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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ | 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ |
| 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ | 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ |
| 7 | 7 |
| 8 #include "ash/wm/overview/window_selector_item.h" | 8 #include "ash/wm/overview/window_selector_item.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/memory/scoped_vector.h" | 10 #include "base/memory/scoped_vector.h" |
| 11 #include "ui/gfx/rect.h" | 11 #include "ui/gfx/rect.h" |
| 12 | 12 |
| 13 namespace aura { | |
| 14 class RootWindow; | |
| 15 class Window; | |
| 16 } | |
| 17 | |
| 18 namespace ash { | 13 namespace ash { |
| 19 | 14 |
| 20 class ScopedTransformOverviewWindow; | 15 class ScopedTransformOverviewWindow; |
| 21 | 16 |
| 22 // This class implements a window selector item containing one or more attached | 17 // This class implements a window selector item containing one or more attached |
| 23 // panel windows. These panels are grouped into a single overview item in | 18 // panel windows. These panels are grouped into a single overview item in |
| 24 // overview mode and the callout arrows are hidden at this point. | 19 // overview mode and the callout arrows are hidden at this point. |
| 25 class WindowSelectorPanels : public WindowSelectorItem { | 20 class WindowSelectorPanels : public WindowSelectorItem { |
| 26 public: | 21 public: |
| 27 WindowSelectorPanels(); | 22 WindowSelectorPanels(); |
| 28 virtual ~WindowSelectorPanels(); | 23 virtual ~WindowSelectorPanels(); |
| 29 | 24 |
| 30 // Adds |window| to the selector item. This window should be an attached | 25 // Adds |window| to the selector item. This window should be an attached |
| 31 // panel window. | 26 // panel window. |
| 32 void AddWindow(aura::Window* window); | 27 void AddWindow(aura::Window* window); |
| 33 | 28 |
| 34 // WindowSelectorItem: | 29 // WindowSelectorItem: |
| 35 virtual aura::RootWindow* GetRootWindow() OVERRIDE; | 30 virtual aura::Window* GetRootWindow() OVERRIDE; |
| 36 virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE; | 31 virtual aura::Window* TargetedWindow(const aura::Window* target) OVERRIDE; |
| 37 virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE; | 32 virtual void RestoreWindowOnExit(aura::Window* window) OVERRIDE; |
| 38 virtual aura::Window* SelectionWindow() OVERRIDE; | 33 virtual aura::Window* SelectionWindow() OVERRIDE; |
| 39 virtual void RemoveWindow(const aura::Window* window) OVERRIDE; | 34 virtual void RemoveWindow(const aura::Window* window) OVERRIDE; |
| 40 virtual bool empty() const OVERRIDE; | 35 virtual bool empty() const OVERRIDE; |
| 41 virtual void PrepareForOverview() OVERRIDE; | 36 virtual void PrepareForOverview() OVERRIDE; |
| 42 virtual void SetItemBounds(aura::RootWindow* root_window, | 37 virtual void SetItemBounds(aura::Window* root_window, |
| 43 const gfx::Rect& target_bounds, | 38 const gfx::Rect& target_bounds, |
| 44 bool animate) OVERRIDE; | 39 bool animate) OVERRIDE; |
| 45 | 40 |
| 46 private: | 41 private: |
| 47 typedef ScopedVector<ScopedTransformOverviewWindow> WindowList; | 42 typedef ScopedVector<ScopedTransformOverviewWindow> WindowList; |
| 48 WindowList transform_windows_; | 43 WindowList transform_windows_; |
| 49 | 44 |
| 50 DISALLOW_COPY_AND_ASSIGN(WindowSelectorPanels); | 45 DISALLOW_COPY_AND_ASSIGN(WindowSelectorPanels); |
| 51 }; | 46 }; |
| 52 | 47 |
| 53 } // namespace ash | 48 } // namespace ash |
| 54 | 49 |
| 55 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ | 50 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_PANELS_H_ |
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