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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_COORDINATE_CONVERSION_H_ | 5 #ifndef ASH_WM_COORDINATE_CONVERSION_H_ |
6 #define ASH_WM_COORDINATE_CONVERSION_H_ | 6 #define ASH_WM_COORDINATE_CONVERSION_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 | 9 |
10 namespace aura { | 10 namespace aura { |
11 class RootWindow; | |
12 class Window; | 11 class Window; |
13 } // namespace gfx | 12 } // namespace gfx |
14 | 13 |
15 namespace gfx { | 14 namespace gfx { |
16 class Point; | 15 class Point; |
17 class Rect; | 16 class Rect; |
18 } // namespace gfx | 17 } // namespace gfx |
19 | 18 |
20 namespace ash { | 19 namespace ash { |
21 namespace wm { | 20 namespace wm { |
22 | 21 |
23 // Returns the RootWindow at |point| in the virtual screen coordinates. | 22 // Returns the RootWindow at |point| in the virtual screen coordinates. |
24 // Returns NULL if the root window does not exist at the given | 23 // Returns NULL if the root window does not exist at the given |
25 // point. | 24 // point. |
26 ASH_EXPORT aura::RootWindow* GetRootWindowAt(const gfx::Point& point); | 25 ASH_EXPORT aura::Window* GetRootWindowAt(const gfx::Point& point); |
27 | 26 |
28 // Returns the RootWindow that shares the most area with |rect| in | 27 // Returns the RootWindow that shares the most area with |rect| in |
29 // the virtual scren coordinates. | 28 // the virtual scren coordinates. |
30 ASH_EXPORT aura::RootWindow* GetRootWindowMatching(const gfx::Rect& rect); | 29 ASH_EXPORT aura::Window* GetRootWindowMatching(const gfx::Rect& rect); |
31 | 30 |
32 // Converts the |point| from a given |window|'s coordinates into the screen | 31 // Converts the |point| from a given |window|'s coordinates into the screen |
33 // coordinates. | 32 // coordinates. |
34 ASH_EXPORT void ConvertPointToScreen(aura::Window* window, gfx::Point* point); | 33 ASH_EXPORT void ConvertPointToScreen(aura::Window* window, gfx::Point* point); |
35 | 34 |
36 // Converts the |point| from the screen coordinates to a given |window|'s | 35 // Converts the |point| from the screen coordinates to a given |window|'s |
37 // coordinates. | 36 // coordinates. |
38 ASH_EXPORT void ConvertPointFromScreen(aura::Window* window, | 37 ASH_EXPORT void ConvertPointFromScreen(aura::Window* window, |
39 gfx::Point* point_in_screen); | 38 gfx::Point* point_in_screen); |
40 | 39 |
41 } // namespace wm | 40 } // namespace wm |
42 } // namespace ash | 41 } // namespace ash |
43 | 42 |
44 #endif // ASH_WM_COORDINATE_CONVERSION_H_ | 43 #endif // ASH_WM_COORDINATE_CONVERSION_H_ |
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