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Unified Diff: cc/resources/picture_layer_tiling.cc

Issue 377793003: Consider occluded tiles during eviction with occluded as Tile property. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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Index: cc/resources/picture_layer_tiling.cc
diff --git a/cc/resources/picture_layer_tiling.cc b/cc/resources/picture_layer_tiling.cc
index baddcf13cee9627225c7ae47853729930f080b8e..5cb9cf88a3e46649b724389b18f9384ed3b5e0dd 100644
--- a/cc/resources/picture_layer_tiling.cc
+++ b/cc/resources/picture_layer_tiling.cc
@@ -35,11 +35,41 @@ class TileEvictionOrder {
const TilePriority& b_priority =
b->priority_for_tree_priority(tree_priority_);
- if (a_priority.priority_bin == b_priority.priority_bin &&
- a->required_for_activation() != b->required_for_activation()) {
+ // Evict a before b if their priority bins differ and a has the higher
+ // priority bin.
+ if (a_priority.priority_bin != b_priority.priority_bin)
+ return a_priority.priority_bin > b_priority.priority_bin;
+
+ // Or if a is not required and b is required.
+ if (a->required_for_activation() != b->required_for_activation())
return b->required_for_activation();
+
+ // Or if a is occluded and b is unoccluded.
+ bool a_is_occluded;
danakj 2014/07/09 17:38:40 initialize these to false
+ bool b_is_occluded;
+
+ switch (tree_priority_) {
vmpstr 2014/07/09 23:23:06 Maybe it's worth having something like is_occluded
jbedley 2014/07/11 00:19:38 Done.
+ case SMOOTHNESS_TAKES_PRIORITY:
+ a_is_occluded = a->is_occluded(ACTIVE_TREE);
+ b_is_occluded = b->is_occluded(ACTIVE_TREE);
+ break;
+ case NEW_CONTENT_TAKES_PRIORITY:
+ a_is_occluded = a->is_occluded(PENDING_TREE);
+ b_is_occluded = b->is_occluded(PENDING_TREE);
+ break;
+ case SAME_PRIORITY_FOR_BOTH_TREES:
+ a_is_occluded =
+ a->is_occluded(ACTIVE_TREE) && a->is_occluded(PENDING_TREE);
+ b_is_occluded =
+ b->is_occluded(ACTIVE_TREE) && a->is_occluded(PENDING_TREE);
+ break;
}
- return b_priority.IsHigherPriorityThan(a_priority);
+
+ if (a_is_occluded != b_is_occluded)
+ return a_is_occluded;
+
+ // Or if a is farther away from visible.
+ return a_priority.distance_to_visible > b_priority.distance_to_visible;
}
private:
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