Chromium Code Reviews| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp |
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..111a1007c3f458d997b3a8e0c73dee8d6ec144dd |
| --- /dev/null |
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
| @@ -0,0 +1,102 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "GrYUVtoRGBEffect.h" |
| + |
| +#include "GrCoordTransform.h" |
| +#include "GrEffect.h" |
| +#include "gl/GrGLEffect.h" |
| +#include "GrTBackendEffectFactory.h" |
| + |
| +class YUVtoRGBEffect : public GrEffect { |
|
Stephen White
2014/07/07 17:57:06
Since this doesn't have the Sk or Gr prefix, perha
sugoi1
2014/07/07 20:52:35
Done.
|
| +public: |
| + static GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) { |
| + AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, vTexture))); |
| + return CreateEffectRef(effect); |
| + } |
| + |
| + static const char* Name() { return "YUV to RGB"; } |
| + |
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| + return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); |
| + } |
| + |
| + virtual void getConstantColorComponents(GrColor* color, |
| + uint32_t* validFlags) const SK_OVERRIDE { |
| + // YUV is opaque |
| + *validFlags = kA_GrColorComponentFlag; |
|
bsalomon
2014/07/07 17:57:11
You have to assign a value to the "color" param's
sugoi1
2014/07/07 20:52:35
Done.
|
| + } |
| + |
| + class GLEffect : public GrGLEffect { |
| + public: |
| + // this class always generates the same code. |
| + static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; } |
| + |
| + GLEffect(const GrBackendEffectFactory& factory, |
| + const GrDrawEffect&) |
| + : INHERITED(factory) { |
| + } |
| + |
| + virtual void emitCode(GrGLShaderBuilder* builder, |
| + const GrDrawEffect&, |
| + EffectKey, |
| + const char* outputColor, |
| + const char* inputColor, |
| + const TransformedCoordsArray& coords, |
| + const TextureSamplerArray& samplers) SK_OVERRIDE { |
| + const char* yuvMatrix = "yuvMatrix"; |
| + builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" |
| + "1.0, -0.344, -0.714, 0.529,\n\t\t\t" |
| + "1.0, 1.772, 0.0, -0.886,\n\t\t\t" |
| + "0.0, 0.0, 0.0, 1.0);\n", |
| + yuvMatrix); |
| + builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor); |
| + builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type()); |
| + builder->fsCodeAppend(".r,\n\t\t"); |
| + builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coords[0].type()); |
| + builder->fsCodeAppend(".r,\n\t\t"); |
| + builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coords[0].type()); |
| + builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| + } |
| + |
| + typedef GrGLEffect INHERITED; |
| + }; |
| + |
| +private: |
| + YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture) |
| + : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTexture) |
| + , fYAccess(yTexture) |
| + , fUAccess(uTexture) |
| + , fVAccess(vTexture) { |
| + this->addCoordTransform(&fCoordTransform); |
| + this->addTextureAccess(&fYAccess); |
| + this->addTextureAccess(&fUAccess); |
| + this->addTextureAccess(&fVAccess); |
| + } |
| + |
| + virtual bool onIsEqual(const GrEffect& sBase) const { |
| + const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); |
| + return fYAccess.getTexture() == s.fYAccess.getTexture() && |
| + fUAccess.getTexture() == s.fUAccess.getTexture() && |
| + fVAccess.getTexture() == s.fVAccess.getTexture(); |
| + } |
| + |
| + GrCoordTransform fCoordTransform; |
| + GrTextureAccess fYAccess; |
| + GrTextureAccess fUAccess; |
| + GrTextureAccess fVAccess; |
| + |
| + typedef GrEffect INHERITED; |
| +}; |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture, |
| + GrTexture* uTexture, |
| + GrTexture* vTexture) { |
| + return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); |
| +} |