| Index: ash/wm/header_painter.cc
|
| diff --git a/ash/wm/header_painter.cc b/ash/wm/header_painter.cc
|
| index 99f851543033c41e6bd719a6c6d3ceba7a3e2d56..3f8f2fe6f3a8abff2ff4c7d7a6bf832803590d64 100644
|
| --- a/ash/wm/header_painter.cc
|
| +++ b/ash/wm/header_painter.cc
|
| @@ -22,7 +22,6 @@
|
| #include "third_party/skia/include/core/SkPath.h"
|
| #include "ui/aura/client/aura_constants.h"
|
| #include "ui/aura/env.h"
|
| -#include "ui/aura/root_window.h"
|
| #include "ui/aura/window.h"
|
| #include "ui/base/hit_test.h"
|
| #include "ui/base/layout.h"
|
| @@ -172,7 +171,7 @@ bool IsSoloWindowHeaderCandidate(aura::Window* window) {
|
|
|
| // Returns a list of windows in |root_window|| that potentially could have
|
| // a transparent solo-window header.
|
| -std::vector<Window*> GetWindowsForSoloHeaderUpdate(RootWindow* root_window) {
|
| +std::vector<Window*> GetWindowsForSoloHeaderUpdate(Window* root_window) {
|
| std::vector<Window*> windows;
|
| // Avoid memory allocations for typical window counts.
|
| windows.reserve(16);
|
| @@ -274,7 +273,7 @@ void HeaderPainter::SetSoloWindowHeadersEnabled(bool enabled) {
|
| }
|
|
|
| // static
|
| -void HeaderPainter::UpdateSoloWindowHeader(RootWindow* root_window) {
|
| +void HeaderPainter::UpdateSoloWindowHeader(Window* root_window) {
|
| // Use a separate function here so callers outside of HeaderPainter don't need
|
| // to know about "ignorable_window".
|
| UpdateSoloWindowInRoot(root_window, NULL /* ignorable_window */);
|
| @@ -690,15 +689,15 @@ bool HeaderPainter::UseSoloWindowHeader() const {
|
| // Don't use transparent headers for panels, pop-ups, etc.
|
| if (!IsSoloWindowHeaderCandidate(window_))
|
| return false;
|
| - aura::RootWindow* root = window_->GetRootWindow();
|
| + aura::Window* root = window_->GetRootWindow();
|
| // Don't recompute every time, as it would require many window property
|
| // lookups.
|
| return internal::GetRootWindowSettings(root)->solo_window_header;
|
| }
|
|
|
| // static
|
| -bool HeaderPainter::UseSoloWindowHeaderInRoot(RootWindow* root_window,
|
| - Window* ignore_window) {
|
| +bool HeaderPainter::UseSoloWindowHeaderInRoot(Window* root_window,
|
| + Window* ignore_window) {
|
| int visible_window_count = 0;
|
| std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root_window);
|
| for (std::vector<Window*>::const_iterator it = windows.begin();
|
| @@ -722,8 +721,8 @@ bool HeaderPainter::UseSoloWindowHeaderInRoot(RootWindow* root_window,
|
| }
|
|
|
| // static
|
| -void HeaderPainter::UpdateSoloWindowInRoot(RootWindow* root,
|
| - Window* ignore_window) {
|
| +void HeaderPainter::UpdateSoloWindowInRoot(Window* root,
|
| + Window* ignore_window) {
|
| #if defined(OS_WIN)
|
| // Non-Ash Windows doesn't do solo-window counting for transparency effects,
|
| // as the desktop background and window frames are managed by the OS.
|
|
|