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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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158 return false; | 158 return false; |
159 | 159 |
160 return true; | 160 return true; |
161 } | 161 } |
162 | 162 |
163 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect)
const | 163 void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect)
const |
164 { | 164 { |
165 if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) | 165 if (!shouldRepaint(repaintRect) || !hasValidRegionInfo()) |
166 return; | 166 return; |
167 | 167 |
| 168 ForceHorriblySlowRectMapping slowRectMapping(*this); // We can't use layout
state to repaint, since the regions are somewhere else. |
| 169 |
168 // We can't use currentFlowThread as it is possible to have interleaved flow
threads and the wrong one could be used. | 170 // We can't use currentFlowThread as it is possible to have interleaved flow
threads and the wrong one could be used. |
169 // Let each columnSet figure out the proper enclosing flow thread. | 171 // Let each columnSet figure out the proper enclosing flow thread. |
170 CurrentRenderFlowThreadDisabler disabler(view()); | 172 CurrentRenderFlowThreadDisabler disabler(view()); |
171 | 173 |
172 for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.be
gin(); iter != m_multiColumnSetList.end(); ++iter) { | 174 for (RenderMultiColumnSetList::const_iterator iter = m_multiColumnSetList.be
gin(); iter != m_multiColumnSetList.end(); ++iter) { |
173 RenderMultiColumnSet* columnSet = *iter; | 175 RenderMultiColumnSet* columnSet = *iter; |
174 | 176 |
175 columnSet->repaintFlowThreadContent(repaintRect); | 177 columnSet->repaintFlowThreadContent(repaintRect); |
176 } | 178 } |
177 } | 179 } |
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510 { | 512 { |
511 if (!m_renderFlowThread) | 513 if (!m_renderFlowThread) |
512 return; | 514 return; |
513 RenderView* view = m_renderFlowThread->view(); | 515 RenderView* view = m_renderFlowThread->view(); |
514 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); | 516 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); |
515 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); | 517 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); |
516 } | 518 } |
517 | 519 |
518 | 520 |
519 } // namespace WebCore | 521 } // namespace WebCore |
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