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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef OESVertexArrayObject_h | 26 #ifndef OESVertexArrayObject_h |
27 #define OESVertexArrayObject_h | 27 #define OESVertexArrayObject_h |
28 | 28 |
29 #include "bindings/v8/ScriptWrappable.h" | 29 #include "bindings/v8/ScriptWrappable.h" |
30 #include "core/html/canvas/WebGLExtension.h" | 30 #include "core/html/canvas/WebGLExtension.h" |
31 #include "core/platform/graphics/GraphicsTypes3D.h" | 31 #include "platform/graphics/GraphicsTypes3D.h" |
32 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" |
33 | 33 |
34 namespace WebCore { | 34 namespace WebCore { |
35 | 35 |
36 class WebGLRenderingContext; | 36 class WebGLRenderingContext; |
37 class WebGLVertexArrayObjectOES; | 37 class WebGLVertexArrayObjectOES; |
38 | 38 |
39 class OESVertexArrayObject : public WebGLExtension, public ScriptWrappable { | 39 class OESVertexArrayObject : public WebGLExtension, public ScriptWrappable { |
40 public: | 40 public: |
41 static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*); | 41 static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*); |
42 static bool supported(WebGLRenderingContext*); | 42 static bool supported(WebGLRenderingContext*); |
43 static const char* extensionName(); | 43 static const char* extensionName(); |
44 | 44 |
45 virtual ~OESVertexArrayObject(); | 45 virtual ~OESVertexArrayObject(); |
46 virtual ExtensionName name() const; | 46 virtual ExtensionName name() const; |
47 | 47 |
48 PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES(); | 48 PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES(); |
49 void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); | 49 void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); |
50 GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); | 50 GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); |
51 void bindVertexArrayOES(WebGLVertexArrayObjectOES*); | 51 void bindVertexArrayOES(WebGLVertexArrayObjectOES*); |
52 | 52 |
53 private: | 53 private: |
54 OESVertexArrayObject(WebGLRenderingContext*); | 54 OESVertexArrayObject(WebGLRenderingContext*); |
55 }; | 55 }; |
56 | 56 |
57 } // namespace WebCore | 57 } // namespace WebCore |
58 | 58 |
59 #endif // OESVertexArrayObject_h | 59 #endif // OESVertexArrayObject_h |
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