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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "SkFlattenableBuffers.h" | 8 #include "SkFlattenableBuffers.h" |
9 #include "SkPaint.h" | 9 #include "SkPaint.h" |
10 #include "SkTypeface.h" | 10 #include "SkTypeface.h" |
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30 if (8 == sizeof(void*)) { | 30 if (8 == sizeof(void*)) { |
31 fFlags |= kPtrIs64Bit_Flag; | 31 fFlags |= kPtrIs64Bit_Flag; |
32 } | 32 } |
33 } | 33 } |
34 | 34 |
35 SkFlattenableReadBuffer::~SkFlattenableReadBuffer() { } | 35 SkFlattenableReadBuffer::~SkFlattenableReadBuffer() { } |
36 | 36 |
37 void* SkFlattenableReadBuffer::readFunctionPtr() { | 37 void* SkFlattenableReadBuffer::readFunctionPtr() { |
38 void* proc; | 38 void* proc; |
39 SkASSERT(sizeof(void*) == this->getArrayCount()); | 39 SkASSERT(sizeof(void*) == this->getArrayCount()); |
40 this->readByteArray(&proc); | 40 this->readByteArray(&proc, sizeof(void*)); |
Tom Sepez
2013/11/08 20:59:01
drive-by: Code like this always scares the crap ou
sugoi
2013/11/08 21:31:16
Thanks for your comment ! Yes, code like this was
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41 return proc; | 41 return proc; |
42 } | 42 } |
43 | 43 |
44 void SkFlattenableReadBuffer::readPaint(SkPaint* paint) { | 44 void SkFlattenableReadBuffer::readPaint(SkPaint* paint) { |
45 paint->unflatten(*this); | 45 paint->unflatten(*this); |
46 } | 46 } |
47 | 47 |
48 template <typename T> T* SkFlattenableReadBuffer::readFlattenableT() { | 48 template <typename T> T* SkFlattenableReadBuffer::readFlattenableT() { |
49 return static_cast<T*>(this->readFlattenable(T::GetFlattenableType())); | 49 return static_cast<T*>(this->readFlattenable(T::GetFlattenableType())); |
50 } | 50 } |
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103 } | 103 } |
104 | 104 |
105 void SkFlattenableWriteBuffer::writePaint(const SkPaint& paint) { | 105 void SkFlattenableWriteBuffer::writePaint(const SkPaint& paint) { |
106 paint.flatten(*this); | 106 paint.flatten(*this); |
107 } | 107 } |
108 | 108 |
109 void SkFlattenableWriteBuffer::flattenObject(const SkFlattenable* obj, | 109 void SkFlattenableWriteBuffer::flattenObject(const SkFlattenable* obj, |
110 SkFlattenableWriteBuffer& buffer) { | 110 SkFlattenableWriteBuffer& buffer) { |
111 obj->flatten(buffer); | 111 obj->flatten(buffer); |
112 } | 112 } |
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