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Unified Diff: Source/core/rendering/svg/RenderSVGBlock.h

Issue 377123002: Revert of Divorce PaintInvalidationState from LayoutState (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix conflict Created 6 years, 5 months ago
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Index: Source/core/rendering/svg/RenderSVGBlock.h
diff --git a/Source/core/rendering/svg/RenderSVGBlock.h b/Source/core/rendering/svg/RenderSVGBlock.h
index 03f32117bd280051c364f373970f4be8b38fda0b..1e21c7c639a995cf7a8ed82c0cd5d9001b9e4951 100644
--- a/Source/core/rendering/svg/RenderSVGBlock.h
+++ b/Source/core/rendering/svg/RenderSVGBlock.h
@@ -32,17 +32,17 @@ public:
virtual LayoutRect visualOverflowRect() const OVERRIDE FINAL;
- virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
- virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, bool fixed = false, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
+ virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const OVERRIDE FINAL;
+ virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, bool fixed = false) const OVERRIDE FINAL;
- virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL;
+ virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const OVERRIDE FINAL;
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL;
virtual AffineTransform localTransform() const OVERRIDE FINAL { return m_localTransform; }
virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NoLayer; }
- virtual void invalidateTreeAfterLayout(const PaintInvalidationState&) OVERRIDE;
+ virtual void invalidateTreeAfterLayout(const RenderLayerModelObject&) OVERRIDE;
protected:
virtual void willBeDestroyed() OVERRIDE;
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