Index: content/browser/android/system_ui_resource.h |
diff --git a/content/browser/android/system_ui_resource.h b/content/browser/android/system_ui_resource.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..42e03b1a107f29e7e52a15bd9bbded5fe8be6747 |
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+++ b/content/browser/android/system_ui_resource.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_ANDROID_SYSTEM_UI_RESOURCE_H_ |
+#define CONTENT_BROWSER_ANDROID_SYSTEM_UI_RESOURCE_H_ |
+ |
+#include "cc/resources/ui_resource_client.h" |
+#include "content/public/browser/android/ui_resource_client_android.h" |
+#include "third_party/skia/include/core/SkBitmap.h" |
+ |
+namespace content { |
+ |
+class UIResourceProvider; |
+ |
+class SystemUIResourceClient { |
+ public: |
+ // Notifies the user of SystemUIResource that the UIResourceId has changed. |
+ // The change can be due to UIResource creation or invalidation. The typical |
+ // user might want to forward the changed UIResourceId to the associated |
+ // cc::UIResourceLayers. |
+ virtual void OnUIResourceIdChanged() = 0; |
+ virtual ~SystemUIResourceClient() {} |
+}; |
+ |
+// SystemUIResource loads a Android system bitmap into a cc UI resource. |
+// We assume that the given bitmap is immutable and SystemUIResource will keep a |
+// reference to the given bitmap pixels. |
+class SystemUIResource : public UIResourceClientAndroid { |
+ public: |
+ static scoped_ptr<SystemUIResource> Create(const SkBitmap& bitmap, |
+ UIResourceProvider* provider); |
+ |
+ virtual ~SystemUIResource(); |
+ |
+ // cc::UIResourceClient implementation. |
+ virtual cc::UIResourceBitmap GetBitmap(cc::UIResourceId uid, |
+ bool resource_lost) OVERRIDE; |
+ |
+ // content::UIResourceClientAndroid implementation. |
+ virtual void UIResourceIsInvalid() OVERRIDE; |
+ |
+ // |Load()| is the manual trigger (and the only trigger) to generate a |
+ // UIResource from the bitmap. This method is necessary because the |
+ // UIResourceId can be invalidated through the UIResourceClientAndroid |
+ // callback. It is the responsibility of the owner of SystemUIResource to |
+ // call |Load()| to initially generate a UIResource, and to call |Load()| |
+ // again whenever the UIResource is invalidated. |
+ void Load(); |
+ |
+ void SetClient(SystemUIResourceClient* client); |
+ |
+ cc::UIResourceId id() const { return id_; } |
+ |
+ private: |
+ SystemUIResource(const SkBitmap& bitmap, UIResourceProvider* provider); |
+ |
+ SkBitmap bitmap_; |
+ cc::UIResourceId id_; |
+ UIResourceProvider* provider_; |
+ SystemUIResourceClient* client_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SystemUIResource); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_ANDROID_SYSTEM_UI_RESOURCE_H_ |