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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
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28 bool ShouldStayInSameRootWindow(const aura::Window* window) { | 28 bool ShouldStayInSameRootWindow(const aura::Window* window) { |
29 return window && | 29 return window && |
30 (window->GetProperty(internal::kStayInSameRootWindowKey) || | 30 (window->GetProperty(internal::kStayInSameRootWindowKey) || |
31 ShouldStayInSameRootWindow(window->parent())); | 31 ShouldStayInSameRootWindow(window->parent())); |
32 } | 32 } |
33 | 33 |
34 // Move all transient children to |dst_root|, including the ones in | 34 // Move all transient children to |dst_root|, including the ones in |
35 // the child windows and transient children of the transient children. | 35 // the child windows and transient children of the transient children. |
36 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, | 36 void MoveAllTransientChildrenToNewRoot(const gfx::Display& display, |
37 aura::Window* window) { | 37 aura::Window* window) { |
38 aura::RootWindow* dst_root = Shell::GetInstance()->display_controller()-> | 38 aura::Window* dst_root = Shell::GetInstance()->display_controller()-> |
39 GetRootWindowForDisplayId(display.id()); | 39 GetRootWindowForDisplayId(display.id()); |
40 aura::Window::Windows transient_children = window->transient_children(); | 40 aura::Window::Windows transient_children = window->transient_children(); |
41 for (aura::Window::Windows::iterator iter = transient_children.begin(); | 41 for (aura::Window::Windows::iterator iter = transient_children.begin(); |
42 iter != transient_children.end(); ++iter) { | 42 iter != transient_children.end(); ++iter) { |
43 aura::Window* transient_child = *iter; | 43 aura::Window* transient_child = *iter; |
44 int container_id = transient_child->parent()->id(); | 44 int container_id = transient_child->parent()->id(); |
45 DCHECK_GE(container_id, 0); | 45 DCHECK_GE(container_id, 0); |
46 aura::Window* container = Shell::GetContainer(dst_root, container_id); | 46 aura::Window* container = Shell::GetContainer(dst_root, container_id); |
47 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); | 47 gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen(); |
48 container->AddChild(transient_child); | 48 container->AddChild(transient_child); |
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59 } | 59 } |
60 | 60 |
61 // Finds the root window at |location| in |window|'s coordinates and returns a | 61 // Finds the root window at |location| in |window|'s coordinates and returns a |
62 // pair of root window and location in that root window's coordinates. The | 62 // pair of root window and location in that root window's coordinates. The |
63 // function usually returns |window->GetRootWindow()|, but if the mouse pointer | 63 // function usually returns |window->GetRootWindow()|, but if the mouse pointer |
64 // is moved outside the |window|'s root while the mouse is captured, it returns | 64 // is moved outside the |window|'s root while the mouse is captured, it returns |
65 // the other root window. | 65 // the other root window. |
66 std::pair<aura::RootWindow*, gfx::Point> GetRootWindowRelativeToWindow( | 66 std::pair<aura::RootWindow*, gfx::Point> GetRootWindowRelativeToWindow( |
67 aura::Window* window, | 67 aura::Window* window, |
68 const gfx::Point& location) { | 68 const gfx::Point& location) { |
69 aura::RootWindow* root_window = window->GetRootWindow(); | 69 aura::Window* root_window = window->GetRootWindow(); |
70 gfx::Point location_in_root(location); | 70 gfx::Point location_in_root(location); |
71 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); | 71 aura::Window::ConvertPointToTarget(window, root_window, &location_in_root); |
72 | 72 |
73 #if defined(USE_X11) | 73 #if defined(USE_X11) |
74 if (!root_window->ContainsPointInRoot(location_in_root)) { | 74 if (!root_window->ContainsPointInRoot(location_in_root)) { |
75 // This conversion is necessary to deal with X's passive input | 75 // This conversion is necessary to deal with X's passive input |
76 // grab while dragging window. For example, if we have two | 76 // grab while dragging window. For example, if we have two |
77 // displays, say 1000x1000 (primary) and 500x500 (extended one | 77 // displays, say 1000x1000 (primary) and 500x500 (extended one |
78 // on the right), and start dragging a window at (999, 123), and | 78 // on the right), and start dragging a window at (999, 123), and |
79 // then move the pointer to the right, the pointer suddenly | 79 // then move the pointer to the right, the pointer suddenly |
80 // warps to the extended display. The destination is (0, 123) in | 80 // warps to the extended display. The destination is (0, 123) in |
81 // the secondary root window's coordinates, or (1000, 123) in | 81 // the secondary root window's coordinates, or (1000, 123) in |
82 // the screen coordinates. However, since the mouse is captured | 82 // the screen coordinates. However, since the mouse is captured |
83 // by X during drag, a weird LocatedEvent, something like (0, 1123) | 83 // by X during drag, a weird LocatedEvent, something like (0, 1123) |
84 // in the *primary* root window's coordinates, is sent to Chrome | 84 // in the *primary* root window's coordinates, is sent to Chrome |
85 // (Remember that in the native X11 world, the two root windows | 85 // (Remember that in the native X11 world, the two root windows |
86 // are always stacked vertically regardless of the display | 86 // are always stacked vertically regardless of the display |
87 // layout in Ash). We need to figure out that (0, 1123) in the | 87 // layout in Ash). We need to figure out that (0, 1123) in the |
88 // primary root window's coordinates is actually (0, 123) in the | 88 // primary root window's coordinates is actually (0, 123) in the |
89 // extended root window's coordinates. | 89 // extended root window's coordinates. |
90 | 90 |
91 gfx::Point location_in_native(location_in_root); | 91 gfx::Point location_in_native(location_in_root); |
92 root_window->ConvertPointToNativeScreen(&location_in_native); | 92 root_window->GetDispatcher()->ConvertPointToNativeScreen( |
| 93 &location_in_native); |
93 | 94 |
94 Shell::RootWindowList root_windows = Shell::GetAllRootWindows(); | 95 Shell::RootWindowList root_windows = Shell::GetAllRootWindows(); |
95 for (size_t i = 0; i < root_windows.size(); ++i) { | 96 for (size_t i = 0; i < root_windows.size(); ++i) { |
96 const gfx::Rect native_bounds( | 97 const gfx::Rect native_bounds( |
97 root_windows[i]->GetHostOrigin(), | 98 root_windows[i]->GetHostOrigin(), |
98 root_windows[i]->GetHostSize()); // in px. | 99 root_windows[i]->GetHostSize()); // in px. |
99 if (native_bounds.Contains(location_in_native)) { | 100 if (native_bounds.Contains(location_in_native)) { |
100 root_window = root_windows[i]; | 101 root_window = root_windows[i]; |
101 location_in_root = location_in_native; | 102 location_in_root = location_in_native; |
102 root_window->ConvertPointFromNativeScreen(&location_in_root); | 103 root_window->GetDispatcher()->ConvertPointFromNativeScreen( |
| 104 &location_in_root); |
103 break; | 105 break; |
104 } | 106 } |
105 } | 107 } |
106 } | 108 } |
107 #else | 109 #else |
108 // TODO(yusukes): Support non-X11 platforms if necessary. | 110 // TODO(yusukes): Support non-X11 platforms if necessary. |
109 #endif | 111 #endif |
110 | 112 |
111 return std::make_pair(root_window, location_in_root); | 113 return std::make_pair(root_window->GetDispatcher(), location_in_root); |
112 } | 114 } |
113 | 115 |
114 } // namespace | 116 } // namespace |
115 | 117 |
116 namespace internal { | 118 namespace internal { |
117 | 119 |
118 void ScreenPositionController::ConvertPointToScreen( | 120 void ScreenPositionController::ConvertPointToScreen( |
119 const aura::Window* window, | 121 const aura::Window* window, |
120 gfx::Point* point) { | 122 gfx::Point* point) { |
121 const aura::RootWindow* root = window->GetRootWindow(); | 123 const aura::Window* root = window->GetRootWindow(); |
122 aura::Window::ConvertPointToTarget(window, root, point); | 124 aura::Window::ConvertPointToTarget(window, root, point); |
123 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( | 125 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
124 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 126 const_cast<aura::Window*>(root)).bounds().origin(); |
125 point->Offset(display_origin.x(), display_origin.y()); | 127 point->Offset(display_origin.x(), display_origin.y()); |
126 } | 128 } |
127 | 129 |
128 void ScreenPositionController::ConvertPointFromScreen( | 130 void ScreenPositionController::ConvertPointFromScreen( |
129 const aura::Window* window, | 131 const aura::Window* window, |
130 gfx::Point* point) { | 132 gfx::Point* point) { |
131 const aura::RootWindow* root = window->GetRootWindow(); | 133 const aura::Window* root = window->GetRootWindow(); |
132 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( | 134 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
133 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 135 const_cast<aura::Window*>(root)).bounds().origin(); |
134 point->Offset(-display_origin.x(), -display_origin.y()); | 136 point->Offset(-display_origin.x(), -display_origin.y()); |
135 aura::Window::ConvertPointToTarget(root, window, point); | 137 aura::Window::ConvertPointToTarget(root, window, point); |
136 } | 138 } |
137 | 139 |
138 void ScreenPositionController::ConvertHostPointToScreen( | 140 void ScreenPositionController::ConvertHostPointToScreen( |
139 aura::Window* root_window, | 141 aura::Window* root_window, |
140 gfx::Point* point) { | 142 gfx::Point* point) { |
141 aura::RootWindow* root = root_window->GetRootWindow(); | 143 aura::Window* root = root_window->GetRootWindow(); |
142 root->ConvertPointFromHost(point); | 144 root->GetDispatcher()->ConvertPointFromHost(point); |
143 std::pair<aura::RootWindow*, gfx::Point> pair = | 145 std::pair<aura::RootWindow*, gfx::Point> pair = |
144 GetRootWindowRelativeToWindow(root, *point); | 146 GetRootWindowRelativeToWindow(root, *point); |
145 *point = pair.second; | 147 *point = pair.second; |
146 ConvertPointToScreen(pair.first, point); | 148 ConvertPointToScreen(pair.first, point); |
147 } | 149 } |
148 | 150 |
149 void ScreenPositionController::SetBounds(aura::Window* window, | 151 void ScreenPositionController::SetBounds(aura::Window* window, |
150 const gfx::Rect& bounds, | 152 const gfx::Rect& bounds, |
151 const gfx::Display& display) { | 153 const gfx::Display& display) { |
152 DCHECK_NE(-1, display.id()); | 154 DCHECK_NE(-1, display.id()); |
153 if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { | 155 if (!window->parent()->GetProperty(internal::kUsesScreenCoordinatesKey)) { |
154 window->SetBounds(bounds); | 156 window->SetBounds(bounds); |
155 return; | 157 return; |
156 } | 158 } |
157 | 159 |
158 // Don't move a window to other root window if: | 160 // Don't move a window to other root window if: |
159 // a) the window is a transient window. It moves when its | 161 // a) the window is a transient window. It moves when its |
160 // transient_parent moves. | 162 // transient_parent moves. |
161 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's | 163 // b) if the window or its ancestor has kStayInSameRootWindowkey. It's |
162 // intentionally kept in the same root window even if the bounds is | 164 // intentionally kept in the same root window even if the bounds is |
163 // outside of the display. | 165 // outside of the display. |
164 if (!window->transient_parent() && | 166 if (!window->transient_parent() && |
165 !ShouldStayInSameRootWindow(window)) { | 167 !ShouldStayInSameRootWindow(window)) { |
166 aura::RootWindow* dst_root = | 168 aura::Window* dst_root = |
167 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( | 169 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
168 display.id()); | 170 display.id()); |
169 DCHECK(dst_root); | 171 DCHECK(dst_root); |
170 aura::Window* dst_container = NULL; | 172 aura::Window* dst_container = NULL; |
171 if (dst_root != window->GetRootWindow()) { | 173 if (dst_root != window->GetRootWindow()) { |
172 int container_id = window->parent()->id(); | 174 int container_id = window->parent()->id(); |
173 // All containers that uses screen coordinates must have valid window ids. | 175 // All containers that uses screen coordinates must have valid window ids. |
174 DCHECK_GE(container_id, 0); | 176 DCHECK_GE(container_id, 0); |
175 // Don't move modal background. | 177 // Don't move modal background. |
176 if (!SystemModalContainerLayoutManager::IsModalBackground(window)) | 178 if (!SystemModalContainerLayoutManager::IsModalBackground(window)) |
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190 if (active && focused != active) | 192 if (active && focused != active) |
191 tracker.Add(active); | 193 tracker.Add(active); |
192 | 194 |
193 dst_container->AddChild(window); | 195 dst_container->AddChild(window); |
194 | 196 |
195 MoveAllTransientChildrenToNewRoot(display, window); | 197 MoveAllTransientChildrenToNewRoot(display, window); |
196 | 198 |
197 // Restore focused/active window. | 199 // Restore focused/active window. |
198 if (tracker.Contains(focused)) { | 200 if (tracker.Contains(focused)) { |
199 aura::client::GetFocusClient(window)->FocusWindow(focused); | 201 aura::client::GetFocusClient(window)->FocusWindow(focused); |
| 202 // TODO(beng): replace with GetRootWindow(). |
200 ash::Shell::GetInstance()->set_target_root_window( | 203 ash::Shell::GetInstance()->set_target_root_window( |
201 focused->GetRootWindow()); | 204 focused->GetDispatcher()); |
202 } else if (tracker.Contains(active)) { | 205 } else if (tracker.Contains(active)) { |
203 activation_client->ActivateWindow(active); | 206 activation_client->ActivateWindow(active); |
204 } | 207 } |
205 } | 208 } |
206 } | 209 } |
207 | 210 |
208 gfx::Point origin(bounds.origin()); | 211 gfx::Point origin(bounds.origin()); |
209 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( | 212 const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow( |
210 window).bounds().origin(); | 213 window).bounds().origin(); |
211 origin.Offset(-display_origin.x(), -display_origin.y()); | 214 origin.Offset(-display_origin.x(), -display_origin.y()); |
212 window->SetBounds(gfx::Rect(origin, bounds.size())); | 215 window->SetBounds(gfx::Rect(origin, bounds.size())); |
213 } | 216 } |
214 | 217 |
215 } // internal | 218 } // internal |
216 } // ash | 219 } // ash |
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