| Index: ui/views/controls/menu/menu_controller.h
|
| diff --git a/ui/views/controls/menu/menu_controller.h b/ui/views/controls/menu/menu_controller.h
|
| index 30c56f0f04b88d9f36b68454c3851f526f5a1533..1a4c195a74b200bdc90e1c8e97c9603d86154eac 100644
|
| --- a/ui/views/controls/menu/menu_controller.h
|
| +++ b/ui/views/controls/menu/menu_controller.h
|
| @@ -92,6 +92,10 @@ class VIEWS_EXPORT MenuController : public WidgetObserver {
|
| // Whether or not drag operation is in progress.
|
| bool drag_in_progress() const { return drag_in_progress_; }
|
|
|
| + // Whether the MenuController initiated the drag in progress. False if there
|
| + // is no drag in progress.
|
| + bool did_initiate_drag() const { return did_initiate_drag_; }
|
| +
|
| // Returns the owner of child windows.
|
| // WARNING: this may be NULL.
|
| Widget* owner() { return owner_; }
|
| @@ -142,6 +146,15 @@ class VIEWS_EXPORT MenuController : public WidgetObserver {
|
| void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
|
| void OnDragExitedScrollButton(SubmenuView* source);
|
|
|
| + // Called by the Widget when a drag is about to start on a child view. This
|
| + // could be initiated by one of our MenuItemViews, or could be through another
|
| + // child View.
|
| + void OnDragWillStart();
|
| +
|
| + // Called by the Widget when the drag has completed. |should_close|
|
| + // corresponds to whether or not the menu should close.
|
| + void OnDragComplete(bool should_close);
|
| +
|
| // Update the submenu's selection based on the current mouse location
|
| void UpdateSubmenuSelection(SubmenuView* source);
|
|
|
| @@ -556,6 +569,11 @@ class VIEWS_EXPORT MenuController : public WidgetObserver {
|
| // True when drag operation is in progress.
|
| bool drag_in_progress_;
|
|
|
| + // True when the drag operation in progress was initiated by the
|
| + // MenuController for a child MenuItemView (as opposed to initiated separately
|
| + // by a child View).
|
| + bool did_initiate_drag_;
|
| +
|
| // Location the mouse was pressed at. Used to detect d&d.
|
| gfx::Point press_pt_;
|
|
|
|
|