Chromium Code Reviews| Index: net/socket/unix_domain_server_socket_posix.h |
| diff --git a/net/socket/unix_domain_server_socket_posix.h b/net/socket/unix_domain_server_socket_posix.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..54b5014cff0562e660909f7642fa1f5fe68bbcc0 |
| --- /dev/null |
| +++ b/net/socket/unix_domain_server_socket_posix.h |
| @@ -0,0 +1,69 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_ |
| +#define NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_ |
| + |
| +#include <sys/types.h> |
| + |
| +#include <string> |
| + |
| +#include "base/basictypes.h" |
| +#include "base/callback.h" |
| +#include "base/macros.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "net/base/net_export.h" |
| +#include "net/socket/server_socket.h" |
| +#include "net/socket/socket_descriptor.h" |
| + |
| +namespace net { |
| + |
| +class SocketLibevent; |
| + |
| +// Unix Domain Server Socket Implementation. Supports abstract namespaces on |
| +// Linux. |
|
mmenke
2014/07/23 18:52:41
nit: Linux -> Linux and Android?
byungchul
2014/07/23 22:27:12
Done.
|
| +class NET_EXPORT UnixDomainServerSocket : public ServerSocket { |
| + public: |
| + // Callback that returns whether the already connected client, identified by |
| + // its process |user_id| and |group_id|, is allowed to keep the connection |
| + // open. Note that the socket is closed immediately in case the callback |
| + // returns false. |
| + typedef base::Callback<bool (uid_t user_id, gid_t group_id)> AuthCallback; |
| + |
| + UnixDomainServerSocket(const AuthCallback& auth_callack, |
| + bool use_abstract_namespace); |
| + virtual ~UnixDomainServerSocket(); |
| + |
| + // Gets UID and GID of peer to check permissions. |
| + static bool GetPeerIds(SocketDescriptor socket_fd, |
| + uid_t* user_id, |
| + gid_t* group_id); |
| + |
| + // ServerSocket implementation. |
| + virtual int Listen(const IPEndPoint& address, int backlog) OVERRIDE; |
| + virtual int ListenWithAddressAndPort(const std::string& unix_domain_path, |
| + int port_unused, |
| + int backlog) OVERRIDE; |
| + virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE; |
| + virtual int Accept(scoped_ptr<StreamSocket>* socket, |
| + const CompletionCallback& callback) OVERRIDE; |
| + |
| + private: |
| + void AcceptCompleted(scoped_ptr<StreamSocket>* socket, |
| + const CompletionCallback& callback, |
| + int rv); |
| + bool AuthenticateAndGetStreamSocket(scoped_ptr<StreamSocket>* socket); |
| + |
| + scoped_ptr<SocketLibevent> listen_socket_; |
| + const AuthCallback auth_callback_; |
| + const bool use_abstract_namespace_; |
| + |
| + scoped_ptr<SocketLibevent> accept_socket_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(UnixDomainServerSocket); |
| +}; |
| + |
| +} // namespace net |
| + |
| +#endif // NET_SOCKET_UNIX_DOMAIN_SOCKET_POSIX_H_ |