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Unified Diff: src/gpu/gl/GrGpuGL.cpp

Issue 376703009: Use the GrCacheable ID to eliminate the need for notifications to GrGpuGL when textures and RTs are… (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: now with 64 bits Created 6 years, 5 months ago
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Index: src/gpu/gl/GrGpuGL.cpp
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 3a2be13aacb95737690a1f2dd7ec7e5f4cd35ad5..52e3c33601fee7ed886385acf16f600d0cea666b 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -120,7 +120,7 @@ GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context)
SkASSERT(ctx.isInitialized());
fCaps.reset(SkRef(ctx.caps()));
- fHWBoundTextures.reset(this->glCaps().maxFragmentTextureUnits());
+ fHWBoundTextureInstanceIDs.reset(this->glCaps().maxFragmentTextureUnits());
fHWPathTexGenSettings.reset(this->glCaps().maxFixedFunctionTextureCoords());
GrGLClearErr(fGLContext.interface());
@@ -273,8 +273,8 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
fHWActiveTextureUnitIdx = -1; // invalid
if (resetBits & kTextureBinding_GrGLBackendState) {
- for (int s = 0; s < fHWBoundTextures.count(); ++s) {
- fHWBoundTextures[s] = NULL;
+ for (int s = 0; s < fHWBoundTextureInstanceIDs.count(); ++s) {
+ fHWBoundTextureInstanceIDs[s] = 0;
}
}
@@ -298,7 +298,7 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
}
if (resetBits & kRenderTarget_GrGLBackendState) {
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
}
if (resetBits & kPathRendering_GrGLBackendState) {
@@ -867,7 +867,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
}
// below here we may bind the FBO
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
if (desc->fRTFBOID != desc->fTexFBOID) {
SkASSERT(desc->fSampleCnt > 0);
GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER,
@@ -1252,7 +1252,7 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
GrGLStencilBuffer* glsb = static_cast<GrGLStencilBuffer*>(sb);
GrGLuint rb = glsb->renderbufferID();
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_STENCIL_ATTACHMENT,
@@ -1458,8 +1458,8 @@ void GrGpuGL::discard(GrRenderTarget* renderTarget) {
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
- if (renderTarget != fHWBoundRenderTarget) {
- fHWBoundRenderTarget = NULL;
+ if (renderTarget->getInstanceID() != fHWBoundRenderTargetInstanceID) {
+ fHWBoundRenderTargetInstanceID = 0;
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
}
switch (this->glCaps().invalidateFBType()) {
@@ -1722,7 +1722,8 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
static_cast<GrGLRenderTarget*>(this->drawState()->getRenderTarget());
SkASSERT(NULL != rt);
- if (fHWBoundRenderTarget != rt) {
+ uint64_t rtID = rt->getInstanceID();
+ if (fHWBoundRenderTargetInstanceID != rtID) {
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
#ifdef SK_DEBUG
// don't do this check in Chromium -- this is causing
@@ -1737,7 +1738,7 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
}
}
#endif
- fHWBoundRenderTarget = rt;
+ fHWBoundRenderTargetInstanceID = rtID;
const GrGLIRect& vp = rt->getViewport();
if (fHWViewport != vp) {
vp.pushToGLViewport(this->glInterface());
@@ -2004,7 +2005,7 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
// make sure we go through flushRenderTarget() since we've modified
// the bound DRAW FBO ID.
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
const GrGLIRect& vp = rt->getViewport();
const SkIRect dirtyRect = rt->getResolveRect();
GrGLIRect r;
@@ -2298,10 +2299,11 @@ void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
this->onResolveRenderTarget(texRT);
}
- if (fHWBoundTextures[unitIdx] != texture) {
+ uint64_t textureID = texture->getInstanceID();
+ if (fHWBoundTextureInstanceIDs[unitIdx] != textureID) {
this->setTextureUnit(unitIdx);
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
- fHWBoundTextures[unitIdx] = texture;
+ fHWBoundTextureInstanceIDs[unitIdx] = textureID;
}
ResetTimestamp timestamp;
@@ -2529,23 +2531,6 @@ void GrGpuGL::flushMiscFixedFunctionState() {
}
}
-void GrGpuGL::notifyRenderTargetDelete(GrRenderTarget* renderTarget) {
- SkASSERT(NULL != renderTarget);
- if (fHWBoundRenderTarget == renderTarget) {
- fHWBoundRenderTarget = NULL;
- }
-}
-
-void GrGpuGL::notifyTextureDelete(GrGLTexture* texture) {
- for (int s = 0; s < fHWBoundTextures.count(); ++s) {
- if (fHWBoundTextures[s] == texture) {
- // deleting bound texture does implied bind to 0
- fHWBoundTextures[s] = NULL;
- }
- }
-}
-
-
GrGLuint GrGpuGL::createGLPathObject() {
if (NULL == fPathNameAllocator.get()) {
static const int range = 65536;
@@ -2716,7 +2701,7 @@ bool GrGpuGL::configToGLFormats(GrPixelConfig config,
}
void GrGpuGL::setTextureUnit(int unit) {
- SkASSERT(unit >= 0 && unit < fHWBoundTextures.count());
+ SkASSERT(unit >= 0 && unit < fHWBoundTextureInstanceIDs.count());
if (unit != fHWActiveTextureUnitIdx) {
GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
fHWActiveTextureUnitIdx = unit;
@@ -2725,14 +2710,14 @@ void GrGpuGL::setTextureUnit(int unit) {
void GrGpuGL::setScratchTextureUnit() {
// Bind the last texture unit since it is the least likely to be used by GrGLProgram.
- int lastUnitIdx = fHWBoundTextures.count() - 1;
+ int lastUnitIdx = fHWBoundTextureInstanceIDs.count() - 1;
if (lastUnitIdx != fHWActiveTextureUnitIdx) {
GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
fHWActiveTextureUnitIdx = lastUnitIdx;
}
// clear out the this field so that if a program does use this unit it will rebind the correct
// texture.
- fHWBoundTextures[lastUnitIdx] = NULL;
+ fHWBoundTextureInstanceIDs[lastUnitIdx] = 0;
}
namespace {
@@ -2869,7 +2854,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(NULL != dstTex);
// We modified the bound FBO
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
GrGLIRect srcGLRect;
srcGLRect.setRelativeTo(srcVP,
srcRect.fLeft,
@@ -2911,7 +2896,7 @@ bool GrGpuGL::onCopySurface(GrSurface* dst,
dstFBO = bind_surface_as_fbo(this->glInterface(), dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP);
srcFBO = bind_surface_as_fbo(this->glInterface(), src, GR_GL_READ_FRAMEBUFFER, &srcVP);
// We modified the bound FBO
- fHWBoundRenderTarget = NULL;
+ fHWBoundRenderTargetInstanceID = 0;
GrGLIRect srcGLRect;
GrGLIRect dstGLRect;
srcGLRect.setRelativeTo(srcVP,
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