* box = *it;
382 380
383 // One of the renderers we're skipping over here may be the child's repaint container, 381 // One of the renderers we're skipping over here may be the child's repaint container,
384 // so we can't pass our own repaint container along. 382 // so we can't pass our own repaint container along.
385 const RenderLayerModelObject& repaintContainerForChild = *box->conta inerForPaintInvalidation(); 383 const RenderLayerModelObject& repaintContainerForChild = *box->conta inerForPaintInvalidation();
386 384
387 // If it's a new paint invalidation container, we won't have properl y accumulated the offset into the
388 // PaintInvalidationState.
389 // FIXME: Teach PaintInvalidationState to handle this case. crbug.co m/371485
390 if (&repaintContainerForChild != newPaintInvalidationContainer) {
391 ForceHorriblySlowRectMapping slowRectMapping(&childPaintInvalida tionState);
392 PaintInvalidationState disabledPaintInvalidationState(childPaint InvalidationState, *this, repaintContainerForChild);
393 box->invalidateTreeAfterLayout(disabledPaintInvalidationState);
394 continue;
395 }
396
397 // If the positioned renderer is absolutely positioned and it is ins ide 385 // If the positioned renderer is absolutely positioned and it is ins ide
398 // a relatively positioned inline element, we need to account for 386 // a relatively positioend inline element, we need to account for
399 // the inline elements position in PaintInvalidationState. 387 // the inline elements position in LayoutState.
400 if (box->style()->position() == AbsolutePosition) { 388 if (box->style()->position() == AbsolutePosition) {
401 RenderObject* container = box->container(&repaintContainerForChi ld, 0); 389 RenderObject* container = box->container(&repaintContainerForChi ld, 0);
402 if (container->isRelPositioned() && container->isRenderInline()) { 390 if (container->isRelPositioned() && container->isRenderInline()) {
403 // FIXME: We should be able to use PaintInvalidationState fo r this. 391 // FIXME: We should be able to use layout-state for this.
404 // Currently, we will place absolutely positioned elements i nside 392 // Currently, we will place absolutly positioned elements in side
405 // relatively positioned inline blocks in the wrong location . crbug.com/371485 393 // relatively positioned inline blocks in the wrong location . crbug.com/371485
406 ForceHorriblySlowRectMapping slowRectMapping(&childPaintInva lidationState); 394 ForceHorriblySlowRectMapping slowRectMapping(*this);
407 PaintInvalidationState disabledPaintInvalidationState(childP aintInvalidationState, *this, repaintContainerForChild); 395 box->invalidateTreeAfterLayout(repaintContainerForChild);
408 box->invalidateTreeAfterLayout(disabledPaintInvalidationStat e);
409 continue; 396 continue;
410 } 397 }
411 } 398 }
412 399
413 box->invalidateTreeAfterLayout(childPaintInvalidationState); 400 box->invalidateTreeAfterLayout(repaintContainerForChild);
414 } 401 }
415 } 402 }
416 } 403 }
417 404
418 RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) 405 RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild)
419 { 406 {
420 if (beforeChild && beforeChild->parent() == this) 407 if (beforeChild && beforeChild->parent() == this)
421 return this; 408 return this;
422 409
423 RenderBlock* curr = toRenderBlock(continuation()); 410 RenderBlock* curr = toRenderBlock(continuation());
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4017 return 0; 4004 return 0;
4018 } 4005 }
4019 4006
4020 void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderO bject* currentChild) 4007 void RenderBlock::updateFirstLetterStyle(RenderObject* firstLetterBlock, RenderO bject* currentChild)
4021 { 4008 {
4022 RenderObject* firstLetter = currentChild->parent(); 4009 RenderObject* firstLetter = currentChild->parent();
4023 RenderObject* firstLetterContainer = firstLetter->parent(); 4010 RenderObject* firstLetterContainer = firstLetter->parent();
4024 RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetter Container); 4011 RenderStyle* pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetter Container);
4025 ASSERT(firstLetter->isFloating() || firstLetter->isInline()); 4012 ASSERT(firstLetter->isFloating() || firstLetter->isInline());
4026 4013
4014 ForceHorriblySlowRectMapping slowRectMapping(*this);
4015
4027 if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) { 4016 if (RenderStyle::stylePropagationDiff(firstLetter->style(), pseudoStyle) == Reattach) {
4028 // The first-letter renderer needs to be replaced. Create a new renderer of the right type. 4017 // The first-letter renderer needs to be replaced. Create a new renderer of the right type.
4029 RenderBoxModelObject* newFirstLetter; 4018 RenderBoxModelObject* newFirstLetter;
4030 if (pseudoStyle->display() == INLINE) 4019 if (pseudoStyle->display() == INLINE)
4031 newFirstLetter = RenderInline::createAnonymous(&document()); 4020 newFirstLetter = RenderInline::createAnonymous(&document());
4032 else 4021 else
4033 newFirstLetter = RenderBlockFlow::createAnonymous(&document()); 4022 newFirstLetter = RenderBlockFlow::createAnonymous(&document());
4034 newFirstLetter->setStyle(pseudoStyle); 4023 newFirstLetter->setStyle(pseudoStyle);
4035 4024
4036 // Move the first letter into the new renderer. 4025 // Move the first letter into the new renderer.
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4197 if (currChild->parent()->style()->styleType() == FIRST_LETTER) { 4186 if (currChild->parent()->style()->styleType() == FIRST_LETTER) {
4198 updateFirstLetterStyle(firstLetterBlock, currChild); 4187 updateFirstLetterStyle(firstLetterBlock, currChild);
4199 return; 4188 return;
4200 } 4189 }
4201 4190
4202 // FIXME: This black-list of disallowed RenderText subclasses is fragile. 4191 // FIXME: This black-list of disallowed RenderText subclasses is fragile.
4203 // Should counter be on this list? What about RenderTextFragment? 4192 // Should counter be on this list? What about RenderTextFragment?
4204 if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->is WordBreak()) 4193 if (!currChild->isText() || currChild->isBR() || toRenderText(currChild)->is WordBreak())
4205 return; 4194 return;
4206 4195
4196 // Our layout state is not valid for the repaints we are going to trigger by
4197 // adding and removing children of firstLetterContainer.
4198 ForceHorriblySlowRectMapping slowRectMapping(*this);
4199
4207 createFirstLetterRenderer(firstLetterBlock, currChild, length); 4200 createFirstLetterRenderer(firstLetterBlock, currChild, length);
4208 } 4201 }
4209 4202
4210 // Helper methods for obtaining the last line, computing line counts and heights for line counts 4203 // Helper methods for obtaining the last line, computing line counts and heights for line counts
4211 // (crawling into blocks). 4204 // (crawling into blocks).
4212 static bool shouldCheckLines(RenderObject* obj) 4205 static bool shouldCheckLines(RenderObject* obj)
4213 { 4206 {
4214 return !obj->isFloatingOrOutOfFlowPositioned() 4207 return !obj->isFloatingOrOutOfFlowPositioned()
4215 && obj->isRenderBlock() && obj->style()->height().isAuto() 4208 && obj->isRenderBlock() && obj->style()->height().isAuto()
4216 && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERT ICAL); 4209 && (!obj->isDeprecatedFlexibleBox() || obj->style()->boxOrient() == VERT ICAL);
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4455 // https://bugs.webkit.org/show_bug.cgi?id=46781 4448 // https://bugs.webkit.org/show_bug.cgi?id=46781
4456 FloatRect localRect(0, -collapsedMarginBefore().toFloat(), 4449 FloatRect localRect(0, -collapsedMarginBefore().toFloat(),
4457 width().toFloat(), (height() + collapsedMarginBefore() + collapsedMa rginAfter()).toFloat()); 4450 width().toFloat(), (height() + collapsedMarginBefore() + collapsedMa rginAfter()).toFloat());
4458 quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed)); 4451 quads.append(localToAbsoluteQuad(localRect, 0 /* mode */, wasFixed));
4459 continuation()->absoluteQuads(quads, wasFixed); 4452 continuation()->absoluteQuads(quads, wasFixed);
4460 } else { 4453 } else {
4461 quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width().toFl oat(), height().toFloat()), 0 /* mode */, wasFixed)); 4454 quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width().toFl oat(), height().toFloat()), 0 /* mode */, wasFixed));
4462 } 4455 }
4463 } 4456 }
4464 4457
4465 LayoutRect RenderBlock::rectWithOutlineForPaintInvalidation(const RenderLayerMod elObject* paintInvalidationContainer, LayoutUnit outlineWidth, const PaintInvali dationState* paintInvalidationState) const 4458 LayoutRect RenderBlock::rectWithOutlineForPaintInvalidation(const RenderLayerMod elObject* paintInvalidationContainer, LayoutUnit outlineWidth) const
4466 { 4459 {
4467 LayoutRect r(RenderBox::rectWithOutlineForPaintInvalidation(paintInvalidatio nContainer, outlineWidth, paintInvalidationState)); 4460 LayoutRect r(RenderBox::rectWithOutlineForPaintInvalidation(paintInvalidatio nContainer, outlineWidth));
4468 if (isAnonymousBlockContinuation()) 4461 if (isAnonymousBlockContinuation())
4469 r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-f lows that are horizontal. 4462 r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-f lows that are horizontal.
4470 return r; 4463 return r;
4471 } 4464 }
4472 4465
4473 RenderObject* RenderBlock::hoverAncestor() const 4466 RenderObject* RenderBlock::hoverAncestor() const
4474 { 4467 {
4475 return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAnc estor(); 4468 return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAnc estor();
4476 } 4469 }
4477 4470
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5064 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* m arkedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const Render Object* obj) const 5057 void RenderBlock::showLineTreeAndMark(const InlineBox* markedBox1, const char* m arkedLabel1, const InlineBox* markedBox2, const char* markedLabel2, const Render Object* obj) const
5065 { 5058 {
5066 showRenderObject(); 5059 showRenderObject();
5067 for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRoot Box()) 5060 for (const RootInlineBox* root = firstRootBox(); root; root = root->nextRoot Box())
5068 root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLa bel2, obj, 1); 5061 root->showLineTreeAndMark(markedBox1, markedLabel1, markedBox2, markedLa bel2, obj, 1);
5069 } 5062 }
5070 5063
5071 #endif 5064 #endif
5072 5065
5073 } // namespace WebCore 5066 } // namespace WebCore
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