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Side by Side Diff: Source/wtf/asm/SaturatedArithmeticARM.h

Issue 378253003: Saturated arithmetic changed to use templates to fix build-issues (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Fixing up code layout issues Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SaturatedArithmeticARM_h 5 #ifndef SaturatedArithmeticARM_h
6 #define SaturatedArithmeticARM_h 6 #define SaturatedArithmeticARM_h
7 7
8 #include "wtf/CPU.h" 8 #include "wtf/CPU.h"
9 #include <limits> 9 #include <limits>
10 #include <stdint.h> 10 #include <stdint.h>
(...skipping 15 matching lines...) Expand all
26 int32_t result; 26 int32_t result;
27 27
28 asm("qsub %[output],%[first],%[second]" 28 asm("qsub %[output],%[first],%[second]"
29 : [output] "=r" (result) 29 : [output] "=r" (result)
30 : [first] "r" (a), 30 : [first] "r" (a),
31 [second] "r" (b)); 31 [second] "r" (b));
32 32
33 return result; 33 return result;
34 } 34 }
35 35
36 inline int getMaxSaturatedSetResultForTesting(int FractionalShift) 36 inline int getMaxSaturatedSetResultForTesting(int fractionalShift)
37 { 37 {
38 // For ARM Asm version the set function maxes out to the biggest 38 // For ARM Asm version the set function maxes out to the biggest
39 // possible integer part with the fractional part zero'd out. 39 // possible integer part with the fractional part zero'd out.
40 // e.g. 0x7fffffc0. 40 // e.g. 0x7fffffc0.
41 return std::numeric_limits<int>::max() & ~((1 << FractionalShift)-1); 41 return std::numeric_limits<int>::max() & ~((1 << fractionalShift)-1);
42 } 42 }
43 43
44 inline int getMinSaturatedSetResultForTesting(int FractionalShift) 44 inline int getMinSaturatedSetResultForTesting(int fractionalShift)
45 { 45 {
46 return std::numeric_limits<int>::min(); 46 return std::numeric_limits<int>::min();
47 } 47 }
48 48
49 ALWAYS_INLINE int saturatedSet(int value, int FractionalShift) 49 template<size_t saturate, size_t fractionalShift>
50 ALWAYS_INLINE int saturatedSetSigned(int value)
50 { 51 {
51 // Figure out how many bits are left for storing the integer part of
52 // the fixed point number, and saturate our input to that
53 const int saturate = 32 - FractionalShift;
54
55 int result; 52 int result;
56 53 // To allow all compilers to correctly build this asm we need to use
57 // The following ARM code will Saturate the passed value to the number of 54 // template specialization to ensure that the "n" parameters are
58 // bits used for the whole part of the fixed point representation, then 55 // compile-time constant values.
59 // shift it up into place. This will result in the low <FractionShift> bits
60 // all being 0's. When the value saturates this gives a different result
61 // to from the C++ case; in the C++ code a saturated value has all the low
62 // bits set to 1 (for a +ve number at least). This cannot be done rapidly
63 // in ARM ... we live with the difference, for the sake of speed.
64
65 asm("ssat %[output],%[saturate],%[value]\n\t" 56 asm("ssat %[output],%[saturate],%[value]\n\t"
66 "lsl %[output],%[shift]" 57 "lsl %[output],%[shift]"
67 : [output] "=r" (result) 58 : [output] "=r" (result)
68 : [value] "r" (value), 59 : [value] "r" (value),
69 [saturate] "n" (saturate), 60 [saturate] "n" (saturate),
70 [shift] "n" (FractionalShift)); 61 [shift] "n" (fractionalShift));
71 62
72 return result; 63 return result;
73 } 64 }
74 65
75 66 template<size_t saturate, size_t fractionalShift>
76 ALWAYS_INLINE int saturatedSet(unsigned value, int FractionalShift) 67 ALWAYS_INLINE int saturatedSetUnsigned(unsigned value)
77 { 68 {
78 // Here we are being passed an unsigned value to saturate,
79 // even though the result is returned as a signed integer. The ARM
80 // instruction for unsigned saturation therefore needs to be given one
81 // less bit (i.e. the sign bit) for the saturation to work correctly; hence
82 // the '31' below.
83 const int saturate = 31 - FractionalShift;
84
85 // The following ARM code will Saturate the passed value to the number of
86 // bits used for the whole part of the fixed point representation, then
87 // shift it up into place. This will result in the low <FractionShift> bits
88 // all being 0's. When the value saturates this gives a different result
89 // to from the C++ case; in the C++ code a saturated value has all the low
90 // bits set to 1. This cannot be done rapidly in ARM, so we live with the
91 // difference, for the sake of speed.
92
93 int result; 69 int result;
94 70 // To allow all compilers to correctly build this asm we need to use
71 // template specialization to ensure that the "n" parameters are
72 // compile-time constant values.
95 asm("usat %[output],%[saturate],%[value]\n\t" 73 asm("usat %[output],%[saturate],%[value]\n\t"
96 "lsl %[output],%[shift]" 74 "lsl %[output],%[shift]"
97 : [output] "=r" (result) 75 : [output] "=r" (result)
98 : [value] "r" (value), 76 : [value] "r" (value),
99 [saturate] "n" (saturate), 77 [saturate] "n" (saturate),
100 [shift] "n" (FractionalShift)); 78 [shift] "n" (fractionalShift));
101 79
102 return result; 80 return result;
103 } 81 }
104 82
105 #endif // SaturatedArithmeticARM_h 83 #endif // SaturatedArithmeticARM_h
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