| Index: Source/wtf/asm/SaturatedArithmeticARM.h
|
| diff --git a/Source/wtf/asm/SaturatedArithmeticARM.h b/Source/wtf/asm/SaturatedArithmeticARM.h
|
| index 5527cacf9b2a3f47988c7963d2d2101cc8353b9e..9911b1eac14ca8ff0bb0253c0dbcd68e81541cf5 100644
|
| --- a/Source/wtf/asm/SaturatedArithmeticARM.h
|
| +++ b/Source/wtf/asm/SaturatedArithmeticARM.h
|
| @@ -33,71 +33,49 @@ ALWAYS_INLINE int32_t saturatedSubtraction(int32_t a, int32_t b)
|
| return result;
|
| }
|
|
|
| -inline int getMaxSaturatedSetResultForTesting(int FractionalShift)
|
| +inline int getMaxSaturatedSetResultForTesting(int fractionalShift)
|
| {
|
| // For ARM Asm version the set function maxes out to the biggest
|
| // possible integer part with the fractional part zero'd out.
|
| // e.g. 0x7fffffc0.
|
| - return std::numeric_limits<int>::max() & ~((1 << FractionalShift)-1);
|
| + return std::numeric_limits<int>::max() & ~((1 << fractionalShift)-1);
|
| }
|
|
|
| -inline int getMinSaturatedSetResultForTesting(int FractionalShift)
|
| +inline int getMinSaturatedSetResultForTesting(int fractionalShift)
|
| {
|
| return std::numeric_limits<int>::min();
|
| }
|
|
|
| -ALWAYS_INLINE int saturatedSet(int value, int FractionalShift)
|
| +template<size_t saturate, size_t fractionalShift>
|
| +ALWAYS_INLINE int saturatedSetSigned(int value)
|
| {
|
| - // Figure out how many bits are left for storing the integer part of
|
| - // the fixed point number, and saturate our input to that
|
| - const int saturate = 32 - FractionalShift;
|
| -
|
| int result;
|
| -
|
| - // The following ARM code will Saturate the passed value to the number of
|
| - // bits used for the whole part of the fixed point representation, then
|
| - // shift it up into place. This will result in the low <FractionShift> bits
|
| - // all being 0's. When the value saturates this gives a different result
|
| - // to from the C++ case; in the C++ code a saturated value has all the low
|
| - // bits set to 1 (for a +ve number at least). This cannot be done rapidly
|
| - // in ARM ... we live with the difference, for the sake of speed.
|
| -
|
| + // To allow all compilers to correctly build this asm we need to use
|
| + // template specialization to ensure that the "n" parameters are
|
| + // compile-time constant values.
|
| asm("ssat %[output],%[saturate],%[value]\n\t"
|
| "lsl %[output],%[shift]"
|
| : [output] "=r" (result)
|
| : [value] "r" (value),
|
| [saturate] "n" (saturate),
|
| - [shift] "n" (FractionalShift));
|
| + [shift] "n" (fractionalShift));
|
|
|
| return result;
|
| }
|
|
|
| -
|
| -ALWAYS_INLINE int saturatedSet(unsigned value, int FractionalShift)
|
| +template<size_t saturate, size_t fractionalShift>
|
| +ALWAYS_INLINE int saturatedSetUnsigned(unsigned value)
|
| {
|
| - // Here we are being passed an unsigned value to saturate,
|
| - // even though the result is returned as a signed integer. The ARM
|
| - // instruction for unsigned saturation therefore needs to be given one
|
| - // less bit (i.e. the sign bit) for the saturation to work correctly; hence
|
| - // the '31' below.
|
| - const int saturate = 31 - FractionalShift;
|
| -
|
| - // The following ARM code will Saturate the passed value to the number of
|
| - // bits used for the whole part of the fixed point representation, then
|
| - // shift it up into place. This will result in the low <FractionShift> bits
|
| - // all being 0's. When the value saturates this gives a different result
|
| - // to from the C++ case; in the C++ code a saturated value has all the low
|
| - // bits set to 1. This cannot be done rapidly in ARM, so we live with the
|
| - // difference, for the sake of speed.
|
| -
|
| int result;
|
| -
|
| + // To allow all compilers to correctly build this asm we need to use
|
| + // template specialization to ensure that the "n" parameters are
|
| + // compile-time constant values.
|
| asm("usat %[output],%[saturate],%[value]\n\t"
|
| "lsl %[output],%[shift]"
|
| : [output] "=r" (result)
|
| : [value] "r" (value),
|
| [saturate] "n" (saturate),
|
| - [shift] "n" (FractionalShift));
|
| + [shift] "n" (fractionalShift));
|
|
|
| return result;
|
| }
|
|
|