| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef CustomFilterMesh_h | 30 #ifndef CustomFilterMesh_h |
| 31 #define CustomFilterMesh_h | 31 #define CustomFilterMesh_h |
| 32 | 32 |
| 33 #include "core/platform/graphics/GraphicsTypes3D.h" | |
| 34 #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" | 33 #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" |
| 35 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
| 35 #include "platform/graphics/GraphicsTypes3D.h" |
| 36 #include "wtf/RefCounted.h" | 36 #include "wtf/RefCounted.h" |
| 37 | 37 |
| 38 namespace WebCore { | 38 namespace WebCore { |
| 39 | 39 |
| 40 class GraphicsContext3D; | 40 class GraphicsContext3D; |
| 41 | 41 |
| 42 class CustomFilterMesh : public RefCounted<CustomFilterMesh> { | 42 class CustomFilterMesh : public RefCounted<CustomFilterMesh> { |
| 43 public: | 43 public: |
| 44 static PassRefPtr<CustomFilterMesh> create(GraphicsContext3D* context, unsig
ned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType meshType
) | 44 static PassRefPtr<CustomFilterMesh> create(GraphicsContext3D* context, unsig
ned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType meshType
) |
| 45 { | 45 { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 67 Platform3DObject m_elementsBufferObject; | 67 Platform3DObject m_elementsBufferObject; |
| 68 unsigned m_indicesCount; | 68 unsigned m_indicesCount; |
| 69 | 69 |
| 70 FloatRect m_meshBox; | 70 FloatRect m_meshBox; |
| 71 CustomFilterMeshType m_meshType; | 71 CustomFilterMeshType m_meshType; |
| 72 }; | 72 }; |
| 73 | 73 |
| 74 } // namespace WebCore | 74 } // namespace WebCore |
| 75 | 75 |
| 76 #endif // CustomFilterMesh_h | 76 #endif // CustomFilterMesh_h |
| OLD | NEW |