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Issue 376323002: Refactor unix domain socket. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Revert filename of unix domain listen socket temporarily for review convenience Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "net/socket/unix_domain_client_socket_posix.h"
6
7 #include "base/bind.h"
8 #include "base/file_util.h"
9 #include "base/files/file_path.h"
10 #include "base/memory/scoped_ptr.h"
11 #include "base/run_loop.h"
12 #include "net/base/io_buffer.h"
13 #include "net/base/net_errors.h"
14 #include "net/socket/unix_domain_server_socket_posix.h"
15 #include "testing/gtest/include/gtest/gtest.h"
16
17 namespace net {
18
19 namespace {
20
21 const char kSocketFilename[] = "unix_domain_socket_for_testing";
22
23 bool UserCanConnectCallback(bool allow_user, uid_t uid, gid_t gid) {
24 return allow_user;
25 }
26
27 UnixDomainServerSocket::AuthCallback CreateAuthCallback(bool allow_user) {
28 return base::Bind(&UserCanConnectCallback, allow_user);
29 }
30
31 void CallbackWithExpectedResultValue(int expected_rv, int rv) {
32 EXPECT_EQ(expected_rv, rv);
33 }
34
35 CompletionCallback GetCompletionCallback(int expected_rv) {
36 return base::Bind(&CallbackWithExpectedResultValue, expected_rv);
37 }
38
39 } // namespace
40
41 class UnixDomainClientSocketTest : public testing::Test {
42 protected:
43 virtual void SetUp() OVERRIDE {
mmenke 2014/07/11 20:44:03 Can just do this in the constructor / destructor (
byungchul 2014/07/14 17:49:22 Done.
44 // Builds a socket path under a temp directory created newly.
45 base::FilePath temp_dir;
46 base::CreateNewTempDirectory("", &temp_dir);
47 socket_path_ = temp_dir.Append(kSocketFilename).value();
mmenke 2014/07/11 20:44:04 Suggest you use base/files/scoped_temp_dir.h. Sor
byungchul 2014/07/14 17:49:22 Done. Thank you for good suggestion.
48 }
49
50 virtual void TearDown() OVERRIDE {
51 // Deletes the temp dir created by SetUp().
52 base::DeleteFile(base::FilePath(socket_path_).DirName(), true);
53 }
54
55 std::string socket_path_;
56 };
57
58 TEST_F(UnixDomainClientSocketTest, Connect) {
59 const bool kUseAbstractNamespace = false;
60
61 UnixDomainServerSocket server_socket(CreateAuthCallback(true),
62 kUseAbstractNamespace);
63 EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1));
64
65 scoped_ptr<StreamSocket> accepted_socket;
66 EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket,
67 GetCompletionCallback(OK)));
68 EXPECT_TRUE(!accepted_socket);
mmenke 2014/07/11 20:44:04 nit: EXPECT_TRUE(!...) is the same as EXPECT_FALS
byungchul 2014/07/14 17:49:23 Done.
69
70 UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
71 EXPECT_FALSE(client_socket.IsConnected());
72
73 EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK)));
mmenke 2014/07/11 20:44:03 Why is this synchronous? The server hasn't even c
byungchul 2014/07/14 17:49:22 It might be because kernel accepts the connection.
74 EXPECT_TRUE(client_socket.IsConnected());
75 // Not yet notified to server.
mmenke 2014/07/11 20:44:02 Maybe: "Server has not yet been notified of the c
byungchul 2014/07/14 17:49:22 Done.
76 EXPECT_TRUE(!accepted_socket);
77
78 base::RunLoop().RunUntilIdle();
mmenke 2014/07/11 20:44:04 Is the connect message guaranteed to already be qu
byungchul 2014/07/14 17:49:23 They are unix domain sockets in same process and s
79 EXPECT_TRUE(accepted_socket);
80 EXPECT_TRUE(accepted_socket->IsConnected());
mmenke 2014/07/11 20:44:04 Maybe disconnect and then check IsConnected?
byungchul 2014/07/14 17:49:22 Done in 2 other unittests disconnecting from each
81 }
82
83 TEST_F(UnixDomainClientSocketTest, ConnectWithAbstractNamespace) {
84 const bool kUseAbstractNamespace = true;
85
86 UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
87 EXPECT_FALSE(client_socket.IsConnected());
88
89 #if defined(OS_ANDROID) || defined(OS_LINUX)
90 UnixDomainServerSocket server_socket(CreateAuthCallback(true),
91 kUseAbstractNamespace);
92 EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1));
93
94 scoped_ptr<StreamSocket> accepted_socket;
95 EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket,
96 GetCompletionCallback(OK)));
97 EXPECT_TRUE(!accepted_socket);
98
99 EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK)));
100 EXPECT_TRUE(client_socket.IsConnected());
101 // Not yet notified to server.
102 EXPECT_TRUE(!accepted_socket);
103
104 base::RunLoop().RunUntilIdle();
105 EXPECT_TRUE(accepted_socket);
106 EXPECT_TRUE(accepted_socket->IsConnected());
107 #else
108 EXPECT_EQ(ERR_ADDRESS_INVALID,
109 client_socket.Connect(GetCompletionCallback(OK)));
110 #endif
111 }
112
113 TEST_F(UnixDomainClientSocketTest, ConnectToNonExistingSocket) {
mmenke 2014/07/11 20:44:03 ConnectToNonExistentServer, maybe? (And same for
byungchul 2014/07/14 17:49:22 Done.
114 const bool kUseAbstractNamespace = false;
115
116 UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
117 EXPECT_FALSE(client_socket.IsConnected());
118 EXPECT_EQ(ERR_FILE_NOT_FOUND,
119 client_socket.Connect(GetCompletionCallback(OK)));
120 }
121
122 TEST_F(UnixDomainClientSocketTest,
123 ConnectToNonExistingSocketWithAbstractNamespace) {
124 const bool kUseAbstractNamespace = true;
125
126 UnixDomainClientSocket client_socket(socket_path_, kUseAbstractNamespace);
127 EXPECT_FALSE(client_socket.IsConnected());
128 #if defined(OS_ANDROID) || defined(OS_LINUX)
129 EXPECT_EQ(ERR_CONNECTION_REFUSED,
130 client_socket.Connect(GetCompletionCallback(OK)));
131 #else
132 EXPECT_EQ(ERR_ADDRESS_INVALID,
133 client_socket.Connect(GetCompletionCallback(OK)));
134 #endif
135 }
136
137 TEST_F(UnixDomainClientSocketTest, ReadWrite) {
138 UnixDomainServerSocket server_socket(CreateAuthCallback(true), false);
139 EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1));
140 scoped_ptr<StreamSocket> accepted_socket;
141 EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket,
142 GetCompletionCallback(OK)));
143 UnixDomainClientSocket client_socket(socket_path_, false);
144 EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK)));
145
146 base::RunLoop().RunUntilIdle();
147 EXPECT_TRUE(accepted_socket->IsConnected());
148 EXPECT_TRUE(client_socket.IsConnected());
149
150 // Sends data from client to server.
mmenke 2014/07/11 20:44:02 nit: I believe imperatives ("Send data from clien
byungchul 2014/07/14 17:49:22 Done.
151 const int write_data_size = 10;
152 scoped_refptr<IOBuffer> write_buffer(
153 new StringIOBuffer(std::string(write_data_size, 'd')));
154 EXPECT_EQ(write_data_size,
155 client_socket.Write(write_buffer, write_data_size,
156 GetCompletionCallback(OK)));
mmenke 2014/07/11 20:44:03 Are we guaranteed the entire buffer will be writte
byungchul 2014/07/14 17:49:22 Default socket write buffer must be much greater t
157 // Buffer bigger than write data size.
mmenke 2014/07/11 20:44:04 Per google style guide, comments should generally
byungchul 2014/07/14 17:49:22 Done.
158 const int read_buffer_size = write_data_size * 2;
159 scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size));
160 EXPECT_EQ(write_data_size,
161 accepted_socket->Read(read_buffer, read_buffer_size,
162 GetCompletionCallback(OK)));
mmenke 2014/07/11 20:44:03 Should compare buffer contents here, and below, ou
mmenke 2014/07/11 20:44:04 Again, are we guaranteed the entire thing will be
byungchul 2014/07/14 17:49:22 I think so, because they are running in same proce
byungchul 2014/07/14 17:49:22 Done.
163
164 // Sends data from server and client
mmenke 2014/07/11 20:44:02 nit: period
byungchul 2014/07/14 17:49:23 Done.
165 EXPECT_EQ(write_data_size,
166 accepted_socket->Write(write_buffer, write_data_size,
167 GetCompletionCallback(OK)));
168 // Reads multiple times.
169 const int small_read_buffer_size = write_data_size / 3;
170 EXPECT_EQ(small_read_buffer_size,
171 client_socket.Read(read_buffer, small_read_buffer_size,
172 GetCompletionCallback(OK)));
173 EXPECT_EQ(write_data_size - small_read_buffer_size,
174 client_socket.Read(read_buffer, read_buffer_size,
175 GetCompletionCallback(OK)));
176 // No more data.
177 EXPECT_EQ(ERR_IO_PENDING,
178 client_socket.Read(read_buffer, read_buffer_size,
179 GetCompletionCallback(ERR_CONNECTION_CLOSED)));
mmenke 2014/07/11 20:44:02 Should we wait to get the close message from the s
byungchul 2014/07/14 17:49:23 Done.
180 }
181
182 TEST_F(UnixDomainClientSocketTest, ReadWriteAsynchronously) {
mmenke 2014/07/11 20:44:03 There are no asyncronous writes here. Maybe ReadB
byungchul 2014/07/14 17:49:22 Done.
183 UnixDomainServerSocket server_socket(CreateAuthCallback(true), false);
184 EXPECT_EQ(OK, server_socket.ListenWithAddressAndPort(socket_path_, 0, 1));
185 scoped_ptr<StreamSocket> accepted_socket;
186 EXPECT_EQ(ERR_IO_PENDING, server_socket.Accept(&accepted_socket,
187 GetCompletionCallback(OK)));
188 UnixDomainClientSocket client_socket(socket_path_, false);
189 EXPECT_EQ(OK, client_socket.Connect(GetCompletionCallback(OK)));
190
191 base::RunLoop().RunUntilIdle();
192 EXPECT_TRUE(accepted_socket->IsConnected());
193 EXPECT_TRUE(client_socket.IsConnected());
194
195 // Waits for data from client.
196 const int write_data_size = 10;
197 const int read_buffer_size = write_data_size * 2;
198 const int small_read_buffer_size = write_data_size / 3;
199 // Reads smaller than write data size first.
200 scoped_refptr<IOBuffer> read_buffer(new IOBuffer(read_buffer_size));
201 EXPECT_EQ(
202 ERR_IO_PENDING,
203 accepted_socket->Read(read_buffer, small_read_buffer_size,
204 GetCompletionCallback(small_read_buffer_size)));
205
206 scoped_refptr<IOBuffer> write_buffer(
207 new StringIOBuffer(std::string(write_data_size, 'd')));
208 EXPECT_EQ(write_data_size,
209 client_socket.Write(write_buffer, write_data_size,
210 GetCompletionCallback(OK)));
211
212 base::RunLoop().RunUntilIdle();
213 // First read completed.
214
215 // Reads remaining data.
216 EXPECT_EQ(write_data_size - small_read_buffer_size,
217 accepted_socket->Read(read_buffer, read_buffer_size,
218 GetCompletionCallback(OK)));
219 // No more data.
220 EXPECT_EQ(ERR_IO_PENDING,
221 accepted_socket->Read(
222 read_buffer, read_buffer_size,
223 GetCompletionCallback(ERR_CONNECTION_CLOSED)));
224 }
225
226 } // namespace net
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