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Unified Diff: content/browser/android/system_ui_resource_manager_impl.cc

Issue 377013002: android: Use UIResource for overscroll glow (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: addressed comments. moved system_ui_resource* implementation to content Created 6 years, 5 months ago
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Index: content/browser/android/system_ui_resource_manager_impl.cc
diff --git a/content/browser/android/system_ui_resource_manager_impl.cc b/content/browser/android/system_ui_resource_manager_impl.cc
new file mode 100644
index 0000000000000000000000000000000000000000..8653ed8046aceff7ad76982c2cae6d81adcf886b
--- /dev/null
+++ b/content/browser/android/system_ui_resource_manager_impl.cc
@@ -0,0 +1,154 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/android/system_ui_resource_manager_impl.h"
+
+#include "base/bind.h"
+#include "base/bind_helpers.h"
+#include "base/location.h"
+#include "base/threading/worker_pool.h"
+#include "cc/resources/ui_resource_bitmap.h"
+#include "content/browser/android/system_ui_resource.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "ui/base/android/system_ui_resource_layer.h"
+#include "ui/base/android/ui_resource_client_android.h"
+#include "ui/base/android/ui_resource_provider.h"
+#include "ui/gfx/android/java_bitmap.h"
+
+namespace content {
+
+SystemUIResourceManagerImpl::SystemUIResourceManagerImpl(
+ ui::UIResourceProvider* ui_resource_provider)
+ : ui_resource_provider_(ui_resource_provider), weak_factory_(this) {
+}
+
+void SystemUIResourceManagerImpl::Subscribe(
+ ui::SystemUIResourceManager::Type type,
+ ui::SystemUIResourceLayer* layer) {
+ DCHECK(layer);
+ GetData(type)->Subscribe(layer);
+}
+
+void SystemUIResourceManagerImpl::Unsubscribe(
+ ui::SystemUIResourceManager::Type type,
+ ui::SystemUIResourceLayer* layer) {
+ DCHECK(layer);
+ GetData(type)->Unsubscribe(layer);
+}
+
+void SystemUIResourceManagerImpl::RefreshResourceOnSubscribers(
+ ui::SystemUIResourceManager::Type type) {
+ GetData(type)->RefreshResource();
+}
+
+SystemUIResourceManagerImpl::Data* SystemUIResourceManagerImpl::GetData(
+ ui::SystemUIResourceManager::Type type) {
+ SystemUIResourceMap::iterator iter = resource_map_.find(type);
+ if (iter == resource_map_.end()) {
+ scoped_ptr<Data> resource_data = make_scoped_ptr(new Data());
+ resource_map_.set(type, resource_data.Pass());
+
+ // Lazily build the resource.
+ BuildResource(type);
+ }
+ return resource_map_.get(type);
+}
+
+void SystemUIResourceManagerImpl::BuildResource(
+ ui::SystemUIResourceManager::Type type) {
+ if (GetData(type)->HasResource())
jdduke (slow) 2014/07/16 19:01:51 Should this be DCHECK(!GetData(type)->HasResource(
powei 2014/07/16 23:33:51 Done.
+ return;
+
+ // Instead of blocking the main thread, we post a task to load the bitmap.
+ SkBitmap* bitmap = new SkBitmap();
+ base::Closure load_bitmap =
+ base::Bind(&SystemUIResourceManagerImpl::LoadBitmap, type, bitmap);
+ base::Closure finished_load =
+ base::Bind(&SystemUIResourceManagerImpl::OnFinishedLoadBitmap,
+ weak_factory_.GetWeakPtr(),
+ type,
+ base::Owned(bitmap));
+ base::WorkerPool::PostTaskAndReply(
+ FROM_HERE, load_bitmap, finished_load, true);
+}
+
+void SystemUIResourceManagerImpl::LoadBitmap(
+ ui::SystemUIResourceManager::Type type,
+ SkBitmap* bitmap_holder) {
+ SkBitmap bitmap;
+ switch (type) {
+ case ui::SystemUIResourceManager::OVERSCROLL_EDGE:
+ bitmap = gfx::CreateSkBitmapFromAndroidResource(
+ "android:drawable/overscroll_edge", gfx::Size(128, 12));
+ break;
+ case ui::SystemUIResourceManager::OVERSCROLL_GLOW:
+ bitmap = gfx::CreateSkBitmapFromAndroidResource(
+ "android:drawable/overscroll_glow", gfx::Size(128, 64));
+ break;
+ }
+ bitmap.setImmutable();
+ *bitmap_holder = bitmap;
+}
+
+void SystemUIResourceManagerImpl::OnFinishedLoadBitmap(
+ ui::SystemUIResourceManager::Type type,
+ SkBitmap* bitmap_holder) {
+ scoped_ptr<SystemUIResource> resource =
+ SystemUIResource::Create(*bitmap_holder, ui_resource_provider_);
+ GetData(type)->SetResource(resource.Pass());
+}
+
+SystemUIResourceManagerImpl::Data::Data() {
+}
+
+SystemUIResourceManagerImpl::Data::~Data() {
+ if (resource_)
+ resource_->SetClient(NULL);
+}
+
+void SystemUIResourceManagerImpl::Data::Subscribe(
+ ui::SystemUIResourceLayer* layer) {
+ DCHECK(layer);
+ if (resource_)
+ layer->SetUIResourceId(resource_->id());
+
+ if (!subscribers_.HasObserver(layer))
+ subscribers_.AddObserver(layer);
+}
+
+void SystemUIResourceManagerImpl::Data::Unsubscribe(
+ ui::SystemUIResourceLayer* layer) {
+ DCHECK(layer);
+ layer->SetUIResourceId(0);
+ subscribers_.RemoveObserver(layer);
+}
+
+void SystemUIResourceManagerImpl::Data::SetResource(
+ scoped_ptr<SystemUIResource> resource) {
+ DCHECK(resource);
jdduke (slow) 2014/07/16 19:01:51 also DCHECK(!resource_)?
powei 2014/07/16 23:33:51 Done.
+ resource_ = resource.Pass();
+ resource_->SetClient(this);
+
+ RefreshResource();
+}
+
+void SystemUIResourceManagerImpl::Data::RefreshResource() {
+ if (!resource_)
+ return;
+
+ resource_->Load();
+ FOR_EACH_OBSERVER(ui::SystemUIResourceLayer,
jdduke (slow) 2014/07/16 19:01:51 Shouldn't the loading trigger a call to |OnUIResou
powei 2014/07/16 23:33:51 Done. Now this only happens when the LTH returns.
+ subscribers_,
+ SetUIResourceId(resource_->id()));
+}
+
+void SystemUIResourceManagerImpl::Data::OnUIResourceIdChanged() {
+ DCHECK(resource_);
+
+ FOR_EACH_OBSERVER(ui::SystemUIResourceLayer,
+ subscribers_,
+ SetUIResourceId(resource_->id()));
+}
+
+} // namespace content

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