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| 1 #ifndef DMReplayTask_DEFINED | |
| 2 #define DMReplayTask_DEFINED | |
| 3 | |
| 4 #include "DMTask.h" | |
| 5 #include "SkBitmap.h" | |
| 6 #include "SkString.h" | |
| 7 #include "SkTemplates.h" | |
| 8 #include "gm.h" | |
| 9 | |
| 10 // Records a GM through an SkPicture, draws it, and compares against the referen
ce bitmap. | |
| 11 | |
| 12 namespace DM { | |
| 13 | |
| 14 class ReplayTask : public CpuTask { | |
| 15 | |
| 16 public: | |
| 17 enum Mode { | |
| 18 kNormal_Mode, | |
| 19 kRTree_Mode, | |
| 20 kSkRecord_Mode, | |
| 21 }; | |
| 22 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass it
s parent here. | |
| 23 skiagm::GM*, // GM to run through a picture. Takes owner
ship. | |
| 24 SkBitmap reference, // Bitmap to compare picture replay results
to. | |
| 25 Mode); | |
| 26 | |
| 27 virtual void draw() SK_OVERRIDE; | |
| 28 virtual bool shouldSkip() const SK_OVERRIDE; | |
| 29 virtual SkString name() const SK_OVERRIDE { return fName; } | |
| 30 | |
| 31 private: | |
| 32 const Mode fMode; | |
| 33 const SkString fName; | |
| 34 SkAutoTDelete<skiagm::GM> fGM; | |
| 35 const SkBitmap fReference; | |
| 36 }; | |
| 37 | |
| 38 } // namespace DM | |
| 39 | |
| 40 #endif // DMReplayTask_DEFINED | |
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