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1 #ifndef DMQuiltTask_DEFINED | 1 #ifndef DMQuiltTask_DEFINED |
2 #define DMQuiltTask_DEFINED | 2 #define DMQuiltTask_DEFINED |
3 | 3 |
4 #include "DMTask.h" | 4 #include "DMTask.h" |
5 #include "SkBitmap.h" | 5 #include "SkBitmap.h" |
6 #include "SkString.h" | 6 #include "SkString.h" |
7 #include "SkTemplates.h" | 7 #include "SkTemplates.h" |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 // Records a GM through an SkPicture, draws it in tiles, and compares against th
e reference bitmap. | 10 // Records a GM through an SkPicture, draws it in tiles, and compares against th
e reference bitmap. |
11 | 11 |
12 namespace DM { | 12 namespace DM { |
13 | 13 |
14 class QuiltTask : public CpuTask { | 14 class QuiltTask : public CpuTask { |
15 | 15 |
16 public: | 16 public: |
17 enum Mode { | 17 enum Mode { |
18 kNormal_Mode, | 18 kNoBBH_Mode, |
19 kSkRecord_Mode, | 19 kRTree_Mode, |
| 20 kQuadTree_Mode, |
| 21 kTileGrid_Mode, |
| 22 kSkRecord_Mode, // Currently uses no BBH. |
20 }; | 23 }; |
21 | 24 |
22 QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its
parent here. | 25 QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its
parent here. |
23 skiagm::GM*, // GM to run through a picture. Takes owners
hip. | 26 skiagm::GM*, // GM to run through a picture. Takes owners
hip. |
24 SkBitmap reference, // Bitmap to compare picture replay results t
o. | 27 SkBitmap reference, // Bitmap to compare picture replay results t
o. |
25 Mode mode); | 28 Mode mode); |
26 | 29 |
27 virtual void draw() SK_OVERRIDE; | 30 virtual void draw() SK_OVERRIDE; |
28 virtual bool shouldSkip() const SK_OVERRIDE; | 31 virtual bool shouldSkip() const SK_OVERRIDE; |
29 virtual SkString name() const SK_OVERRIDE { return fName; } | 32 virtual SkString name() const SK_OVERRIDE { return fName; } |
30 | 33 |
31 private: | 34 private: |
32 const Mode fMode; | 35 const Mode fMode; |
33 const SkString fName; | 36 const SkString fName; |
34 SkAutoTDelete<skiagm::GM> fGM; | 37 SkAutoTDelete<skiagm::GM> fGM; |
35 const SkBitmap fReference; | 38 const SkBitmap fReference; |
36 }; | 39 }; |
37 | 40 |
38 } // namespace DM | 41 } // namespace DM |
39 | 42 |
40 #endif // DMReplayTask_DEFINED | 43 #endif // DMReplayTask_DEFINED |
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