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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrYUVtoRGBEffect.h" | |
9 | |
10 #include "GrCoordTransform.h" | |
11 #include "GrEffect.h" | |
12 #include "gl/GrGLEffect.h" | |
13 #include "GrTBackendEffectFactory.h" | |
14 | |
15 class YUVtoRGBEffect : public GrEffect { | |
Stephen White
2014/07/07 17:57:06
Since this doesn't have the Sk or Gr prefix, perha
sugoi1
2014/07/07 20:52:35
Done.
| |
16 public: | |
17 static GrEffectRef* Create(GrTexture* yTexture, GrTexture* uTexture, GrTextu re* vTexture) { | |
18 AutoEffectUnref effect(SkNEW_ARGS(YUVtoRGBEffect, (yTexture, uTexture, v Texture))); | |
19 return CreateEffectRef(effect); | |
20 } | |
21 | |
22 static const char* Name() { return "YUV to RGB"; } | |
23 | |
24 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | |
25 return GrTBackendEffectFactory<YUVtoRGBEffect>::getInstance(); | |
26 } | |
27 | |
28 virtual void getConstantColorComponents(GrColor* color, | |
29 uint32_t* validFlags) const SK_OVERR IDE { | |
30 // YUV is opaque | |
31 *validFlags = kA_GrColorComponentFlag; | |
bsalomon
2014/07/07 17:57:11
You have to assign a value to the "color" param's
sugoi1
2014/07/07 20:52:35
Done.
| |
32 } | |
33 | |
34 class GLEffect : public GrGLEffect { | |
35 public: | |
36 // this class always generates the same code. | |
37 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0 ; } | |
38 | |
39 GLEffect(const GrBackendEffectFactory& factory, | |
40 const GrDrawEffect&) | |
41 : INHERITED(factory) { | |
42 } | |
43 | |
44 virtual void emitCode(GrGLShaderBuilder* builder, | |
45 const GrDrawEffect&, | |
46 EffectKey, | |
47 const char* outputColor, | |
48 const char* inputColor, | |
49 const TransformedCoordsArray& coords, | |
50 const TextureSamplerArray& samplers) SK_OVERRIDE { | |
51 const char* yuvMatrix = "yuvMatrix"; | |
52 builder->fsCodeAppendf("\tconst mat4 %s = mat4(1.0, 0.0, 1.402, -0.701,\n\t\t\t" | |
53 "1.0, -0.344, -0.714, 0.529,\n\t\t\t" | |
54 "1.0, 1.772, 0.0, -0.886,\n\t\t\t" | |
55 "0.0, 0.0, 0.0, 1.0);\n", | |
56 yuvMatrix); | |
57 builder->fsCodeAppendf("\t%s = vec4(\n\t\t", outputColor); | |
58 builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coord s[0].type()); | |
59 builder->fsCodeAppend(".r,\n\t\t"); | |
60 builder->fsAppendTextureLookup(samplers[1], coords[0].c_str(), coord s[0].type()); | |
61 builder->fsCodeAppend(".r,\n\t\t"); | |
62 builder->fsAppendTextureLookup(samplers[2], coords[0].c_str(), coord s[0].type()); | |
63 builder->fsCodeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); | |
64 } | |
65 | |
66 typedef GrGLEffect INHERITED; | |
67 }; | |
68 | |
69 private: | |
70 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture ) | |
71 : fCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(yTexture), yTe xture) | |
72 , fYAccess(yTexture) | |
73 , fUAccess(uTexture) | |
74 , fVAccess(vTexture) { | |
75 this->addCoordTransform(&fCoordTransform); | |
76 this->addTextureAccess(&fYAccess); | |
77 this->addTextureAccess(&fUAccess); | |
78 this->addTextureAccess(&fVAccess); | |
79 } | |
80 | |
81 virtual bool onIsEqual(const GrEffect& sBase) const { | |
82 const YUVtoRGBEffect& s = CastEffect<YUVtoRGBEffect>(sBase); | |
83 return fYAccess.getTexture() == s.fYAccess.getTexture() && | |
84 fUAccess.getTexture() == s.fUAccess.getTexture() && | |
85 fVAccess.getTexture() == s.fVAccess.getTexture(); | |
86 } | |
87 | |
88 GrCoordTransform fCoordTransform; | |
89 GrTextureAccess fYAccess; | |
90 GrTextureAccess fUAccess; | |
91 GrTextureAccess fVAccess; | |
92 | |
93 typedef GrEffect INHERITED; | |
94 }; | |
95 | |
96 ////////////////////////////////////////////////////////////////////////////// | |
97 | |
98 GrEffectRef* GrYUVtoRGBEffect::Create(GrTexture* yTexture, | |
99 GrTexture* uTexture, | |
100 GrTexture* vTexture) { | |
101 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture); | |
102 } | |
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