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1 #ifndef DMReplayTask_DEFINED | |
2 #define DMReplayTask_DEFINED | |
3 | |
4 #include "DMTask.h" | |
5 #include "SkBitmap.h" | |
6 #include "SkString.h" | |
7 #include "SkTemplates.h" | |
8 #include "gm.h" | |
9 | |
10 // Records a GM through an SkPicture, draws it, and compares against the referen
ce bitmap. | |
11 | |
12 namespace DM { | |
13 | |
14 class ReplayTask : public CpuTask { | |
15 | |
16 public: | |
17 enum Mode { | |
18 kNormal_Mode, | |
19 kRTree_Mode, | |
20 kSkRecord_Mode, | |
21 }; | |
22 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass it
s parent here. | |
23 skiagm::GM*, // GM to run through a picture. Takes owner
ship. | |
24 SkBitmap reference, // Bitmap to compare picture replay results
to. | |
25 Mode); | |
26 | |
27 virtual void draw() SK_OVERRIDE; | |
28 virtual bool shouldSkip() const SK_OVERRIDE; | |
29 virtual SkString name() const SK_OVERRIDE { return fName; } | |
30 | |
31 private: | |
32 const Mode fMode; | |
33 const SkString fName; | |
34 SkAutoTDelete<skiagm::GM> fGM; | |
35 const SkBitmap fReference; | |
36 }; | |
37 | |
38 } // namespace DM | |
39 | |
40 #endif // DMReplayTask_DEFINED | |
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