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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2011 Google Inc. All rights reserved. | 2  * Copyright (C) 2011 Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions | 5  * modification, are permitted provided that the following conditions | 
| 6  * are met: | 6  * are met: | 
| 7  * 1. Redistributions of source code must retain the above copyright | 7  * 1. Redistributions of source code must retain the above copyright | 
| 8  *    notice, this list of conditions and the following disclaimer. | 8  *    notice, this list of conditions and the following disclaimer. | 
| 9  * 2. Redistributions in binary form must reproduce the above copyright | 9  * 2. Redistributions in binary form must reproduce the above copyright | 
| 10  *    notice, this list of conditions and the following disclaimer in the | 10  *    notice, this list of conditions and the following disclaimer in the | 
| (...skipping 10 matching lines...) Expand all  Loading... | 
| 21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 24  */ | 24  */ | 
| 25 | 25 | 
| 26 #ifndef OESVertexArrayObject_h | 26 #ifndef OESVertexArrayObject_h | 
| 27 #define OESVertexArrayObject_h | 27 #define OESVertexArrayObject_h | 
| 28 | 28 | 
| 29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" | 
| 30 #include "core/html/canvas/WebGLExtension.h" | 30 #include "core/html/canvas/WebGLExtension.h" | 
| 31 #include "core/platform/graphics/GraphicsTypes3D.h" | 31 #include "platform/graphics/GraphicsTypes3D.h" | 
| 32 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" | 
| 33 | 33 | 
| 34 namespace WebCore { | 34 namespace WebCore { | 
| 35 | 35 | 
| 36 class WebGLRenderingContext; | 36 class WebGLRenderingContext; | 
| 37 class WebGLVertexArrayObjectOES; | 37 class WebGLVertexArrayObjectOES; | 
| 38 | 38 | 
| 39 class OESVertexArrayObject : public WebGLExtension, public ScriptWrappable { | 39 class OESVertexArrayObject : public WebGLExtension, public ScriptWrappable { | 
| 40 public: | 40 public: | 
| 41     static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*); | 41     static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*); | 
| 42     static bool supported(WebGLRenderingContext*); | 42     static bool supported(WebGLRenderingContext*); | 
| 43     static const char* extensionName(); | 43     static const char* extensionName(); | 
| 44 | 44 | 
| 45     virtual ~OESVertexArrayObject(); | 45     virtual ~OESVertexArrayObject(); | 
| 46     virtual ExtensionName name() const; | 46     virtual ExtensionName name() const; | 
| 47 | 47 | 
| 48     PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES(); | 48     PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES(); | 
| 49     void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); | 49     void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); | 
| 50     GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); | 50     GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); | 
| 51     void bindVertexArrayOES(WebGLVertexArrayObjectOES*); | 51     void bindVertexArrayOES(WebGLVertexArrayObjectOES*); | 
| 52 | 52 | 
| 53 private: | 53 private: | 
| 54     OESVertexArrayObject(WebGLRenderingContext*); | 54     OESVertexArrayObject(WebGLRenderingContext*); | 
| 55 }; | 55 }; | 
| 56 | 56 | 
| 57 } // namespace WebCore | 57 } // namespace WebCore | 
| 58 | 58 | 
| 59 #endif // OESVertexArrayObject_h | 59 #endif // OESVertexArrayObject_h | 
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