| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
| 10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
| 11 | 11 |
| 12 #include "SkBitmap.h" | 12 #include "SkBitmap.h" |
| 13 #include "SkFlattenable.h" | 13 #include "SkFlattenable.h" |
| 14 #include "SkMask.h" | 14 #include "SkMask.h" |
| 15 #include "SkMatrix.h" | 15 #include "SkMatrix.h" |
| 16 #include "SkPaint.h" | 16 #include "SkPaint.h" |
| 17 #include "../gpu/GrColor.h" | 17 #include "../gpu/GrColor.h" |
| 18 | 18 |
| 19 class SkPath; | 19 class SkPath; |
| 20 class SkPicture; | 20 class SkPicture; |
| 21 class SkXfermode; | 21 class SkXfermode; |
| 22 class GrContext; | 22 class GrContext; |
| 23 class GrEffectRef; | 23 class GrEffect; |
| 24 | 24 |
| 25 /** \class SkShader | 25 /** \class SkShader |
| 26 * | 26 * |
| 27 * Shaders specify the source color(s) for what is being drawn. If a paint | 27 * Shaders specify the source color(s) for what is being drawn. If a paint |
| 28 * has no shader, then the paint's color is used. If the paint has a | 28 * has no shader, then the paint's color is used. If the paint has a |
| 29 * shader, then the shader's color(s) are use instead, but they are | 29 * shader, then the shader's color(s) are use instead, but they are |
| 30 * modulated by the paint's alpha. This makes it easy to create a shader | 30 * modulated by the paint's alpha. This makes it easy to create a shader |
| 31 * once (e.g. bitmap tiling or gradient) and then change its transparency | 31 * once (e.g. bitmap tiling or gradient) and then change its transparency |
| 32 * w/o having to modify the original shader... only the paint's alpha needs | 32 * w/o having to modify the original shader... only the paint's alpha needs |
| 33 * to be modified. | 33 * to be modified. |
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| 377 * Returns true if the shader subclass succeeds in setting the grEffect and
the grColor output | 377 * Returns true if the shader subclass succeeds in setting the grEffect and
the grColor output |
| 378 * parameters to a value, returns false if it fails or if there is not an i
mplementation of | 378 * parameters to a value, returns false if it fails or if there is not an i
mplementation of |
| 379 * this method in the shader subclass. | 379 * this method in the shader subclass. |
| 380 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. | 380 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. |
| 381 * The output color should be the computed SkShader premul color modulated
by the incoming | 381 * The output color should be the computed SkShader premul color modulated
by the incoming |
| 382 * color. The GrContext may be used by the effect to create textures. The G
PU device does not | 382 * color. The GrContext may be used by the effect to create textures. The G
PU device does not |
| 383 * call createContext. Instead we pass the SkPaint here in case the shader
needs paint info. | 383 * call createContext. Instead we pass the SkPaint here in case the shader
needs paint info. |
| 384 */ | 384 */ |
| 385 virtual bool asNewEffect(GrContext* context, const SkPaint& paint, | 385 virtual bool asNewEffect(GrContext* context, const SkPaint& paint, |
| 386 const SkMatrix* localMatrixOrNull, GrColor* grColor
, | 386 const SkMatrix* localMatrixOrNull, GrColor* grColor
, |
| 387 GrEffectRef** grEffect) const; | 387 GrEffect** grEffect) const; |
| 388 | 388 |
| 389 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK | 389 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| 390 /** | 390 /** |
| 391 * If the shader is a custom shader which has data the caller might want, c
all this function | 391 * If the shader is a custom shader which has data the caller might want, c
all this function |
| 392 * to get that data. | 392 * to get that data. |
| 393 */ | 393 */ |
| 394 virtual bool asACustomShader(void** customData) const { return false; } | 394 virtual bool asACustomShader(void** customData) const { return false; } |
| 395 #endif | 395 #endif |
| 396 | 396 |
| 397 ////////////////////////////////////////////////////////////////////////// | 397 ////////////////////////////////////////////////////////////////////////// |
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| 465 */ | 465 */ |
| 466 virtual Context* onCreateContext(const ContextRec&, void* storage) const; | 466 virtual Context* onCreateContext(const ContextRec&, void* storage) const; |
| 467 | 467 |
| 468 private: | 468 private: |
| 469 SkMatrix fLocalMatrix; | 469 SkMatrix fLocalMatrix; |
| 470 | 470 |
| 471 typedef SkFlattenable INHERITED; | 471 typedef SkFlattenable INHERITED; |
| 472 }; | 472 }; |
| 473 | 473 |
| 474 #endif | 474 #endif |
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