Chromium Code Reviews| Index: cc/resources/tile_manager.cc |
| diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc |
| index d508f6a0a17a5639290949fb9cf083eb4ffb6e10..3d03f5e927a158424b9a908845978ffcd7d27d5d 100644 |
| --- a/cc/resources/tile_manager.cc |
| +++ b/cc/resources/tile_manager.cc |
| @@ -1533,12 +1533,16 @@ bool TileManager::EvictionTileIterator::EvictionOrderComparator::operator()( |
| // Now we have to return true iff b is lower priority than a. |
| - // If the bin is the same but the resolution is not, then the order will be |
| - // determined by whether we prioritize low res or not. |
| + // If the priority bin differs, b is lower priority if it has the higher |
| + // priority bin. |
| + if (a_priority.priority_bin != b_priority.priority_bin) |
| + return b_priority.priority_bin > a_priority.priority_bin; |
| + |
| + // Otherwise if the resolution differs, then the order will be determined by |
| + // whether we prioritize low res or not. |
| // TODO(vmpstr): Remove this when TilePriority is no longer a member of Tile |
| // class but instead produced by the iterators. |
| - if (b_priority.priority_bin == a_priority.priority_bin && |
| - b_priority.resolution != a_priority.resolution) { |
| + if (b_priority.resolution != a_priority.resolution) { |
| // Non ideal resolution should be sorted higher than other resolutions. |
| if (a_priority.resolution == NON_IDEAL_RESOLUTION) |
| return false; |
| @@ -1551,7 +1555,17 @@ bool TileManager::EvictionTileIterator::EvictionOrderComparator::operator()( |
| return a_priority.resolution == HIGH_RESOLUTION; |
| } |
| - return a_priority.IsHigherPriorityThan(b_priority); |
| + |
| + // Otherwise if the occlusion differs, b is lower priority if it is occluded. |
| + bool a_is_occluded = a_tile->is_occluded_for_tree_priority(tree_priority_); |
| + bool b_is_occluded = b_tile->is_occluded_for_tree_priority(tree_priority_); |
| + |
| + if (a_is_occluded != b_is_occluded) |
| + return b_is_occluded; |
| + |
| + // Otherwise if the distance to visible differs, b is lower priorty if it is |
|
vmpstr
2014/07/11 00:44:32
nit: you don't need the "if the distance to visibl
jbedley
2014/07/11 18:00:30
Done.
|
| + // farther from visible. |
| + return b_priority.distance_to_visible > a_priority.distance_to_visible; |
| } |
| void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) { |