Index: dm/DMQuiltTask.cpp |
diff --git a/dm/DMQuiltTask.cpp b/dm/DMQuiltTask.cpp |
index b0f36c08700000579bb94c86f949160c8329b76b..04f59992fcd88de3cfd4b48ed6babb800eebb96e 100644 |
--- a/dm/DMQuiltTask.cpp |
+++ b/dm/DMQuiltTask.cpp |
@@ -2,15 +2,15 @@ |
#include "DMUtil.h" |
#include "DMWriteTask.h" |
+#include "SkBBHFactory.h" |
#include "SkCommandLineFlags.h" |
#include "SkPicture.h" |
#include "SkThreadPool.h" |
-DEFINE_bool(quilt, true, "If true, draw into a quilt of small tiles and compare."); |
+DEFINE_bool(quilt, true, "If true, draw GM via a picture into a quilt of small tiles and compare."); |
DEFINE_int32(quiltTile, 256, "Dimension of (square) quilt tile."); |
-DEFINE_bool(quiltThreaded, true, "If true, draw quilt tiles with multiple threads."); |
-static const char* kSuffixes[] = { "quilt", "quilt_skr" }; |
+static const char* kSuffixes[] = { "nobbh", "rtree", "quadtree", "tilegrid", "skr" }; |
namespace DM { |
@@ -53,27 +53,58 @@ private: |
}; |
void QuiltTask::draw() { |
- SkAutoTUnref<SkPicture> recorded( |
- RecordPicture(fGM.get(), NULL/*bbh factory*/, kSkRecord_Mode == fMode)); |
+ SkAutoTDelete<SkBBHFactory> factory; |
+ switch (fMode) { |
+ case kRTree_Mode: |
+ factory.reset(SkNEW(SkRTreeFactory)); |
+ break; |
+ case kQuadTree_Mode: |
+ factory.reset(SkNEW(SkQuadTreeFactory)); |
+ break; |
+ case kTileGrid_Mode: { |
+ const SkTileGridFactory::TileGridInfo tiles = { |
+ { FLAGS_quiltTile, FLAGS_quiltTile }, |
+ /*overlap: */{0, 0}, |
+ /*offset: */{0, 0}, |
+ }; |
+ factory.reset(SkNEW_ARGS(SkTileGridFactory, (tiles))); |
+ break; |
+ } |
- SkBitmap full; |
- AllocatePixels(fReference, &full); |
+ case kNoBBH_Mode: |
+ case kSkRecord_Mode: |
+ break; |
+ } |
- int threads = 0; |
- if (kSkRecord_Mode == fMode || FLAGS_quiltThreaded) { |
- threads = SkThreadPool::kThreadPerCore; |
+ // A couple GMs draw wrong when using a bounding box hierarchy. |
+ // This almost certainly means we have a bug to fix, but for now |
+ // just draw without a bounding box hierarchy. |
+ if (fGM->getFlags() & skiagm::GM::kNoBBH_Flag) { |
+ factory.reset(NULL); |
} |
- SkThreadPool pool(threads); |
- for (int y = 0; y < tiles_needed(full.height(), FLAGS_quiltTile); y++) { |
- for (int x = 0; x < tiles_needed(full.width(), FLAGS_quiltTile); x++) { |
- // Deletes itself when done. |
- pool.add(new Tile(x, y, *recorded, &full)); |
+ SkAutoTUnref<const SkPicture> recorded( |
+ RecordPicture(fGM.get(), factory.get(), kSkRecord_Mode == fMode)); |
+ |
+ SkBitmap full; |
+ AllocatePixels(fReference, &full); |
+ |
+ if (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) { |
+ // Some GMs don't draw exactly the same when tiled. Draw them in one go. |
+ SkCanvas canvas(full); |
+ recorded->draw(&canvas); |
+ canvas.flush(); |
+ } else { |
+ // Draw tiles in parallel into the same bitmap, simulating aggressive impl-side painting. |
+ SkThreadPool pool(SkThreadPool::kThreadPerCore); |
+ for (int y = 0; y < tiles_needed(full.height(), FLAGS_quiltTile); y++) { |
+ for (int x = 0; x < tiles_needed(full.width(), FLAGS_quiltTile); x++) { |
+ // Deletes itself when done. |
+ pool.add(new Tile(x, y, *recorded, &full)); |
+ } |
} |
} |
- pool.wait(); |
- |
if (!BitmapsEqual(full, fReference)) { |
this->fail(); |
this->spawnChild(SkNEW_ARGS(WriteTask, (*this, full))); |
@@ -84,9 +115,6 @@ bool QuiltTask::shouldSkip() const { |
if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) { |
return true; |
} |
- if (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) { |
- return true; |
- } |
return !FLAGS_quilt; |
} |